Phillip Stephens
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a404575f97
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Link CCrc32.cpp
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2022-07-30 05:33:31 -07:00 |
Phillip Stephens
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4a01665439
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Link CRandom16.cpp
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2022-07-30 03:34:28 -07:00 |
Phillip Stephens
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5bfa43d591
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Minor cleanups
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2022-07-30 02:12:25 -07:00 |
Phillip Stephens
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7107b307e2
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Start trying to get zlib linked
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2022-07-28 22:03:24 -07:00 |
Phillip Stephens
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7e1b3eeb58
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Link creverb_fx.c, minor fixes
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2022-07-28 08:50:05 -07:00 |
Phillip Stephens
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51a84f6ed2
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Line match reverb_fx.c and delay_fx.c for S&Gs
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2022-07-28 07:24:49 -07:00 |
Phillip Stephens
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14dc741030
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Link delay_fx.c
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2022-07-28 07:00:20 -07:00 |
Luke Street
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863cf71312
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Migrate to inline=deferred,noauto
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2022-07-28 09:19:26 -04:00 |
Phillip Stephens
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5b08fd287a
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Link reverb_fx.c
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2022-07-26 23:32:31 -07:00 |
Phillip Stephens
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848a80e9d7
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Link seq_api.c
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2022-07-26 22:54:00 -07:00 |
Phillip Stephens
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e88f46cb28
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Link snd_service.c and hw_memory.c
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2022-07-26 22:11:36 -07:00 |
Phillip Stephens
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0e20e67870
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IWeaponRender decomp (can't link yet)
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2022-07-25 21:36:32 -07:00 |
Phillip Stephens
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0680c9d62d
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Link IAllocator.cpp
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2022-07-20 21:47:03 -07:00 |
Phillip Stephens
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d17fbf3684
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Correct EOwnerShip values
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2022-07-19 23:20:28 -07:00 |
Phillip Stephens
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437b1dd3a6
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Link CMemoryInStream.cpp
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2022-07-19 23:19:07 -07:00 |
Luke Street
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848752477e
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Reorganize includes to match asm
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2022-07-18 18:42:58 -04:00 |
Luke Street
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69ddd71fc8
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Link CInputStream.cpp
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2022-07-18 13:53:58 -04:00 |
Luke Street
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f511aba228
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Link CStringTable.cpp
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2022-07-18 09:51:34 -04:00 |
Luke Street
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cb48c96516
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Link CSWDataDolphin.cpp
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2022-07-18 01:37:40 -04:00 |
Luke Street
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18079ecfee
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Almost matched CInputStream
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2022-07-14 20:48:18 -04:00 |
Luke Street
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e98f62c3a6
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Implement TObj*/IObj; finish matching CStringTable
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2022-07-14 12:24:26 -04:00 |
Luke Street
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44d675d87d
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Begin decompiling CCameraFilterPass::DrawWideScreen
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2022-07-02 01:30:11 -04:00 |
Phillip Stephens
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a48c51dedf
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Use static rather than extern on DSP's init flag
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2022-04-30 01:36:02 -07:00 |
Phillip Stephens
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6753bb7115
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Decompile dsp.c start OSReset.c
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2022-04-30 01:32:00 -07:00 |
EpochFlame
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3966d4be28
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minor OSAudioSystem correction
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2022-04-27 22:34:14 -04:00 |
Phillip Stephens
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c852d2fa07
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Forgot OSAudioSystem.c
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2022-04-24 10:44:07 -07:00 |
Phillip Stephens
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b1efa7e9c4
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Start splitting sbss.s
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2022-04-24 10:43:04 -07:00 |
Phillip Stephens
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d9393c0953
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Move Kyoto_CWD to MetroidPrime
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2022-04-15 21:01:44 -07:00 |
Luke Street
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b8c0242ea7
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Updates to rstl; rename some symbols; update CFLAGS
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2022-04-15 15:24:52 -04:00 |
Phillip Stephens
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51e56ed135
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Split CWeaponMgr
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2022-04-12 01:55:54 -07:00 |
Phillip Stephens
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9760947be0
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Remove TRK Functions from main.cpp
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2022-04-11 21:56:27 -07:00 |
Phillip Stephens
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1974f6fc22
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Split mslsupp.c rename TRK functions
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2022-04-11 21:53:51 -07:00 |
Luke Street
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85aad63173
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Quick reformat
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2022-04-11 18:45:06 -04:00 |
Luke Street
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292dfa1eea
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main: Add EnsureWorldPakReady
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2022-04-11 18:42:14 -04:00 |
Phillip Stephens
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7a95698329
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PAD: name PADRecalibrate
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2022-04-09 19:40:54 -07:00 |
Luke Street
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53f8d3cba7
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Add headers, clang-format, decompctx.py & more
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2022-04-09 20:17:13 -04:00 |
Phillip Stephens
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7f90b8de58
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MusyX: Correct global variable locations, and move synth_dbtab to C
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2022-04-09 01:51:35 -07:00 |
Phillip Stephens
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95f655b9db
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Match snd_init
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2022-04-08 01:30:31 -07:00 |
Phillip Stephens
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0b3818ffc1
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Split bss down to game data
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2022-04-07 22:17:01 -07:00 |
Phillip Stephens
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aff4d12557
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musyx: start renaming symbols to reflect original library
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2022-04-06 03:44:04 -07:00 |
Phillip Stephens
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19206f91f9
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Move asm/Runtime/PPCEABI/H code into asm/Runtime
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2022-04-06 01:17:53 -07:00 |
Luke Street
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051cc6d15f
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Add WIP main.cpp / CStringTable.cpp
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2022-04-05 19:22:28 -04:00 |
EpochFlame
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c8c12cc8f8
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match PPCArch.c
match PPCArch and remove its .s counterpart
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2022-04-04 10:51:16 -04:00 |
Luke Street
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8a13a04b78
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Symbol fixes & cleanup
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2022-04-04 10:22:31 -04:00 |
Phillip Stephens
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58412b389a
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Add missing files
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2022-04-04 03:20:15 -07:00 |
Phillip Stephens
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50c7ccf05b
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Continue splitting data
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2022-04-04 03:14:22 -07:00 |
Luke Street
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ce247fb264
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Initial commit
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2022-03-23 17:22:48 -04:00 |