Commit Graph

11 Commits

Author SHA1 Message Date
Henrique Gemignani Passos Lima a4f3f0c5fc Add WeaponTypes.cpp
Former-commit-id: b506df2778
2022-12-01 18:10:20 +02:00
Henrique Gemignani Passos Lima b70ed602b4 Fix build
Former-commit-id: 07ea1b3d0a
2022-11-25 22:52:18 +02:00
Henrique Gemignani Passos Lima c7250e132f Add CGunWeapon
Former-commit-id: edbfd0d305
2022-11-25 22:24:38 +02:00
Henrique Gemignani Passos Lima 68f99e4072 Add CPowerBeam
Former-commit-id: 0d1b469f91
2022-11-15 22:06:18 +02:00
Henrique Gemignani Passos Lima 93aa5356a0 Match and link CGSFidget
Former-commit-id: f0f6a0ce43
2022-11-08 01:20:36 +02:00
Luke Street f64e9c953a Match & link CIntElement
Former-commit-id: a110979970
2022-10-09 12:35:06 -04:00
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street 7f83e1fa03 Standardize include guards, clang-format headers
Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima 2bd75275fe Match CGunMotion::LoadAnimations
Former-commit-id: 8f1d21ac83
2022-10-07 02:44:37 +03:00
Henrique Gemignani Passos Lima dc7903e2c7 Add CPlayerGun::UpdateWeaponFire
Former-commit-id: 3b152e5efa
2022-10-06 22:45:21 +03:00
Henrique Gemignani Passos Lima 758feb2c59 Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer
Former-commit-id: 6d2ab5775d
2022-10-06 14:37:57 +03:00