prime/include/MetroidPrime/Player/CWorldTransManager.hpp
Luke Street 133326ae40 Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00

13 lines
174 B
C++

#ifndef _CWORLDTRANSMANAGER
#define _CWORLDTRANSMANAGER
#include "types.h"
class CWorldTransManager {
public:
private:
uchar pad[0x48];
};
#endif // _CWORLDTRANSMANAGER