Phillip Stephens
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cde3691e5f
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More splitting!
Former-commit-id: 361fd45f83
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2022-04-12 00:10:32 -07:00 |
Phillip Stephens
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e19fd8c70e
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Split sdata and sdata2 (we can now start splitting game code!)
Former-commit-id: 44d7e93e64
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2022-04-07 23:25:41 -07:00 |
Phillip Stephens
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98f4319c5b
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Split out sinit data from bss.s, continue renaming globals
Former-commit-id: ab5fa28f1c
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2022-04-07 01:53:55 -07:00 |
Phillip Stephens
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57eb04bb05
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Move asm/Runtime/PPCEABI/H code into asm/Runtime
Former-commit-id: 19206f91f9
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2022-04-06 01:17:53 -07:00 |
Luke Street
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651862fa2f
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Symbol fixes & cleanup
Former-commit-id: 8a13a04b78
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2022-04-04 10:22:31 -04:00 |
Phillip Stephens
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7fd3105836
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Continue splitting data
Former-commit-id: 50c7ccf05b
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2022-04-04 03:14:22 -07:00 |
Phillip Stephens
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fa5e87095c
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More splits, start moving sbss data over to proper files
Former-commit-id: 6f2c9f9bcf
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2022-04-02 22:54:57 -07:00 |
Luke Street
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38a0a07e05
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Split main.s
Former-commit-id: 7626e83e7d
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2022-03-29 18:47:41 -04:00 |
EpochFlame
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adf7cb8357
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progress script and begin splitting text (#1)
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.
Former-commit-id: 406baa142a
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2022-03-28 17:10:24 -04:00 |
Luke Street
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60986a2154
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More sbss labeling
Former-commit-id: 5622af3e91
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2022-03-24 01:47:03 -04:00 |
Luke Street
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9485794cd7
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Begin marking .sbss
Former-commit-id: 7b144b254b
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2022-03-24 00:39:39 -04:00 |
Luke Street
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dfe56fda27
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Initial commit
Former-commit-id: ce247fb264
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2022-03-23 17:22:48 -04:00 |