Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
39700ad779
clang-format source files
2022-10-09 01:16:21 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima
a9f4b00047
Add CPlayerGun::UpdateGunIdle
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima
3b152e5efa
Add CPlayerGun::UpdateWeaponFire
2022-10-06 22:45:21 +03:00
Henrique Gemignani Passos Lima
e804eb8373
Add CPlayerGun::GetBeamVelocity
2022-10-06 19:45:09 +03:00
Henrique Gemignani Passos Lima
fa1c86c129
Add all methods declarations to CPlayerGun
2022-10-06 15:34:36 +03:00
Henrique Gemignani Passos Lima
6d2ab5775d
Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer
2022-10-06 14:37:57 +03:00
Henrique Gemignani Passos Lima
72d07311fd
Reasonably match CPlayerGun constructor
2022-10-06 13:38:28 +03:00
Luke Street
45c5450376
Header merge & CScriptPickup progress
2022-10-05 19:06:15 -04:00
Henrique Gemignani Passos Lima
24acd9863f
Add CPlayerGun, CGidget, CPlayerCameraBob
2022-10-06 01:56:52 +03:00