Phillip Stephens
ff2b38dc53
Match but don't link CSegIdList (rstl::vector inlining)
...
Former-commit-id: dc69b9f2fd
2022-10-14 22:22:32 -07:00
Phillip Stephens
9e9b501f6b
Match and link TGameTypes
...
Former-commit-id: 8787239165
2022-10-09 19:27:35 -07:00
Luke Street
7ca3a1c0bb
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street
7f83e1fa03
Standardize include guards, clang-format headers
...
Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Luke Street
cd85b46d6d
More CScriptSpecialFunction; start rstl::map/red_black_tree
...
Former-commit-id: 87c0a6041c
2022-10-03 00:49:20 -04:00
Luke Street
b32c6018e8
CPlayer header, more CScriptPlatform, renaming
...
Former-commit-id: 5d9f7afa3b
2022-09-19 00:19:46 -04:00
Luke Street
41a2efa884
Start matching CScriptPlatform; more CScriptMazeNode
...
Former-commit-id: 135d63412c
2022-09-18 01:55:13 -04:00
Luke Street
0f25a3c8d4
Migrate s32->int, u32->uint; fix dolphin/types.h
...
Former-commit-id: 7eb08b6ee8
2022-09-05 00:01:22 -04:00
Luke Street
eb6819f1fd
Continue work on CActor::UpdateAnimation; lots of headers n stuff
...
Former-commit-id: 85284f7640
2022-08-14 14:38:41 -04:00
Luke Street
361f2bb9ce
Initial work on CActor.cpp
...
Former-commit-id: 44b17813bd
2022-08-12 21:26:54 -04:00
Luke Street
4ad9b20d1a
Add & link CEntity.cpp
...
Former-commit-id: 0b6ce7f781
2022-08-10 22:33:46 -04:00
Luke Street
9d3a5c7670
Move back to 1.3.2 compiler
...
Former-commit-id: 1107bdaa26
2022-08-09 19:07:49 -04:00
Luke Street
bed1bb88de
Reorganize includes to match asm
...
Former-commit-id: 848752477e
2022-07-18 18:42:58 -04:00