Henrique Gemignani Passos Lima
a4f3f0c5fc
Add WeaponTypes.cpp
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Former-commit-id: b506df2778
2022-12-01 18:10:20 +02:00
Henrique Gemignani Passos Lima
b70ed602b4
Fix build
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Former-commit-id: 07ea1b3d0a
2022-11-25 22:52:18 +02:00
Henrique Gemignani Passos Lima
c7250e132f
Add CGunWeapon
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Former-commit-id: edbfd0d305
2022-11-25 22:24:38 +02:00
Henrique Gemignani Passos Lima
68f99e4072
Add CPowerBeam
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Former-commit-id: 0d1b469f91
2022-11-15 22:06:18 +02:00
Henrique Gemignani Passos Lima
93aa5356a0
Match and link CGSFidget
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Former-commit-id: f0f6a0ce43
2022-11-08 01:20:36 +02:00
Luke Street
f64e9c953a
Match & link CIntElement
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Former-commit-id: a110979970
2022-10-09 12:35:06 -04:00
Luke Street
7ca3a1c0bb
Replace int types in Retro code
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Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street
7f83e1fa03
Standardize include guards, clang-format headers
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Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima
2bd75275fe
Match CGunMotion::LoadAnimations
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Former-commit-id: 8f1d21ac83
2022-10-07 02:44:37 +03:00
Henrique Gemignani Passos Lima
dc7903e2c7
Add CPlayerGun::UpdateWeaponFire
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Former-commit-id: 3b152e5efa
2022-10-06 22:45:21 +03:00
Henrique Gemignani Passos Lima
758feb2c59
Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer
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Former-commit-id: 6d2ab5775d
2022-10-06 14:37:57 +03:00