Phillip Stephens
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4a01665439
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Link CRandom16.cpp
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2022-07-30 03:34:28 -07:00 |
Phillip Stephens
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5bfa43d591
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Minor cleanups
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2022-07-30 02:12:25 -07:00 |
Phillip Stephens
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7107b307e2
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Start trying to get zlib linked
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2022-07-28 22:03:24 -07:00 |
Phillip Stephens
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7e1b3eeb58
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Link creverb_fx.c, minor fixes
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2022-07-28 08:50:05 -07:00 |
Phillip Stephens
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51a84f6ed2
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Line match reverb_fx.c and delay_fx.c for S&Gs
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2022-07-28 07:24:49 -07:00 |
Phillip Stephens
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14dc741030
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Link delay_fx.c
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2022-07-28 07:00:20 -07:00 |
Luke Street
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863cf71312
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Migrate to inline=deferred,noauto
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2022-07-28 09:19:26 -04:00 |
Phillip Stephens
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93eb46aedd
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Remove reverb_fx.s
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2022-07-26 23:33:44 -07:00 |
Phillip Stephens
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5b08fd287a
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Link reverb_fx.c
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2022-07-26 23:32:31 -07:00 |
Phillip Stephens
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97dbbc26d8
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Remove seq_api.s and hw_memory.s
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2022-07-26 22:56:22 -07:00 |
Phillip Stephens
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848a80e9d7
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Link seq_api.c
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2022-07-26 22:54:00 -07:00 |
Phillip Stephens
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e88f46cb28
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Link snd_service.c and hw_memory.c
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2022-07-26 22:11:36 -07:00 |
Phillip Stephens
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0e20e67870
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IWeaponRender decomp (can't link yet)
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2022-07-25 21:36:32 -07:00 |
EpochFlame
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c6c12fa88b
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Update .gitignore
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2022-07-21 15:19:32 -04:00 |
Phillip Stephens
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0680c9d62d
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Link IAllocator.cpp
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2022-07-20 21:47:03 -07:00 |
Phillip Stephens
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d17fbf3684
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Correct EOwnerShip values
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2022-07-19 23:20:28 -07:00 |
Phillip Stephens
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437b1dd3a6
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Link CMemoryInStream.cpp
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2022-07-19 23:19:07 -07:00 |
Luke Street
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6acf3a1278
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Clean up unused tools
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2022-07-18 20:30:39 -04:00 |
Luke Street
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10e847fd07
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Add WiBo to README
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2022-07-18 20:23:07 -04:00 |
Luke Street
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283ac7539b
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ci: Use WiBo
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2022-07-18 20:10:10 -04:00 |
Luke Street
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ba2ae540fd
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Add README.md
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2022-07-18 19:52:28 -04:00 |
Luke Street
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8c186ab96d
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Use py on Windows
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2022-07-18 19:38:32 -04:00 |
Luke Street
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848752477e
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Reorganize includes to match asm
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2022-07-18 18:42:58 -04:00 |
Luke Street
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69ddd71fc8
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Link CInputStream.cpp
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2022-07-18 13:53:58 -04:00 |
Luke Street
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f511aba228
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Link CStringTable.cpp
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2022-07-18 09:51:34 -04:00 |
Luke Street
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1bc93e4dbc
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Delete rodata.s
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2022-07-18 01:39:25 -04:00 |
Luke Street
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cb48c96516
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Link CSWDataDolphin.cpp
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2022-07-18 01:37:40 -04:00 |
Luke Street
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4aba1a659a
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Full rodata split
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2022-07-18 01:21:27 -04:00 |
Luke Street
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e4968cb13d
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Full sdata2 split
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2022-07-18 01:20:04 -04:00 |
Luke Street
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18079ecfee
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Almost matched CInputStream
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2022-07-14 20:48:18 -04:00 |
Luke Street
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e98f62c3a6
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Implement TObj*/IObj; finish matching CStringTable
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2022-07-14 12:24:26 -04:00 |
Luke Street
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2ce22743e9
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ci: Install build-essential
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2022-07-14 01:50:03 -04:00 |
Luke Street
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d05e75f6f9
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Full deincbin
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2022-07-14 01:48:03 -04:00 |
Luke Street
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37f2e5cbbb
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Finish splitting sbss
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2022-07-14 01:36:41 -04:00 |
Luke Street
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16298ccb35
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Fix CTexture.hpp header guard
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2022-07-02 01:34:01 -04:00 |
Luke Street
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44d675d87d
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Begin decompiling CCameraFilterPass::DrawWideScreen
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2022-07-02 01:30:11 -04:00 |
Phillip Stephens
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a48c51dedf
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Use static rather than extern on DSP's init flag
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2022-04-30 01:36:02 -07:00 |
Phillip Stephens
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6753bb7115
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Decompile dsp.c start OSReset.c
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2022-04-30 01:32:00 -07:00 |
EpochFlame
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3966d4be28
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minor OSAudioSystem correction
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2022-04-27 22:34:14 -04:00 |
Luke Street
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8600d9ae82
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Heavily simplify franklite steps
Also fixes issues with always reprocessing,
even when obj was unchanged.
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2022-04-27 15:30:54 -04:00 |
Phillip Stephens
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0fef366427
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Remove OSAudioSystem.s
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2022-04-24 12:23:30 -07:00 |
Phillip Stephens
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c852d2fa07
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Forgot OSAudioSystem.c
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2022-04-24 10:44:07 -07:00 |
Phillip Stephens
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b1efa7e9c4
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Start splitting sbss.s
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2022-04-24 10:43:04 -07:00 |
Phillip Stephens
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470890cf81
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Decomp OSAudioSystem
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2022-04-24 10:42:45 -07:00 |
Phillip Stephens
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ef4af6693f
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Rename TGameTypes constants
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2022-04-23 18:54:45 -07:00 |
Phillip Stephens
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757e6d48f9
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Finish splitting sdata.s
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2022-04-23 00:19:32 -07:00 |
Phillip Stephens
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813b9e6e01
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Start splitting sdata.s
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2022-04-20 23:32:43 -07:00 |
Phillip Stephens
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2fb5f09e6c
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Update make files
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2022-04-17 21:35:01 -07:00 |
Phillip Stephens
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b9fc64bf52
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Split sbss2.s
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2022-04-17 21:29:59 -07:00 |
Phillip Stephens
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4c74f8856b
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Split data.s
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2022-04-17 21:19:18 -07:00 |