mirror of https://github.com/PrimeDecomp/prime.git
36 lines
889 B
C++
36 lines
889 B
C++
#ifndef _CAUXWEAPON
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#define _CAUXWEAPON
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#include "types.h"
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#include "MetroidPrime/TGameTypes.hpp"
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class CWeaponDescription;
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class CGenDescription;
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class CElementGen;
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class CAuxWeapon {
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public:
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CAuxWeapon(TUniqueId playerId);
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bool IsComboFxActive(const CStateManager& mgr) const;
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private:
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TCachedToken< CWeaponDescription > x0_missile;
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TCachedToken< CGenDescription > xc_flameMuzzle;
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TCachedToken< CGenDescription > x18_busterMuzzle;
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rstl::single_ptr< CElementGen > x24_muzzleFxGen;
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rstl::reserved_vector< TCachedToken< CWeaponDescription >, 5 > x28_combos;
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float x68_ammoConsumeTimer;
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TUniqueId x6c_playerId;
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TUniqueId x6e_flameThrowerId;
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TUniqueId x70_waveBusterId;
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CPlayerState::EBeamId x74_firingBeamId;
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CPlayerState::EBeamId x78_loadBeamId;
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CSfxHandle x7c_comboSfx;
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bool x80_24_isLoaded : 1;
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};
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CHECK_SIZEOF(CAuxWeapon, 0x84)
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#endif // _CAUXWEAPON
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