mirror of https://github.com/PrimeDecomp/prime.git
84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
#ifndef _CLIGHT
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#define _CLIGHT
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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enum ELightType {
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kLT_Spot = 0,
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kLT_Point = 1,
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kLT_Directional = 2,
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kLT_LocalAmbient = 3,
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kLT_Custom = 4,
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};
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enum EFallofType { kFT_Constant, kFT_Linear, kFT_Quadratic };
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class CLight {
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static const CVector3f kDefaultPosition;
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static const CVector3f kDefaultDirection;
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float CalculateLightRadius() const;
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public:
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CLight(ELightType type, const CVector3f& position, const CVector3f& direction,
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const CColor& color, float cutoff);
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CLight(const CVector3f& pos, const CVector3f& direction, const CColor& color, float distC,
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float distL, float distQ, float angleC, float angleL, float angleQ);
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void SetPosition(const CVector3f& pos);
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const CVector3f& GetPosition() const { return x0_pos; }
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void SetDirection(const CVector3f& dir);
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const CVector3f& GetDirection() const { return xc_dir; }
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void SetColor(const CColor& col);
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void SetAttenuation(float constant, float linear, float quadratic);
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float GetSpotCutoff() const { return x20_spotCutoff; }
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float GetAttenuationConstant() const { return x24_distC; }
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float GetAttenuationLinear() const { return x28_distL; }
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float GetAttenuationQuadratic() const { return x2c_distQ; }
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void SetAngleAttenuation(float constant, float linear, float quadratic);
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float GetAngleAttenuationConstant() const { return x30_angleC; }
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float GetAngleAttenuationLinear() const { return x34_angleL; }
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float GetAngleAttenuationQuadratic() const { return x38_angleQ; }
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ELightType GetType() const { return x1c_type; }
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uint GetId() const { return x40_lightId; }
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float GetIntensity() const;
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float GetRadius() const;
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const CColor& GetColor() const { return x18_color; }
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CVector3f GetNormalIndependentLightingAtPoint(const CVector3f& point) const;
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static CLight BuildDirectional(const CVector3f& dir, const CColor& color);
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static CLight BuildSpot(const CVector3f& pos, const CVector3f& dir, const CColor& color,
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float cutoff);
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static CLight BuildPoint(const CVector3f& pos, const CColor& color);
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static CLight BuildCustom(const CVector3f& pos, const CVector3f& dir, const CColor& color,
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float distC, float distL, float distQ, float angleC, float angleL,
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float angleQ);
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static CLight BuildLocalAmbient(const CVector3f& pos, const CColor& color);
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private:
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CVector3f x0_pos;
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CVector3f xc_dir;
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CColor x18_color;
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ELightType x1c_type;
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float x20_spotCutoff;
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float x24_distC;
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float x28_distL;
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float x2c_distQ;
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float x30_angleC;
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float x34_angleL;
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float x38_angleQ;
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uint x3c_priority;
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uint x40_lightId;
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mutable float x44_cachedRadius;
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mutable float x48_cachedIntensity;
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mutable bool x4c_24_intensityDirty : 1;
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mutable bool x4c_25_radiusDirty : 1;
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};
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CHECK_SIZEOF(CLight, 0x50)
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#endif // _CLIGHT
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