45c469d8ee
CPlayerGun progress
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Former-commit-id: a963804889b9e6b7dbf6c11633fb410580137ce2
2022-10-11 11:31:28 -04:00
Henrique Gemignani Passos Lima
f3ef565768
Fix building ninja all_source
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Former-commit-id: f14ca94607588de36dab73334660f81d9b769d14
2022-10-10 12:46:51 +03:00
9e9b501f6b
Match and link TGameTypes
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Former-commit-id: 878723916535b504af83e222041b6db24b0d3ae9
2022-10-09 19:27:35 -07:00
21dfc645f5
Match and link CCollisionSurface
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Former-commit-id: 736cec9baa6af8bc275f9b4bb825153a11dececd
2022-10-09 16:05:06 -07:00
b598dbb411
Near match CMetroidModelInstances, regswaps in BoundingBoxFromData
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Former-commit-id: cf99f3047b95fa6e9a6da31b640257f52a20c994
2022-10-09 15:43:43 -07:00
484b18ae07
Match CAABox::GetTransformedAABox, minor fixes start CMetroidModelInstance
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Former-commit-id: a31407c69cb299375aa5c5fff6718a7258c1fd23
2022-10-09 13:55:07 -07:00
7ca3a1c0bb
Replace int types in Retro code
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Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00
7f83e1fa03
Standardize include guards, clang-format headers
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Former-commit-id: 261ee48bba0546f4620447040b7c3d3034686796
2022-10-09 01:13:17 -04:00
1f56cefe8c
Halfway match CAABox; continue CBallCamera
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Former-commit-id: 602109d8f0a6ca9abd7ccdacab851e6c2a777fb8
2022-09-29 19:55:43 -04:00
234afca6c2
clang-format pass
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Former-commit-id: 6a979e343f6a88e4c9b78d3917c1fabfcb211a0a
2022-09-18 02:05:46 -04:00
41a2efa884
Start matching CScriptPlatform; more CScriptMazeNode
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Former-commit-id: 135d63412c96eae42786c95062341fcca45a489d
2022-09-18 01:55:13 -04:00