Commit Graph

208 Commits

Author SHA1 Message Date
Phillip Stephens 0fef366427
Remove OSAudioSystem.s 2022-04-24 12:23:30 -07:00
Phillip Stephens b1efa7e9c4
Start splitting sbss.s 2022-04-24 10:43:04 -07:00
Phillip Stephens ef4af6693f
Rename TGameTypes constants 2022-04-23 18:54:45 -07:00
Phillip Stephens 757e6d48f9
Finish splitting sdata.s 2022-04-23 00:19:32 -07:00
Phillip Stephens 813b9e6e01
Start splitting sdata.s 2022-04-20 23:32:43 -07:00
Phillip Stephens b9fc64bf52
Split sbss2.s 2022-04-17 21:29:59 -07:00
Phillip Stephens 4c74f8856b
Split data.s 2022-04-17 21:19:18 -07:00
Phillip Stephens 3ed154a0e6
deincbin data.s 2022-04-16 17:22:26 -07:00
Phillip Stephens f6ecafb3a6
Split bss 2022-04-16 16:18:42 -07:00
Phillip Stephens c1a80b4534
Forgot CDecalDescription 2022-04-16 15:11:02 -07:00
Phillip Stephens 186077f010
Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller 2022-04-16 15:09:42 -07:00
Phillip Stephens 85c0f37226
Finish splitting text.s! 2022-04-16 00:50:32 -07:00
Phillip Stephens d9393c0953
Move Kyoto_CWD to MetroidPrime 2022-04-15 21:01:44 -07:00
Phillip Stephens cdc96f4c1e
Move all *real* Kyoto code to new Kyoto directory, Kyoto_CWD needs to be renamed to MetroidPrime 2022-04-15 20:52:00 -07:00
Luke Street b8c0242ea7 Updates to rstl; rename some symbols; update CFLAGS 2022-04-15 15:24:52 -04:00
Phillip Stephens 64057eede7
Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation 2022-04-15 00:32:53 -07:00
Phillip Stephens c9fbc0362a
More splitting 2022-04-14 01:02:42 -07:00
Phillip Stephens 81b791ab6a
Nearly half way done spliting text.s 2022-04-13 01:02:06 -07:00
Phillip Stephens 1d44f50d7b
SPLIT! 2022-04-12 23:53:45 -07:00
Phillip Stephens da684dbef6
Start reorganizing source code 2022-04-12 21:45:24 -07:00
Phillip Stephens 604ef813e4
More text.s splitting 2022-04-12 02:57:12 -07:00
Phillip Stephens 49492e8d2b
Finish splitting CWeaponMgr 2022-04-12 02:14:24 -07:00
Phillip Stephens 51e56ed135
Split CWeaponMgr 2022-04-12 01:55:54 -07:00
Phillip Stephens 361fd45f83
More splitting! 2022-04-12 00:10:32 -07:00
Phillip Stephens ea1c0550fc
Start splitting Kyoto 2022-04-11 22:41:21 -07:00
Phillip Stephens d58a5bbe22
Forgot CControlMapper.s 2022-04-11 22:20:49 -07:00
Phillip Stephens 0388956e1e
Move ctors/dtors to end of link order, migrate bss_sinit.s into ctors.s 2022-04-11 22:19:33 -07:00
Phillip Stephens 1974f6fc22
Split mslsupp.c rename TRK functions 2022-04-11 21:53:51 -07:00
Phillip Stephens 7a95698329
PAD: name PADRecalibrate 2022-04-09 19:40:54 -07:00
Phillip Stephens 7f90b8de58
MusyX: Correct global variable locations, and move synth_dbtab to C 2022-04-09 01:51:35 -07:00
Phillip Stephens 40babd0f65
Fully symbolize MusyX 2022-04-08 23:40:18 -07:00
Phillip Stephens a082ae9ddf
Start deincbinning 2022-04-08 03:22:19 -07:00
Phillip Stephens 95f655b9db
Match snd_init 2022-04-08 01:30:31 -07:00
Phillip Stephens 706a4b54cd
MusyX: deincbin 2022-04-07 23:41:39 -07:00
Phillip Stephens 44d7e93e64
Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
Phillip Stephens 0b3818ffc1
Split bss down to game data 2022-04-07 22:17:01 -07:00
Phillip Stephens ab5fa28f1c
Split out sinit data from bss.s, continue renaming globals 2022-04-07 01:53:55 -07:00
EpochFlame 892263c943 rename Dolphin folders to lowercase 2022-04-06 13:45:05 -04:00
EpochFlame f72ad7dae2 split GBAKey.s 2022-04-06 13:12:30 -04:00
Phillip Stephens aff4d12557
musyx: start renaming symbols to reflect original library 2022-04-06 03:44:04 -07:00
Phillip Stephens 2316eb01d3
Split more section data 2022-04-06 03:04:03 -07:00
Phillip Stephens 19206f91f9
Move asm/Runtime/PPCEABI/H code into asm/Runtime 2022-04-06 01:17:53 -07:00
Luke Street 051cc6d15f Add WIP main.cpp / CStringTable.cpp 2022-04-05 19:22:28 -04:00
EpochFlame c8c12cc8f8 match PPCArch.c
match PPCArch and remove its .s counterpart
2022-04-04 10:51:16 -04:00
Luke Street 8a13a04b78 Symbol fixes & cleanup 2022-04-04 10:22:31 -04:00
Phillip Stephens 58412b389a
Add missing files 2022-04-04 03:20:15 -07:00
Phillip Stephens 50c7ccf05b
Continue splitting data 2022-04-04 03:14:22 -07:00
Phillip Stephens 6f2c9f9bcf
More splits, start moving sbss data over to proper files 2022-04-02 22:54:57 -07:00
Phillip Stephens 576a2b1541
Start splitting data.s 2022-04-02 15:25:50 -07:00
Phillip Stephens 84076de482
Split SDK objects 2022-04-02 14:03:04 -07:00
Phillip Stephens e1ad16dcc8
Start splitting system libraries 2022-04-02 02:50:35 -07:00
EpochFlame 3f08af6e2f symbol repair
bless regex
also split THPDec rodata
2022-03-29 19:12:36 -04:00
Luke Street 7626e83e7d Split main.s 2022-03-29 18:47:41 -04:00
EpochFlame 406baa142a
progress script and begin splitting text (#1)
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.
2022-03-28 17:10:24 -04:00
Luke Street 5622af3e91 More sbss labeling 2022-03-24 01:47:03 -04:00
Luke Street 7b144b254b Begin marking .sbss 2022-03-24 00:39:39 -04:00
Luke Street ed0d2110d9 Resolve ctors/dtors/extab/extabindex 2022-03-23 20:39:27 -04:00
Luke Street ce247fb264 Initial commit 2022-03-23 17:22:48 -04:00