Logo
Explore Help
Sign In
PrimeDecomp/prime
2
0
Fork 0
You've already forked prime
mirror of https://github.com/PrimeDecomp/prime.git synced 2025-07-30 22:15:34 +00:00
Code Issues Packages Projects Releases Wiki Activity
144 Commits 5 Branches 0 Tags
Commit Graph

16 Commits

Author SHA1 Message Date
Luke Street
e16e6bca49 Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
Luke Street
0f326e1ce3 Migrate to -common on; use .comm/.lcomm 2022-08-10 21:17:58 -04:00
Luke Street
2142670ac6 Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
Luke Street
a54141b0fa Split .ctors 2022-08-10 02:27:47 -04:00
Phillip Stephens
0e20e67870 IWeaponRender decomp (can't link yet) 2022-07-25 21:36:32 -07:00
Luke Street
4aba1a659a Full rodata split 2022-07-18 01:21:27 -04:00
Luke Street
e4968cb13d Full sdata2 split 2022-07-18 01:20:04 -04:00
Luke Street
d05e75f6f9 Full deincbin 2022-07-14 01:48:03 -04:00
Luke Street
37f2e5cbbb Finish splitting sbss 2022-07-14 01:36:41 -04:00
Phillip Stephens
757e6d48f9
Finish splitting sdata.s 2022-04-23 00:19:32 -07:00
Phillip Stephens
b9fc64bf52
Split sbss2.s 2022-04-17 21:29:59 -07:00
Phillip Stephens
4c74f8856b
Split data.s 2022-04-17 21:19:18 -07:00
Phillip Stephens
f6ecafb3a6
Split bss 2022-04-16 16:18:42 -07:00
Phillip Stephens
186077f010
Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller 2022-04-16 15:09:42 -07:00
Phillip Stephens
85c0f37226
Finish splitting text.s! 2022-04-16 00:50:32 -07:00
Phillip Stephens
64057eede7
Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation 2022-04-15 00:32:53 -07:00
Powered by Gitea Version: 1.23.7 Page: 2759ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API