prime/include/Kyoto/Graphics
Phillip Stephens 9684ace9af Add DolphinCPalette, logic matched, unfortunately has instruction swaps around TLUT ops 2022-12-02 22:01:02 -08:00
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CColor.hpp Match CScriptActor::PreRender 2022-11-04 01:39:14 -04:00
CCubeMaterial.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CCubeModel.hpp Add CWorldShadow 2022-12-01 18:11:09 +02:00
CCubeSurface.hpp Match CCubeSurface 2022-10-11 23:50:03 -07:00
CGX.hpp Even more DolphinCGraphics 2022-12-01 00:59:03 -05:00
CGraphics.hpp DolphinCGraphics: 15 more matching funcs 2022-12-02 14:35:58 -05:00
CGraphicsPalette.hpp Add DolphinCPalette, logic matched, unfortunately has instruction swaps around TLUT ops 2022-12-02 22:01:02 -08:00
CGraphicsSys.hpp Start DolphinCGraphics, 10/11 functions matching 2022-11-29 20:56:37 -05:00
CLight.hpp Add CStateManager::BuildDynamicLightListForWorld 2022-11-28 19:00:49 +02:00
CModel.hpp Add CGunWeapon 2022-11-25 22:24:38 +02:00
CModelFlags.hpp Add CSamusFaceReflection 2022-11-26 15:51:04 +02:00
CMoviePlayer.hpp Add CGameOptions 2022-10-31 18:19:47 +02:00
CTevCombiners.hpp CTevCombiners: Fix CTevPass (un)inlining 2022-12-02 12:33:10 -05:00
CTexture.hpp Fix CTexture size 2022-12-01 18:25:24 +02:00