Henrique Gemignani Passos Lima
b506df2778
Add WeaponTypes.cpp
2022-12-01 18:10:20 +02:00
Henrique Gemignani Passos Lima
07ea1b3d0a
Fix build
2022-11-25 22:52:18 +02:00
Henrique Gemignani Passos Lima
edbfd0d305
Add CGunWeapon
2022-11-25 22:24:38 +02:00
Henrique Gemignani Passos Lima
0d1b469f91
Add CPowerBeam
2022-11-15 22:06:18 +02:00
Henrique Gemignani Passos Lima
f0f6a0ce43
Match and link CGSFidget
2022-11-08 01:20:36 +02:00
Luke Street
a110979970
Match & link CIntElement
2022-10-09 12:35:06 -04:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima
8f1d21ac83
Match CGunMotion::LoadAnimations
2022-10-07 02:44:37 +03:00
Henrique Gemignani Passos Lima
3b152e5efa
Add CPlayerGun::UpdateWeaponFire
2022-10-06 22:45:21 +03:00
Henrique Gemignani Passos Lima
6d2ab5775d
Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer
2022-10-06 14:37:57 +03:00