Henrique Gemignani Passos Lima
c7250e132f
Add CGunWeapon
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Former-commit-id: edbfd0d3052eca9fc71e42e7cb1f073064fde365
2022-11-25 22:24:38 +02:00
Henrique Gemignani Passos Lima
ac0ac6abb4
Almost match CPlayerGun::TakeDamage
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Former-commit-id: fbfdc6cd091120507379f92c0319cba8d1aa6629
2022-10-10 22:15:26 +03:00
7ca3a1c0bb
Replace int types in Retro code
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Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00
7f83e1fa03
Standardize include guards, clang-format headers
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Former-commit-id: 261ee48bba0546f4620447040b7c3d3034686796
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima
f4b3f5b872
Match CGunMotion::Draw/GetFreeLookSetId
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Former-commit-id: 77ad228fdb6a6b0441c673c0381e170d95925a69
2022-10-07 02:28:42 +03:00
Henrique Gemignani Passos Lima
02fc116666
Match CGunMotion::Update
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Former-commit-id: d54cc35e8dcc6c6270188b51693bbbe01f75c4af
2022-10-07 02:12:59 +03:00
Henrique Gemignani Passos Lima
01c1b77b2e
Things for CGunMotion
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Former-commit-id: b4e33610206cd15481e4dd56193d2349f3477794
2022-10-07 01:53:47 +03:00
Henrique Gemignani Passos Lima
6bfb08fd07
Add CGunController
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Former-commit-id: c68d72a84c6847adce0274f676ac22e4f075a68c
2022-10-07 01:53:47 +03:00