Logo
Explore Help
Sign In
PrimeDecomp/prime
2
0
Fork 0
You've already forked prime
mirror of https://github.com/PrimeDecomp/prime.git synced 2025-12-10 01:47:40 +00:00
Code Issues Packages Projects Releases Wiki Activity
141 Commits 4 Branches 0 Tags
d36775e76a66a5912bd40effbe201c7e0a74bcb0
Commit Graph

15 Commits

Author SHA1 Message Date
Luke Street
0f326e1ce3 Migrate to -common on; use .comm/.lcomm 2022-08-10 21:17:58 -04:00
Luke Street
2142670ac6 Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
Luke Street
a54141b0fa Split .ctors 2022-08-10 02:27:47 -04:00
Phillip Stephens
0e20e67870 IWeaponRender decomp (can't link yet) 2022-07-25 21:36:32 -07:00
Luke Street
4aba1a659a Full rodata split 2022-07-18 01:21:27 -04:00
Luke Street
e4968cb13d Full sdata2 split 2022-07-18 01:20:04 -04:00
Luke Street
d05e75f6f9 Full deincbin 2022-07-14 01:48:03 -04:00
Luke Street
37f2e5cbbb Finish splitting sbss 2022-07-14 01:36:41 -04:00
Phillip Stephens
757e6d48f9 Finish splitting sdata.s 2022-04-23 00:19:32 -07:00
Phillip Stephens
b9fc64bf52 Split sbss2.s 2022-04-17 21:29:59 -07:00
Phillip Stephens
4c74f8856b Split data.s 2022-04-17 21:19:18 -07:00
Phillip Stephens
f6ecafb3a6 Split bss 2022-04-16 16:18:42 -07:00
Phillip Stephens
186077f010 Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller 2022-04-16 15:09:42 -07:00
Phillip Stephens
85c0f37226 Finish splitting text.s! 2022-04-16 00:50:32 -07:00
Phillip Stephens
64057eede7 Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation 2022-04-15 00:32:53 -07:00
Powered by Gitea Version: 1.25.2 Page: 101ms Template: 16ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API