Phillip Stephens
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5527462426
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Revert "Add CProjectileWeapon"
This reverts commit 6ca23c9cf3 .
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2022-12-09 11:11:37 -08:00 |
Phillip Stephens
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6ca23c9cf3
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Add CProjectileWeapon
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2022-12-09 11:00:49 -08:00 |
Luke Street
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dd8dd94f36
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Even more DolphinCGraphics
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2022-12-01 00:59:03 -05:00 |
Phillip Stephens
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181f0435d2
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Match and link CDecalDescription, nearly match CWeaponDescription
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2022-11-16 20:36:02 -08:00 |
Henrique Gemignani Passos Lima
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816dde4f03
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Add CTargetableProjectile
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2022-11-11 04:25:54 +02:00 |
Henrique Gemignani Passos Lima
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61215c124c
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Match and link CGameLight
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2022-10-19 01:00:44 +03:00 |
Luke Street
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a110979970
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Match & link CIntElement
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2022-10-09 12:35:06 -04:00 |
Luke Street
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bcfefcc34a
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Renaming & more CActor progress
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2022-08-15 22:14:28 -04:00 |
Luke Street
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e16e6bca49
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Start filling out CVector3f/CTransform4f
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2022-08-13 00:32:42 -04:00 |
Luke Street
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44b17813bd
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Initial work on CActor.cpp
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2022-08-12 21:26:54 -04:00 |
Luke Street
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0f326e1ce3
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Migrate to -common on; use .comm/.lcomm
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2022-08-10 21:17:58 -04:00 |
Luke Street
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2142670ac6
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Fix splits & .balign 8 all data sections
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2022-08-10 19:08:58 -04:00 |
Luke Street
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a54141b0fa
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Split .ctors
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2022-08-10 02:27:47 -04:00 |
Phillip Stephens
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0e20e67870
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IWeaponRender decomp (can't link yet)
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2022-07-25 21:36:32 -07:00 |
Luke Street
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4aba1a659a
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Full rodata split
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2022-07-18 01:21:27 -04:00 |
Luke Street
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e4968cb13d
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Full sdata2 split
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2022-07-18 01:20:04 -04:00 |
Luke Street
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e98f62c3a6
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Implement TObj*/IObj; finish matching CStringTable
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2022-07-14 12:24:26 -04:00 |
Luke Street
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d05e75f6f9
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Full deincbin
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2022-07-14 01:48:03 -04:00 |
Luke Street
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37f2e5cbbb
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Finish splitting sbss
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2022-07-14 01:36:41 -04:00 |
Phillip Stephens
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757e6d48f9
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Finish splitting sdata.s
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2022-04-23 00:19:32 -07:00 |
Phillip Stephens
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4c74f8856b
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Split data.s
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2022-04-17 21:19:18 -07:00 |
Phillip Stephens
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f6ecafb3a6
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Split bss
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2022-04-16 16:18:42 -07:00 |
Phillip Stephens
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c1a80b4534
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Forgot CDecalDescription
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2022-04-16 15:11:02 -07:00 |
Phillip Stephens
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64057eede7
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Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation
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2022-04-15 00:32:53 -07:00 |