Commit Graph

263 Commits

Author SHA1 Message Date
Phillip Stephens 14dc741030 Link delay_fx.c 2022-07-28 07:00:20 -07:00
Luke Street 863cf71312 Migrate to inline=deferred,noauto 2022-07-28 09:19:26 -04:00
Phillip Stephens 93eb46aedd Remove reverb_fx.s 2022-07-26 23:33:44 -07:00
Phillip Stephens 5b08fd287a Link reverb_fx.c 2022-07-26 23:32:31 -07:00
Phillip Stephens 97dbbc26d8 Remove seq_api.s and hw_memory.s 2022-07-26 22:56:22 -07:00
Phillip Stephens 848a80e9d7 Link seq_api.c 2022-07-26 22:54:00 -07:00
Phillip Stephens e88f46cb28 Link snd_service.c and hw_memory.c 2022-07-26 22:11:36 -07:00
Phillip Stephens 0e20e67870 IWeaponRender decomp (can't link yet) 2022-07-25 21:36:32 -07:00
EpochFlame c6c12fa88b Update .gitignore 2022-07-21 15:19:32 -04:00
Phillip Stephens 0680c9d62d Link IAllocator.cpp 2022-07-20 21:47:03 -07:00
Phillip Stephens d17fbf3684 Correct EOwnerShip values 2022-07-19 23:20:28 -07:00
Phillip Stephens 437b1dd3a6 Link CMemoryInStream.cpp 2022-07-19 23:19:07 -07:00
Luke Street 6acf3a1278 Clean up unused tools 2022-07-18 20:30:39 -04:00
Luke Street 10e847fd07 Add WiBo to README 2022-07-18 20:23:07 -04:00
Luke Street 283ac7539b ci: Use WiBo 2022-07-18 20:10:10 -04:00
Luke Street ba2ae540fd Add README.md 2022-07-18 19:52:28 -04:00
Luke Street 8c186ab96d Use py on Windows 2022-07-18 19:38:32 -04:00
Luke Street 848752477e Reorganize includes to match asm 2022-07-18 18:42:58 -04:00
Luke Street 69ddd71fc8 Link CInputStream.cpp 2022-07-18 13:53:58 -04:00
Luke Street f511aba228 Link CStringTable.cpp 2022-07-18 09:51:34 -04:00
Luke Street 1bc93e4dbc Delete rodata.s 2022-07-18 01:39:25 -04:00
Luke Street cb48c96516 Link CSWDataDolphin.cpp 2022-07-18 01:37:40 -04:00
Luke Street 4aba1a659a Full rodata split 2022-07-18 01:21:27 -04:00
Luke Street e4968cb13d Full sdata2 split 2022-07-18 01:20:04 -04:00
Luke Street 18079ecfee Almost matched CInputStream 2022-07-14 20:48:18 -04:00
Luke Street e98f62c3a6 Implement TObj*/IObj; finish matching CStringTable 2022-07-14 12:24:26 -04:00
Luke Street 2ce22743e9 ci: Install build-essential 2022-07-14 01:50:03 -04:00
Luke Street d05e75f6f9 Full deincbin 2022-07-14 01:48:03 -04:00
Luke Street 37f2e5cbbb Finish splitting sbss 2022-07-14 01:36:41 -04:00
Luke Street 16298ccb35 Fix CTexture.hpp header guard 2022-07-02 01:34:01 -04:00
Luke Street 44d675d87d Begin decompiling CCameraFilterPass::DrawWideScreen 2022-07-02 01:30:11 -04:00
Phillip Stephens a48c51dedf
Use static rather than extern on DSP's init flag 2022-04-30 01:36:02 -07:00
Phillip Stephens 6753bb7115
Decompile dsp.c start OSReset.c 2022-04-30 01:32:00 -07:00
EpochFlame 3966d4be28 minor OSAudioSystem correction 2022-04-27 22:34:14 -04:00
Luke Street 8600d9ae82 Heavily simplify franklite steps
Also fixes issues with always reprocessing,
even when obj was unchanged.
2022-04-27 15:30:54 -04:00
Phillip Stephens 0fef366427
Remove OSAudioSystem.s 2022-04-24 12:23:30 -07:00
Phillip Stephens c852d2fa07
Forgot OSAudioSystem.c 2022-04-24 10:44:07 -07:00
Phillip Stephens b1efa7e9c4
Start splitting sbss.s 2022-04-24 10:43:04 -07:00
Phillip Stephens 470890cf81
Decomp OSAudioSystem 2022-04-24 10:42:45 -07:00
Phillip Stephens ef4af6693f
Rename TGameTypes constants 2022-04-23 18:54:45 -07:00
Phillip Stephens 757e6d48f9
Finish splitting sdata.s 2022-04-23 00:19:32 -07:00
Phillip Stephens 813b9e6e01
Start splitting sdata.s 2022-04-20 23:32:43 -07:00
Phillip Stephens 2fb5f09e6c
Update make files 2022-04-17 21:35:01 -07:00
Phillip Stephens b9fc64bf52
Split sbss2.s 2022-04-17 21:29:59 -07:00
Phillip Stephens 4c74f8856b
Split data.s 2022-04-17 21:19:18 -07:00
Phillip Stephens a3e46afabe
Update obj_files.mk 2022-04-16 17:22:49 -07:00
Phillip Stephens 3ed154a0e6
deincbin data.s 2022-04-16 17:22:26 -07:00
Phillip Stephens f6ecafb3a6
Split bss 2022-04-16 16:18:42 -07:00
Phillip Stephens c1a80b4534
Forgot CDecalDescription 2022-04-16 15:11:02 -07:00
Phillip Stephens 186077f010
Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller 2022-04-16 15:09:42 -07:00