Commit Graph

33 Commits

Author SHA1 Message Date
Phillip Stephens 06464964dd Add CStateMachine, mostly matched, constructor needs work 2022-10-22 21:49:41 -07:00
Phillip Stephens 8fad208125 Add CScannableObjectInfo (this thing is a confusing mess) 2022-10-22 20:02:37 -07:00
Luke Street 2659556809 Various build fixes for host builds 2022-10-20 21:32:04 -04:00
Henrique Gemignani Passos Lima 1a83aa2aac
Match and link CTweakAutoMapper. With a slight hack. 2022-10-20 15:45:54 +03:00
Henrique Gemignani Passos Lima 8b12f9a986
Add CInputStream::Get<bool> 2022-10-15 19:09:59 +03:00
Phillip Stephens dc69b9f2fd Match but don't link CSegIdList (rstl::vector inlining) 2022-10-14 22:22:32 -07:00
Phillip Stephens 125fef14cf Add missing header, and fix zlib.h header guards 2022-10-12 23:13:55 -07:00
Phillip Stephens 55617d2753 Match and link all remaining stream classes 2022-10-12 23:10:20 -07:00
Henrique Gemignani Passos Lima ef751ff69f
Improve COutputStream::WriteChar 2022-10-12 19:58:24 +03:00
Phillip Stephens 08e0d97ba3 Missed a header 2022-10-11 20:33:22 -07:00
Phillip Stephens 9510f70f9d Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits 2022-10-11 20:18:01 -07:00
Phillip Stephens f27c87a5b5 More COutputStream 2022-10-11 11:38:08 -07:00
Henrique Gemignani Passos Lima a02037e266
Use COutputStream::Put 2022-10-11 21:35:41 +03:00
Henrique Gemignani Passos Lima 9bd9f9c32f
Match SGameFileSlot::InitializeFromGameState (and a few others) 2022-10-11 20:10:00 +03:00
Henrique Gemignani Passos Lima 8487d3751b
Add CMemoryCardDriver::BuildExistingFileSlot 2022-10-11 19:28:27 +03:00
Henrique Gemignani Passos Lima da2b4706db
Almost match CMemoryCardDriver::ReadFinished 2022-10-11 18:21:27 +03:00
Henrique Gemignani Passos Lima b0ce4e26f1
Add CMemoryCardDriver::InitializeFileInfo, CMemoryStreamOut 2022-10-11 16:41:20 +03:00
Phillip Stephens 8787239165 Match and link TGameTypes 2022-10-09 19:27:35 -07:00
Luke Street a110979970 Match & link CIntElement 2022-10-09 12:35:06 -04:00
Luke Street 133326ae40 Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street 261ee48bba Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
Phillip Stephens dc8e4b8106 Start work on CPhysicsActor 2022-10-05 09:28:48 -07:00
Phillip Stephens 693fe93eab Fix linking with static libs, CVector3f work, Initial COutputStream 2022-10-04 18:31:56 -07:00
Henrique Gemignani Passos Lima 4fcad1ada2
First pass at CPlayerState::PutTo 2022-10-04 21:50:29 +03:00
Luke Street 6a979e343f clang-format pass 2022-09-18 02:05:46 -04:00
Luke Street a6e365791b More main progress; tons of headers & stuff 2022-09-13 00:28:02 -04:00
Luke Street 7eb08b6ee8 Migrate s32->int, u32->uint; fix dolphin/types.h 2022-09-05 00:01:22 -04:00
Luke Street 78022784ef More CCubeMaterial 2022-09-05 00:01:22 -04:00
Luke Street bef7db1748 Runtime/math matches; better libc headers 2022-08-25 23:46:24 -04:00
Phillip Stephens 7cd80cf53b Minor correction to CInputStream::Get 2022-07-30 17:38:13 -07:00
Phillip Stephens d17fbf3684 Correct EOwnerShip values 2022-07-19 23:20:28 -07:00
Phillip Stephens 437b1dd3a6 Link CMemoryInStream.cpp 2022-07-19 23:19:07 -07:00
Luke Street 848752477e Reorganize includes to match asm 2022-07-18 18:42:58 -04:00