mirror of https://github.com/PrimeDecomp/prime.git
95 lines
1.7 KiB
C++
95 lines
1.7 KiB
C++
#ifndef _CPASANIMSTATE_HPP
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#define _CPASANIMSTATE_HPP
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#include "types.h"
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#include "rstl/vector.hpp"
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#include "rstl/reserved_vector.hpp"
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namespace pas {
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enum EAnimationState {
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kAS_Invalid = -1,
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kAS_Fall = 0,
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kAS_Getup = 1,
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kAS_LieOnGround = 2,
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kAS_Step = 3,
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kAS_Death = 4,
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kAS_Locomotion = 5,
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kAS_KnockBack = 6,
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kAS_MeleeAttack = 7,
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kAS_Turn = 8,
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kAS_LoopAttack = 9,
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kAS_LoopReaction = 10,
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kAS_GroundHit = 11,
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kAS_Generate = 12,
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kAS_Jump = 13,
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kAS_Hurled = 14,
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kAS_Slide = 15,
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kAS_Taunt = 16,
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kAS_Scripted = 17,
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kAS_ProjectileAttack = 18,
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kAS_Cover = 19,
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kAS_WallHang = 20,
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kAS_AdditiveIdle = 21,
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kAS_AdditiveAim = 22,
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kAS_AdditiveFlinch = 23,
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kAS_AdditiveReaction = 24,
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};
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} // namespace pas
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class CPASAnimParm {
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public:
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enum EParmType {
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kPT_None = -1,
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kPT_Int32 = 0,
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kPT_UInt32 = 1,
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kPT_Float = 2,
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kPT_Bool = 3,
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kPT_Enum = 4,
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};
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union UParmValue {
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int m_int;
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uint m_uint;
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f32 m_float;
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bool m_bool;
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};
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private:
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UParmValue x0_value;
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EParmType x4_type;
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};
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class CPASParmInfo {
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public:
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enum EWeightFunction {
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kWF_ExactMatch,
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kWF_PercentError,
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kWF_AngularPercent,
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kWF_NoWeight,
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};
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private:
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CPASAnimParm::EParmType x0_type;
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EWeightFunction x4_weightFunction;
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float x8_weight;
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CPASAnimParm::UParmValue xc_min;
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CPASAnimParm::UParmValue x10_max;
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};
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class CPASAnimInfo {
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private:
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uint x0_id;
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rstl::reserved_vector< CPASAnimParm::UParmValue, 8 > x4_parms;
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};
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class CPASAnimState {
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private:
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pas::EAnimationState x0_id;
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rstl::vector< CPASParmInfo > x4_parms;
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rstl::vector< CPASAnimInfo > x14_anims;
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rstl::vector< int > x24_selectionCache;
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};
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CHECK_SIZEOF(CPASAnimState, 0x34)
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#endif
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