prime/include/musyx/voice.h

244 lines
8.1 KiB
C

#ifndef _MUSYX_VOICE_H_
#define _MUSYX_VOICE_H_
#include "musyx/synth.h"
#include "musyx/version.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _PBMIX {
// total size: 0x24
u16 vL; // offset 0x0, size 0x2
u16 vDeltaL; // offset 0x2, size 0x2
u16 vR; // offset 0x4, size 0x2
u16 vDeltaR; // offset 0x6, size 0x2
u16 vAuxAL; // offset 0x8, size 0x2
u16 vDeltaAuxAL; // offset 0xA, size 0x2
u16 vAuxAR; // offset 0xC, size 0x2
u16 vDeltaAuxAR; // offset 0xE, size 0x2
u16 vAuxBL; // offset 0x10, size 0x2
u16 vDeltaAuxBL; // offset 0x12, size 0x2
u16 vAuxBR; // offset 0x14, size 0x2
u16 vDeltaAuxBR; // offset 0x16, size 0x2
u16 vAuxBS; // offset 0x18, size 0x2
u16 vDeltaAuxBS; // offset 0x1A, size 0x2
u16 vS; // offset 0x1C, size 0x2
u16 vDeltaS; // offset 0x1E, size 0x2
u16 vAuxAS; // offset 0x20, size 0x2
u16 vDeltaAuxAS; // offset 0x22, size 0x2
} _PBMIX;
typedef struct _PBITD {
// total size: 0xE
u16 flag; // offset 0x0, size 0x2
u16 bufferHi; // offset 0x2, size 0x2
u16 bufferLo; // offset 0x4, size 0x2
u16 shiftL; // offset 0x6, size 0x2
u16 shiftR; // offset 0x8, size 0x2
u16 targetShiftL; // offset 0xA, size 0x2
u16 targetShiftR; // offset 0xC, size 0x2
} _PBITD;
typedef struct _PBUPDATE {
// total size: 0xE
u16 updNum[5]; // offset 0x0, size 0xA
u16 dataHi; // offset 0xA, size 0x2
u16 dataLo; // offset 0xC, size 0x2
} _PBUPDATE;
typedef struct _PBDPOP {
// total size: 0x12
u16 aL; // offset 0x0, size 0x2
u16 aAuxAL; // offset 0x2, size 0x2
u16 aAuxBL; // offset 0x4, size 0x2
u16 aR; // offset 0x6, size 0x2
u16 aAuxAR; // offset 0x8, size 0x2
u16 aAuxBR; // offset 0xA, size 0x2
u16 aS; // offset 0xC, size 0x2
u16 aAuxAS; // offset 0xE, size 0x2
u16 aAuxBS; // offset 0x10, size 0x2
} _PBDPOP;
typedef struct _PBVE {
// total size: 0x4
u16 currentVolume; // offset 0x0, size 0x2
u16 currentDelta; // offset 0x2, size 0x2
} _PBVE;
typedef struct _PBFIR {
// total size: 0x6
u16 numCoefs; // offset 0x0, size 0x2
u16 coefsHi; // offset 0x2, size 0x2
u16 coefsLo; // offset 0x4, size 0x2
} _PBFIR;
typedef struct _PBADDR {
// total size: 0x10
u16 loopFlag; // offset 0x0, size 0x2
u16 format; // offset 0x2, size 0x2
u16 loopAddressHi; // offset 0x4, size 0x2
u16 loopAddressLo; // offset 0x6, size 0x2
u16 endAddressHi; // offset 0x8, size 0x2
u16 endAddressLo; // offset 0xA, size 0x2
u16 currentAddressHi; // offset 0xC, size 0x2
u16 currentAddressLo; // offset 0xE, size 0x2
} _PBADDR;
typedef struct _PBADPCM {
// total size: 0x28
u16 a[8][2]; // offset 0x0, size 0x20
u16 gain; // offset 0x20, size 0x2
u16 pred_scale; // offset 0x22, size 0x2
u16 yn1; // offset 0x24, size 0x2
u16 yn2; // offset 0x26, size 0x2
} _PBADPCM;
typedef struct _PBSRC {
// total size: 0xE
u16 ratioHi; // offset 0x0, size 0x2
u16 ratioLo; // offset 0x2, size 0x2
u16 currentAddressFrac; // offset 0x4, size 0x2
u16 last_samples[4]; // offset 0x6, size 0x8
} _PBSRC;
typedef struct _PBADPCMLOOP {
// total size: 0x6
u16 loop_pred_scale; // offset 0x0, size 0x2
u16 loop_yn1; // offset 0x2, size 0x2
u16 loop_yn2; // offset 0x4, size 0x2
} _PBADPCMLOOP;
typedef struct _PB {
// total size: 0xBC
u16 nextHi; // offset 0x0, size 0x2
u16 nextLo; // offset 0x2, size 0x2
u16 currHi; // offset 0x4, size 0x2
u16 currLo; // offset 0x6, size 0x2
u16 srcSelect; // offset 0x8, size 0x2
u16 coefSelect; // offset 0xA, size 0x2
u16 mixerCtrl; // offset 0xC, size 0x2
u16 state; // offset 0xE, size 0x2
u16 loopType; // offset 0x10, size 0x2
_PBMIX mix; // offset 0x12, size 0x24
_PBITD itd; // offset 0x36, size 0xE
_PBUPDATE update; // offset 0x44, size 0xE
_PBDPOP dpop; // offset 0x52, size 0x12
_PBVE ve; // offset 0x64, size 0x4
_PBFIR fir; // offset 0x68, size 0x6
_PBADDR addr; // offset 0x6E, size 0x10
_PBADPCM adpcm; // offset 0x7E, size 0x28
_PBSRC src; // offset 0xA6, size 0xE
_PBADPCMLOOP adpcmLoop; // offset 0xB4, size 0x6
u16 streamLoopCnt; // offset 0xBA, size 0x2
} _PB;
typedef struct VSampleInfo {
// total size: 0xC
void* loopBufferAddr; // offset 0x0, size 0x4
u32 loopBufferLength; // offset 0x4, size 0x4
u8 inLoopBuffer; // offset 0x8, size 0x1
} VSampleInfo;
typedef struct VS_BUFFER {
// total size: 0x24
u8 state; // offset 0x0, size 0x1
u8 hwId; // offset 0x1, size 0x1
u8 smpType; // offset 0x2, size 0x1
u8 voice; // offset 0x3, size 0x1
u32 last; // offset 0x4, size 0x4
u32 finalGoodSamples; // offset 0x8, size 0x4
u32 finalLast; // offset 0xC, size 0x4
SND_VIRTUALSAMPLE_INFO info; // offset 0x10, size 0x14
} VS_BUFFER;
typedef struct _VS {
// total size: 0x950
u8 numBuffers; // offset 0x0, size 0x1
u32 bufferLength; // offset 0x4, size 0x4
VS_BUFFER streamBuffer[64]; // offset 0x8, size 0x900
u8 voices[64]; // offset 0x908, size 0x40
u16 nextInstID; // offset 0x948, size 0x2
u32 (*callback)(u8,
const SND_VIRTUALSAMPLE_INFO*); // offset 0x94C, size 0x4
} VS;
extern VS vs;
typedef struct _SPB {
// total size: 0x36
u16 dpopLHi; // offset 0x0, size 0x2
u16 dpopLLo; // offset 0x2, size 0x2
u16 dpopLDelta; // offset 0x4, size 0x2
u16 dpopRHi; // offset 0x6, size 0x2
u16 dpopRLo; // offset 0x8, size 0x2
u16 dpopRDelta; // offset 0xA, size 0x2
u16 dpopSHi; // offset 0xC, size 0x2
u16 dpopSLo; // offset 0xE, size 0x2
u16 dpopSDelta; // offset 0x10, size 0x2
u16 dpopALHi; // offset 0x12, size 0x2
u16 dpopALLo; // offset 0x14, size 0x2
u16 dpopALDelta; // offset 0x16, size 0x2
u16 dpopARHi; // offset 0x18, size 0x2
u16 dpopARLo; // offset 0x1A, size 0x2
u16 dpopARDelta; // offset 0x1C, size 0x2
u16 dpopASHi; // offset 0x1E, size 0x2
u16 dpopASLo; // offset 0x20, size 0x2
u16 dpopASDelta; // offset 0x22, size 0x2
u16 dpopBLHi; // offset 0x24, size 0x2
u16 dpopBLLo; // offset 0x26, size 0x2
u16 dpopBLDelta; // offset 0x28, size 0x2
u16 dpopBRHi; // offset 0x2A, size 0x2
u16 dpopBRLo; // offset 0x2C, size 0x2
u16 dpopBRDelta; // offset 0x2E, size 0x2
u16 dpopBSHi; // offset 0x30, size 0x2
u16 dpopBSLo; // offset 0x32, size 0x2
u16 dpopBSDelta; // offset 0x34, size 0x2
} _SPB;
extern u16 voicePrioSortRootListRoot;
extern u8 voiceMusicRunning;
extern u8 voiceFxRunning;
extern u8 voiceListInsert;
extern u8 voiceListRoot;
void vsInit(); /* extern */
u32 vsSampleStartNotify(u8 voice);
void vsSampleEndNotify(u32 pubID);
void vsSampleUpdates();
void voiceSetPriority(SYNTH_VOICE* svoice, u8 prio);
u32 voiceIsLastStarted(SYNTH_VOICE* svoice);
void voiceSetLastStarted(SYNTH_VOICE* svoice);
void voiceResetLastStarted(SYNTH_VOICE* svoice);
void voiceInitLastStarted();
s32 voiceKillSound(u32 voiceid);
void voiceKill(u32 vi);
void voiceSetPriority(SYNTH_VOICE* svoice, u8 prio);
u32 voiceIsLastStarted(SYNTH_VOICE* svoice);
void voiceSetLastStarted(SYNTH_VOICE* svoice);
void voiceResetLastStarted(SYNTH_VOICE* svoice);
void voiceInitLastStarted();
s32 voiceKillSound(u32 voiceid);
void voiceKill(u32 vi);
u32 voiceBlock(u8 prio);
u32 voiceAllocate(u8 priority, u8 maxVoices, u16 allocId, u8 fxFlag);
#if MUSY_VERSION >= MUSY_VERSION_CHECK(2, 0, 3)
int voiceAllocatePeek(u8 priority, u8 maxVoices, u32 allocId, u8 fxFlag, u32* currentAllocId);
#endif
void voiceFree(SYNTH_VOICE* svoice);
void voiceUnblock(u32 voice);
void voiceRemovePriority(SYNTH_VOICE* svoice);
void vidInit();
u32 vidGetInternalId(SND_VOICEID id);
void vidRemoveVoiceReferences(SYNTH_VOICE* svoice);
u32 vidMakeNew(SYNTH_VOICE* svoice, u32 isMaster);
u32 vidMakeRoot(SYNTH_VOICE* svoice);
#ifdef __cplusplus
}
#endif
#endif