Henrique Gemignani Passos Lima
b060c73b13
Add CStateManager::BuildDynamicLightListForWorld
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Former-commit-id: 0c29161e11
2022-11-28 19:00:49 +02:00
Henrique Gemignani Passos Lima
ed89bb1c93
Match and link CGameLight
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Former-commit-id: 61215c124c
2022-10-19 01:00:44 +03:00
Henrique Gemignani Passos Lima
a1776db0cf
Also match CGameLight
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Former-commit-id: f091a58822
2022-10-18 23:21:14 +03:00
Luke Street
45c469d8ee
CPlayerGun progress
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Former-commit-id: a963804889
2022-10-11 11:31:28 -04:00
Luke Street
7ca3a1c0bb
Replace int types in Retro code
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Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street
7f83e1fa03
Standardize include guards, clang-format headers
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Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Phillip Stephens
ec9e639009
Match CLight, has issues with constants
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Former-commit-id: b039acfac8
2022-10-06 01:40:00 -07:00
Luke Street
234afca6c2
clang-format pass
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Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Phillip Stephens
509dc4d622
IWeaponRender decomp (can't link yet)
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Former-commit-id: 0e20e67870
2022-07-25 21:36:32 -07:00