mirror of https://github.com/PrimeDecomp/prime.git
27 lines
669 B
C++
27 lines
669 B
C++
#ifndef _CTWEAKPLAYERRES
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#define _CTWEAKPLAYERRES
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#include "MetroidPrime/Player/CPlayerState.hpp"
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#include "MetroidPrime/Tweaks/ITweakObject.hpp"
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#include "Kyoto/SObjectTag.hpp"
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struct CTweakPlayerRes : public ITweakObject, public TOneStatic< CTweakPlayerRes > {
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public:
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/*
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CAssetId x4_saveStationIcon;
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CAssetId x8_missileStationIcon;
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CAssetId xc_elevatorIcon;
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CAssetId x10_minesBreakFirstTopIcon;
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CAssetId x14_minesBreakFirstBottomIcon;
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*/
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char cls[0xf0];
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CTweakPlayerRes(CInputStream& in);
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CAssetId GetBallTransitionBeamResId(CPlayerState::EBeamId id) const;
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};
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extern CTweakPlayerRes* gpTweakPlayerRes;
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#endif // _CTWEAKPLAYERRES
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