Phillip Stephens
|
e19fd8c70e
|
Split sdata and sdata2 (we can now start splitting game code!)
Former-commit-id: 44d7e93e64
|
2022-04-07 23:25:41 -07:00 |
Phillip Stephens
|
98f4319c5b
|
Split out sinit data from bss.s, continue renaming globals
Former-commit-id: ab5fa28f1c
|
2022-04-07 01:53:55 -07:00 |
Phillip Stephens
|
57eb04bb05
|
Move asm/Runtime/PPCEABI/H code into asm/Runtime
Former-commit-id: 19206f91f9
|
2022-04-06 01:17:53 -07:00 |
Luke Street
|
651862fa2f
|
Symbol fixes & cleanup
Former-commit-id: 8a13a04b78
|
2022-04-04 10:22:31 -04:00 |
Phillip Stephens
|
7fd3105836
|
Continue splitting data
Former-commit-id: 50c7ccf05b
|
2022-04-04 03:14:22 -07:00 |
Phillip Stephens
|
fa5e87095c
|
More splits, start moving sbss data over to proper files
Former-commit-id: 6f2c9f9bcf
|
2022-04-02 22:54:57 -07:00 |
Luke Street
|
38a0a07e05
|
Split main.s
Former-commit-id: 7626e83e7d
|
2022-03-29 18:47:41 -04:00 |
EpochFlame
|
adf7cb8357
|
progress script and begin splitting text (#1)
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.
Former-commit-id: 406baa142a
|
2022-03-28 17:10:24 -04:00 |
Luke Street
|
60986a2154
|
More sbss labeling
Former-commit-id: 5622af3e91
|
2022-03-24 01:47:03 -04:00 |
Luke Street
|
9485794cd7
|
Begin marking .sbss
Former-commit-id: 7b144b254b
|
2022-03-24 00:39:39 -04:00 |
Luke Street
|
dfe56fda27
|
Initial commit
Former-commit-id: ce247fb264
|
2022-03-23 17:22:48 -04:00 |