Phillip Stephens
06464964dd
Add CStateMachine, mostly matched, constructor needs work
2022-10-22 21:49:41 -07:00
Phillip Stephens
8fad208125
Add CScannableObjectInfo (this thing is a confusing mess)
2022-10-22 20:02:37 -07:00
Luke Street
2659556809
Various build fixes for host builds
2022-10-20 21:32:04 -04:00
Henrique Gemignani Passos Lima
1a83aa2aac
Match and link CTweakAutoMapper. With a slight hack.
2022-10-20 15:45:54 +03:00
Henrique Gemignani Passos Lima
8b12f9a986
Add CInputStream::Get<bool>
2022-10-15 19:09:59 +03:00
Phillip Stephens
dc69b9f2fd
Match but don't link CSegIdList (rstl::vector inlining)
2022-10-14 22:22:32 -07:00
Phillip Stephens
125fef14cf
Add missing header, and fix zlib.h header guards
2022-10-12 23:13:55 -07:00
Phillip Stephens
55617d2753
Match and link all remaining stream classes
2022-10-12 23:10:20 -07:00
Henrique Gemignani Passos Lima
ef751ff69f
Improve COutputStream::WriteChar
2022-10-12 19:58:24 +03:00
Phillip Stephens
08e0d97ba3
Missed a header
2022-10-11 20:33:22 -07:00
Phillip Stephens
9510f70f9d
Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits
2022-10-11 20:18:01 -07:00
Phillip Stephens
f27c87a5b5
More COutputStream
2022-10-11 11:38:08 -07:00
Henrique Gemignani Passos Lima
a02037e266
Use COutputStream::Put
2022-10-11 21:35:41 +03:00
Henrique Gemignani Passos Lima
9bd9f9c32f
Match SGameFileSlot::InitializeFromGameState (and a few others)
2022-10-11 20:10:00 +03:00
Henrique Gemignani Passos Lima
8487d3751b
Add CMemoryCardDriver::BuildExistingFileSlot
2022-10-11 19:28:27 +03:00
Henrique Gemignani Passos Lima
da2b4706db
Almost match CMemoryCardDriver::ReadFinished
2022-10-11 18:21:27 +03:00
Henrique Gemignani Passos Lima
b0ce4e26f1
Add CMemoryCardDriver::InitializeFileInfo, CMemoryStreamOut
2022-10-11 16:41:20 +03:00
Phillip Stephens
8787239165
Match and link TGameTypes
2022-10-09 19:27:35 -07:00
Luke Street
a110979970
Match & link CIntElement
2022-10-09 12:35:06 -04:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Phillip Stephens
dc8e4b8106
Start work on CPhysicsActor
2022-10-05 09:28:48 -07:00
Phillip Stephens
693fe93eab
Fix linking with static libs, CVector3f work, Initial COutputStream
2022-10-04 18:31:56 -07:00
Henrique Gemignani Passos Lima
4fcad1ada2
First pass at CPlayerState::PutTo
2022-10-04 21:50:29 +03:00
Luke Street
6a979e343f
clang-format pass
2022-09-18 02:05:46 -04:00
Luke Street
a6e365791b
More main progress; tons of headers & stuff
2022-09-13 00:28:02 -04:00
Luke Street
7eb08b6ee8
Migrate s32->int, u32->uint; fix dolphin/types.h
2022-09-05 00:01:22 -04:00
Luke Street
78022784ef
More CCubeMaterial
2022-09-05 00:01:22 -04:00
Luke Street
bef7db1748
Runtime/math matches; better libc headers
2022-08-25 23:46:24 -04:00
Phillip Stephens
7cd80cf53b
Minor correction to CInputStream::Get
2022-07-30 17:38:13 -07:00
Phillip Stephens
d17fbf3684
Correct EOwnerShip values
2022-07-19 23:20:28 -07:00
Phillip Stephens
437b1dd3a6
Link CMemoryInStream.cpp
2022-07-19 23:19:07 -07:00
Luke Street
848752477e
Reorganize includes to match asm
2022-07-18 18:42:58 -04:00