prime/include/MetroidPrime/Tweaks/CTweakPlayerRes.hpp

27 lines
669 B
C++

#ifndef _CTWEAKPLAYERRES
#define _CTWEAKPLAYERRES
#include "MetroidPrime/Player/CPlayerState.hpp"
#include "MetroidPrime/Tweaks/ITweakObject.hpp"
#include "Kyoto/SObjectTag.hpp"
struct CTweakPlayerRes : public ITweakObject, public TOneStatic< CTweakPlayerRes > {
public:
/*
CAssetId x4_saveStationIcon;
CAssetId x8_missileStationIcon;
CAssetId xc_elevatorIcon;
CAssetId x10_minesBreakFirstTopIcon;
CAssetId x14_minesBreakFirstBottomIcon;
*/
char cls[0xf0];
CTweakPlayerRes(CInputStream& in);
CAssetId GetBallTransitionBeamResId(CPlayerState::EBeamId id) const;
};
extern CTweakPlayerRes* gpTweakPlayerRes;
#endif // _CTWEAKPLAYERRES