Commit Graph

9 Commits

Author SHA1 Message Date
Henrique Gemignani Passos Lima b060c73b13 Add CStateManager::BuildDynamicLightListForWorld
Former-commit-id: 0c29161e11
2022-11-28 19:00:49 +02:00
Henrique Gemignani Passos Lima ed89bb1c93 Match and link CGameLight
Former-commit-id: 61215c124c
2022-10-19 01:00:44 +03:00
Henrique Gemignani Passos Lima a1776db0cf Also match CGameLight
Former-commit-id: f091a58822
2022-10-18 23:21:14 +03:00
Luke Street 45c469d8ee CPlayerGun progress
Former-commit-id: a963804889
2022-10-11 11:31:28 -04:00
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street 7f83e1fa03 Standardize include guards, clang-format headers
Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Phillip Stephens ec9e639009 Match CLight, has issues with constants
Former-commit-id: b039acfac8
2022-10-06 01:40:00 -07:00
Luke Street 234afca6c2 clang-format pass
Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Phillip Stephens 509dc4d622 IWeaponRender decomp (can't link yet)
Former-commit-id: 0e20e67870
2022-07-25 21:36:32 -07:00