mirror of https://github.com/PrimeDecomp/prime.git
244 lines
8.1 KiB
C
244 lines
8.1 KiB
C
#ifndef _MUSYX_VOICE_H_
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#define _MUSYX_VOICE_H_
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#include "musyx/synth.h"
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#include "musyx/version.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct _PBMIX {
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// total size: 0x24
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u16 vL; // offset 0x0, size 0x2
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u16 vDeltaL; // offset 0x2, size 0x2
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u16 vR; // offset 0x4, size 0x2
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u16 vDeltaR; // offset 0x6, size 0x2
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u16 vAuxAL; // offset 0x8, size 0x2
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u16 vDeltaAuxAL; // offset 0xA, size 0x2
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u16 vAuxAR; // offset 0xC, size 0x2
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u16 vDeltaAuxAR; // offset 0xE, size 0x2
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u16 vAuxBL; // offset 0x10, size 0x2
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u16 vDeltaAuxBL; // offset 0x12, size 0x2
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u16 vAuxBR; // offset 0x14, size 0x2
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u16 vDeltaAuxBR; // offset 0x16, size 0x2
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u16 vAuxBS; // offset 0x18, size 0x2
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u16 vDeltaAuxBS; // offset 0x1A, size 0x2
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u16 vS; // offset 0x1C, size 0x2
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u16 vDeltaS; // offset 0x1E, size 0x2
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u16 vAuxAS; // offset 0x20, size 0x2
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u16 vDeltaAuxAS; // offset 0x22, size 0x2
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} _PBMIX;
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typedef struct _PBITD {
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// total size: 0xE
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u16 flag; // offset 0x0, size 0x2
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u16 bufferHi; // offset 0x2, size 0x2
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u16 bufferLo; // offset 0x4, size 0x2
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u16 shiftL; // offset 0x6, size 0x2
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u16 shiftR; // offset 0x8, size 0x2
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u16 targetShiftL; // offset 0xA, size 0x2
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u16 targetShiftR; // offset 0xC, size 0x2
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} _PBITD;
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typedef struct _PBUPDATE {
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// total size: 0xE
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u16 updNum[5]; // offset 0x0, size 0xA
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u16 dataHi; // offset 0xA, size 0x2
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u16 dataLo; // offset 0xC, size 0x2
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} _PBUPDATE;
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typedef struct _PBDPOP {
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// total size: 0x12
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u16 aL; // offset 0x0, size 0x2
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u16 aAuxAL; // offset 0x2, size 0x2
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u16 aAuxBL; // offset 0x4, size 0x2
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u16 aR; // offset 0x6, size 0x2
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u16 aAuxAR; // offset 0x8, size 0x2
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u16 aAuxBR; // offset 0xA, size 0x2
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u16 aS; // offset 0xC, size 0x2
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u16 aAuxAS; // offset 0xE, size 0x2
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u16 aAuxBS; // offset 0x10, size 0x2
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} _PBDPOP;
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typedef struct _PBVE {
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// total size: 0x4
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u16 currentVolume; // offset 0x0, size 0x2
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u16 currentDelta; // offset 0x2, size 0x2
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} _PBVE;
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typedef struct _PBFIR {
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// total size: 0x6
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u16 numCoefs; // offset 0x0, size 0x2
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u16 coefsHi; // offset 0x2, size 0x2
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u16 coefsLo; // offset 0x4, size 0x2
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} _PBFIR;
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typedef struct _PBADDR {
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// total size: 0x10
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u16 loopFlag; // offset 0x0, size 0x2
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u16 format; // offset 0x2, size 0x2
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u16 loopAddressHi; // offset 0x4, size 0x2
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u16 loopAddressLo; // offset 0x6, size 0x2
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u16 endAddressHi; // offset 0x8, size 0x2
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u16 endAddressLo; // offset 0xA, size 0x2
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u16 currentAddressHi; // offset 0xC, size 0x2
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u16 currentAddressLo; // offset 0xE, size 0x2
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} _PBADDR;
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typedef struct _PBADPCM {
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// total size: 0x28
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u16 a[8][2]; // offset 0x0, size 0x20
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u16 gain; // offset 0x20, size 0x2
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u16 pred_scale; // offset 0x22, size 0x2
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u16 yn1; // offset 0x24, size 0x2
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u16 yn2; // offset 0x26, size 0x2
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} _PBADPCM;
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typedef struct _PBSRC {
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// total size: 0xE
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u16 ratioHi; // offset 0x0, size 0x2
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u16 ratioLo; // offset 0x2, size 0x2
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u16 currentAddressFrac; // offset 0x4, size 0x2
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u16 last_samples[4]; // offset 0x6, size 0x8
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} _PBSRC;
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typedef struct _PBADPCMLOOP {
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// total size: 0x6
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u16 loop_pred_scale; // offset 0x0, size 0x2
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u16 loop_yn1; // offset 0x2, size 0x2
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u16 loop_yn2; // offset 0x4, size 0x2
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} _PBADPCMLOOP;
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typedef struct _PB {
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// total size: 0xBC
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u16 nextHi; // offset 0x0, size 0x2
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u16 nextLo; // offset 0x2, size 0x2
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u16 currHi; // offset 0x4, size 0x2
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u16 currLo; // offset 0x6, size 0x2
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u16 srcSelect; // offset 0x8, size 0x2
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u16 coefSelect; // offset 0xA, size 0x2
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u16 mixerCtrl; // offset 0xC, size 0x2
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u16 state; // offset 0xE, size 0x2
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u16 loopType; // offset 0x10, size 0x2
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_PBMIX mix; // offset 0x12, size 0x24
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_PBITD itd; // offset 0x36, size 0xE
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_PBUPDATE update; // offset 0x44, size 0xE
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_PBDPOP dpop; // offset 0x52, size 0x12
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_PBVE ve; // offset 0x64, size 0x4
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_PBFIR fir; // offset 0x68, size 0x6
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_PBADDR addr; // offset 0x6E, size 0x10
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_PBADPCM adpcm; // offset 0x7E, size 0x28
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_PBSRC src; // offset 0xA6, size 0xE
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_PBADPCMLOOP adpcmLoop; // offset 0xB4, size 0x6
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u16 streamLoopCnt; // offset 0xBA, size 0x2
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} _PB;
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typedef struct VSampleInfo {
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// total size: 0xC
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void* loopBufferAddr; // offset 0x0, size 0x4
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u32 loopBufferLength; // offset 0x4, size 0x4
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u8 inLoopBuffer; // offset 0x8, size 0x1
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} VSampleInfo;
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typedef struct VS_BUFFER {
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// total size: 0x24
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u8 state; // offset 0x0, size 0x1
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u8 hwId; // offset 0x1, size 0x1
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u8 smpType; // offset 0x2, size 0x1
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u8 voice; // offset 0x3, size 0x1
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u32 last; // offset 0x4, size 0x4
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u32 finalGoodSamples; // offset 0x8, size 0x4
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u32 finalLast; // offset 0xC, size 0x4
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SND_VIRTUALSAMPLE_INFO info; // offset 0x10, size 0x14
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} VS_BUFFER;
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typedef struct _VS {
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// total size: 0x950
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u8 numBuffers; // offset 0x0, size 0x1
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u32 bufferLength; // offset 0x4, size 0x4
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VS_BUFFER streamBuffer[64]; // offset 0x8, size 0x900
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u8 voices[64]; // offset 0x908, size 0x40
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u16 nextInstID; // offset 0x948, size 0x2
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u32 (*callback)(u8,
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const SND_VIRTUALSAMPLE_INFO*); // offset 0x94C, size 0x4
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} VS;
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extern VS vs;
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typedef struct _SPB {
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// total size: 0x36
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u16 dpopLHi; // offset 0x0, size 0x2
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u16 dpopLLo; // offset 0x2, size 0x2
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u16 dpopLDelta; // offset 0x4, size 0x2
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u16 dpopRHi; // offset 0x6, size 0x2
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u16 dpopRLo; // offset 0x8, size 0x2
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u16 dpopRDelta; // offset 0xA, size 0x2
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u16 dpopSHi; // offset 0xC, size 0x2
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u16 dpopSLo; // offset 0xE, size 0x2
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u16 dpopSDelta; // offset 0x10, size 0x2
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u16 dpopALHi; // offset 0x12, size 0x2
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u16 dpopALLo; // offset 0x14, size 0x2
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u16 dpopALDelta; // offset 0x16, size 0x2
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u16 dpopARHi; // offset 0x18, size 0x2
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u16 dpopARLo; // offset 0x1A, size 0x2
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u16 dpopARDelta; // offset 0x1C, size 0x2
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u16 dpopASHi; // offset 0x1E, size 0x2
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u16 dpopASLo; // offset 0x20, size 0x2
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u16 dpopASDelta; // offset 0x22, size 0x2
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u16 dpopBLHi; // offset 0x24, size 0x2
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u16 dpopBLLo; // offset 0x26, size 0x2
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u16 dpopBLDelta; // offset 0x28, size 0x2
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u16 dpopBRHi; // offset 0x2A, size 0x2
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u16 dpopBRLo; // offset 0x2C, size 0x2
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u16 dpopBRDelta; // offset 0x2E, size 0x2
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u16 dpopBSHi; // offset 0x30, size 0x2
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u16 dpopBSLo; // offset 0x32, size 0x2
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u16 dpopBSDelta; // offset 0x34, size 0x2
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} _SPB;
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extern u16 voicePrioSortRootListRoot;
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extern u8 voiceMusicRunning;
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extern u8 voiceFxRunning;
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extern u8 voiceListInsert;
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extern u8 voiceListRoot;
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void vsInit(); /* extern */
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u32 vsSampleStartNotify(u8 voice);
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void vsSampleEndNotify(u32 pubID);
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void vsSampleUpdates();
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void voiceSetPriority(SYNTH_VOICE* svoice, u8 prio);
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u32 voiceIsLastStarted(SYNTH_VOICE* svoice);
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void voiceSetLastStarted(SYNTH_VOICE* svoice);
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void voiceResetLastStarted(SYNTH_VOICE* svoice);
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void voiceInitLastStarted();
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s32 voiceKillSound(u32 voiceid);
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void voiceKill(u32 vi);
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void voiceSetPriority(SYNTH_VOICE* svoice, u8 prio);
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u32 voiceIsLastStarted(SYNTH_VOICE* svoice);
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void voiceSetLastStarted(SYNTH_VOICE* svoice);
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void voiceResetLastStarted(SYNTH_VOICE* svoice);
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void voiceInitLastStarted();
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s32 voiceKillSound(u32 voiceid);
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void voiceKill(u32 vi);
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u32 voiceBlock(u8 prio);
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u32 voiceAllocate(u8 priority, u8 maxVoices, u16 allocId, u8 fxFlag);
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#if MUSY_VERSION >= MUSY_VERSION_CHECK(2, 0, 3)
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int voiceAllocatePeek(u8 priority, u8 maxVoices, u32 allocId, u8 fxFlag, u32* currentAllocId);
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#endif
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void voiceFree(SYNTH_VOICE* svoice);
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void voiceUnblock(u32 voice);
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void voiceRemovePriority(SYNTH_VOICE* svoice);
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void vidInit();
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u32 vidGetInternalId(SND_VOICEID id);
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void vidRemoveVoiceReferences(SYNTH_VOICE* svoice);
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u32 vidMakeNew(SYNTH_VOICE* svoice, u32 isMaster);
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u32 vidMakeRoot(SYNTH_VOICE* svoice);
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#ifdef __cplusplus
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}
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#endif
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#endif |