Commit Graph

78 Commits

Author SHA1 Message Date
Phillip Stephens c33b42a7c0 Commit missed files 2022-09-10 15:41:46 -07:00
Phillip Stephens b0405b7673 Link CARDRdwr.c 2022-09-10 14:31:25 -07:00
Phillip Stephens 58d5c4a816 Link CARDUnlock.c, CARDBios.c matches, but can't be linked due to frank issues 2022-09-10 13:32:26 -07:00
Phillip Stephens fb95ae4748 Merge text_80008894_80009144.s back into main.s 2022-09-07 22:01:54 -07:00
Phillip Stephens c1abac8c9e Minor cleanup, move files to 2022-09-07 21:51:31 -07:00
Phillip Stephens e8bf411356 Fully link __ppc_eabi_init.cpp 2022-09-07 21:42:56 -07:00
Phillip Stephens 1179a651b3 musyx: link synth_ac.c 2022-09-04 02:30:03 -07:00
Luke Street 3e43c0878f Link CGX 2022-08-31 12:06:56 -04:00
Luke Street bef7db1748 Runtime/math matches; better libc headers 2022-08-25 23:46:24 -04:00
Luke Street f41c87eea7 Create & link TCastTo.cpp 2022-08-16 17:47:16 -04:00
Phillip Stephens 4999c1ded5 Link DolphinCColor.cpp, thanks encounter and Ninji 2022-08-13 14:43:45 -07:00
Luke Street 44b17813bd Initial work on CActor.cpp 2022-08-12 21:26:54 -04:00
Phillip Stephens e418784c51 Fix IWeaponRenderer and link 2022-08-12 02:18:28 -07:00
Phillip Stephens d59665aaad Link CColor.cpp 2022-08-11 11:20:15 -07:00
Luke Street 11f69fcb5d Split .comm declarations 2022-08-10 22:27:22 -04:00
Luke Street 2142670ac6 Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
Luke Street a54141b0fa Split .ctors 2022-08-10 02:27:47 -04:00
Luke Street 107ea767f9 Link zlib 2022-08-09 23:00:57 -04:00
Phillip Stephens 2f39c70005 Link CHUDMemoParms.cpp, minor data fixes 2022-07-30 13:10:04 -07:00
Phillip Stephens a404575f97 Link CCrc32.cpp 2022-07-30 05:33:31 -07:00
Phillip Stephens 4a01665439 Link CRandom16.cpp 2022-07-30 03:34:28 -07:00
Phillip Stephens 5bfa43d591 Minor cleanups 2022-07-30 02:12:25 -07:00
Phillip Stephens 7107b307e2 Start trying to get zlib linked 2022-07-28 22:03:24 -07:00
Phillip Stephens 7e1b3eeb58 Link creverb_fx.c, minor fixes 2022-07-28 08:50:05 -07:00
Phillip Stephens 14dc741030 Link delay_fx.c 2022-07-28 07:00:20 -07:00
Phillip Stephens 5b08fd287a Link reverb_fx.c 2022-07-26 23:32:31 -07:00
Phillip Stephens 848a80e9d7 Link seq_api.c 2022-07-26 22:54:00 -07:00
Phillip Stephens e88f46cb28 Link snd_service.c and hw_memory.c 2022-07-26 22:11:36 -07:00
Phillip Stephens 0680c9d62d Link IAllocator.cpp 2022-07-20 21:47:03 -07:00
Phillip Stephens 437b1dd3a6 Link CMemoryInStream.cpp 2022-07-19 23:19:07 -07:00
Luke Street 69ddd71fc8 Link CInputStream.cpp 2022-07-18 13:53:58 -04:00
Luke Street f511aba228 Link CStringTable.cpp 2022-07-18 09:51:34 -04:00
Luke Street cb48c96516 Link CSWDataDolphin.cpp 2022-07-18 01:37:40 -04:00
Luke Street 4aba1a659a Full rodata split 2022-07-18 01:21:27 -04:00
Luke Street e4968cb13d Full sdata2 split 2022-07-18 01:20:04 -04:00
Luke Street 37f2e5cbbb Finish splitting sbss 2022-07-14 01:36:41 -04:00
Luke Street 8600d9ae82 Heavily simplify franklite steps
Also fixes issues with always reprocessing,
even when obj was unchanged.
2022-04-27 15:30:54 -04:00
Phillip Stephens b1efa7e9c4
Start splitting sbss.s 2022-04-24 10:43:04 -07:00
Phillip Stephens 757e6d48f9
Finish splitting sdata.s 2022-04-23 00:19:32 -07:00
Phillip Stephens 813b9e6e01
Start splitting sdata.s 2022-04-20 23:32:43 -07:00
Phillip Stephens 2fb5f09e6c
Update make files 2022-04-17 21:35:01 -07:00
Phillip Stephens 4c74f8856b
Split data.s 2022-04-17 21:19:18 -07:00
Phillip Stephens a3e46afabe
Update obj_files.mk 2022-04-16 17:22:49 -07:00
Phillip Stephens f6ecafb3a6
Split bss 2022-04-16 16:18:42 -07:00
Phillip Stephens 186077f010
Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller 2022-04-16 15:09:42 -07:00
Phillip Stephens 85c0f37226
Finish splitting text.s! 2022-04-16 00:50:32 -07:00
Phillip Stephens d9393c0953
Move Kyoto_CWD to MetroidPrime 2022-04-15 21:01:44 -07:00
Phillip Stephens cdc96f4c1e
Move all *real* Kyoto code to new Kyoto directory, Kyoto_CWD needs to be renamed to MetroidPrime 2022-04-15 20:52:00 -07:00
Phillip Stephens 64057eede7
Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation 2022-04-15 00:32:53 -07:00
Phillip Stephens c9fbc0362a
More splitting 2022-04-14 01:02:42 -07:00