Commit Graph

11 Commits

Author SHA1 Message Date
Phillip Stephens e19fd8c70e Split sdata and sdata2 (we can now start splitting game code!)
Former-commit-id: 44d7e93e64
2022-04-07 23:25:41 -07:00
Phillip Stephens 98f4319c5b Split out sinit data from bss.s, continue renaming globals
Former-commit-id: ab5fa28f1c
2022-04-07 01:53:55 -07:00
Phillip Stephens 57eb04bb05 Move asm/Runtime/PPCEABI/H code into asm/Runtime
Former-commit-id: 19206f91f9
2022-04-06 01:17:53 -07:00
Luke Street 651862fa2f Symbol fixes & cleanup
Former-commit-id: 8a13a04b78
2022-04-04 10:22:31 -04:00
Phillip Stephens 7fd3105836 Continue splitting data
Former-commit-id: 50c7ccf05b
2022-04-04 03:14:22 -07:00
Phillip Stephens fa5e87095c More splits, start moving sbss data over to proper files
Former-commit-id: 6f2c9f9bcf
2022-04-02 22:54:57 -07:00
Luke Street 38a0a07e05 Split main.s
Former-commit-id: 7626e83e7d
2022-03-29 18:47:41 -04:00
EpochFlame adf7cb8357 progress script and begin splitting text (#1)
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.

Former-commit-id: 406baa142a
2022-03-28 17:10:24 -04:00
Luke Street 60986a2154 More sbss labeling
Former-commit-id: 5622af3e91
2022-03-24 01:47:03 -04:00
Luke Street 9485794cd7 Begin marking .sbss
Former-commit-id: 7b144b254b
2022-03-24 00:39:39 -04:00
Luke Street dfe56fda27 Initial commit
Former-commit-id: ce247fb264
2022-03-23 17:22:48 -04:00