Luke Street
7ca3a1c0bb
Replace int types in Retro code
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Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street
7f83e1fa03
Standardize include guards, clang-format headers
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Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima
698badd39d
Fix compilation
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Former-commit-id: a6a103de01
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima
f9c75b90ee
Almost match ~CPlayerGun
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Former-commit-id: c332d1ef47
2022-10-06 14:04:05 +03:00
Henrique Gemignani Passos Lima
ba9faeb44c
Reasonably match CPlayerGun constructor
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Former-commit-id: 72d07311fd
2022-10-06 13:38:28 +03:00
Henrique Gemignani Passos Lima
3caccf5974
Progress in CPlayerGun constructor
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Former-commit-id: a40d835759
2022-10-06 13:38:28 +03:00
Luke Street
234afca6c2
clang-format pass
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Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Luke Street
329618c585
More main progress; tons of headers & stuff
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Former-commit-id: a6e365791b
2022-09-13 00:28:02 -04:00