Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima
6d2ab5775d
Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer
2022-10-06 14:37:57 +03:00
Henrique Gemignani Passos Lima
835ea5361f
Add CPlayerGun::CPlayerGun
2022-10-06 13:38:28 +03:00
Phillip Stephens
b039acfac8
Match CLight, has issues with constants
2022-10-06 01:40:00 -07:00
Henrique Gemignani Passos Lima
24acd9863f
Add CPlayerGun, CGidget, CPlayerCameraBob
2022-10-06 01:56:52 +03:00
Luke Street
6a979e343f
clang-format pass
2022-09-18 02:05:46 -04:00
Luke Street
a6e365791b
More main progress; tons of headers & stuff
2022-09-13 00:28:02 -04:00
Luke Street
7eb08b6ee8
Migrate s32->int, u32->uint; fix dolphin/types.h
2022-09-05 00:01:22 -04:00
Luke Street
bcfefcc34a
Renaming & more CActor progress
2022-08-15 22:14:28 -04:00
Luke Street
44b17813bd
Initial work on CActor.cpp
2022-08-12 21:26:54 -04:00