mirror of https://github.com/PrimeDecomp/prime.git
483 lines
12 KiB
C++
483 lines
12 KiB
C++
#ifndef _CBODYSTATECMDMGR
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#define _CBODYSTATECMDMGR
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#include "types.h"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/Animation/CharacterCommon.hpp"
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#include "Kyoto/Math/CUnitVector3f.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "rstl/reserved_vector.hpp"
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enum ESteeringBlendMode {
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kSBM_Normal,
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kSBM_FullSpeed,
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kSBM_Clamped,
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};
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class CBodyStateCmd {
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public:
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CBodyStateCmd(EBodyStateCmd cmd) : x4_cmd(cmd) {}
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virtual ~CBodyStateCmd(){};
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EBodyStateCmd GetCommandId() const { return x4_cmd; }
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private:
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EBodyStateCmd x4_cmd;
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};
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class CBCAdditiveFlinchCmd : public CBodyStateCmd {
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public:
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CBCAdditiveFlinchCmd(float f) : CBodyStateCmd(kBSC_AdditiveFlinch), x8_weight(f) {}
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float GetWeight() const { return x8_weight; }
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private:
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float x8_weight;
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};
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class CBCGenerateCmd : public CBodyStateCmd {
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public:
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CBCGenerateCmd(pas::EGenerateType type, int animId)
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: CBodyStateCmd(kBSC_Generate)
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, x8_type(type)
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, xc_targetPos(0.f, 0.f, 0.f)
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, x18_animId(animId)
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, x1c_25_overrideAnim(animId != -1) {}
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CBCGenerateCmd(pas::EGenerateType type, const CVector3f& vec, bool targetTransform = false,
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bool overrideAnim = false)
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: CBodyStateCmd(kBSC_Generate)
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, x8_type(type)
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, xc_targetPos(vec)
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, x18_animId(-1)
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, x1c_24_targetTransform(targetTransform)
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, x1c_25_overrideAnim(overrideAnim) {}
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pas::EGenerateType GetGenerateType() const { return x8_type; }
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const CVector3f& GetExitTargetPos() const { return xc_targetPos; }
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int GetSpecialAnimId() const { return x18_animId; }
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bool HasExitTargetPos() const { return x1c_24_targetTransform; }
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bool UseSpecialAnimId() const { return x1c_25_overrideAnim; }
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private:
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pas::EGenerateType x8_type;
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CVector3f xc_targetPos;
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int x18_animId;
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uint x1c_24_targetTransform : 1;
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uint x1c_25_overrideAnim : 1;
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};
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//
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class CBCScriptedCmd : public CBodyStateCmd {
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public:
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CBCScriptedCmd(int i, bool b1, bool b2, float f)
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: CBodyStateCmd(kBSC_Scripted)
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, x8_anim(i)
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, xc_24_loopAnim(b1)
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, xc_25_timedLoop(b2)
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, x10_loopDur(f) {}
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int GetAnimId() const { return x8_anim; }
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bool IsLooped() const { return xc_24_loopAnim; }
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bool GetUseLoopDuration() const { return xc_25_timedLoop; }
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float GetLoopDuration() const { return x10_loopDur; }
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private:
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int x8_anim;
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bool xc_24_loopAnim : 1;
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bool xc_25_timedLoop : 1;
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float x10_loopDur;
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};
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//
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class CBCStepCmd : public CBodyStateCmd {
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public:
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CBCStepCmd(pas::EStepDirection dir, pas::EStepType type)
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: CBodyStateCmd(kBSC_Step), x8_dir(dir), xc_type(type) {}
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pas::EStepDirection GetStepDirection() const { return x8_dir; }
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pas::EStepType GetStepType() const { return xc_type; }
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private:
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pas::EStepDirection x8_dir;
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pas::EStepType xc_type;
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};
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//
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class CBCTauntCmd : public CBodyStateCmd {
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public:
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CBCTauntCmd(pas::ETauntType type) : CBodyStateCmd(kBSC_Taunt), x8_type(type) {}
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pas::ETauntType GetTauntType() const { return x8_type; }
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private:
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pas::ETauntType x8_type;
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};
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//
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class CBCGetupCmd : public CBodyStateCmd {
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public:
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CBCGetupCmd(pas::EGetupType type) : CBodyStateCmd(kBSC_Getup), x8_type(type) {}
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pas::EGetupType GetGetupType() const { return x8_type; }
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private:
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pas::EGetupType x8_type;
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};
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//
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class CBCAdditiveReactionCmd : public CBodyStateCmd {
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public:
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CBCAdditiveReactionCmd(pas::EAdditiveReactionType type, float weight, bool active)
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: CBodyStateCmd(kBSC_AdditiveReaction), x8_weight(weight), xc_type(type), x10_active(active) {}
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pas::EAdditiveReactionType GetType() const { return xc_type; }
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float GetWeight() const { return x8_weight; }
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bool GetIsActive() const { return x10_active; }
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private:
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float x8_weight;
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pas::EAdditiveReactionType xc_type;
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bool x10_active;
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};
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//
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class CBCSlideCmd : public CBodyStateCmd {
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public:
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CBCSlideCmd(pas::ESlideType type, const CVector3f& dir)
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: CBodyStateCmd(kBSC_Slide), x8_type(type), xc_dir(dir) {}
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~CBCSlideCmd() {}
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pas::ESlideType GetSlideType() const { return x8_type; }
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const CVector3f& GetSlideDirection() const { return xc_dir; }
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private:
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pas::ESlideType x8_type;
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CVector3f xc_dir;
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};
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//
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class CBCKnockDownCmd : public CBodyStateCmd {
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public:
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CBCKnockDownCmd(const CVector3f& vec, pas::ESeverity severity)
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: CBodyStateCmd(kBSC_KnockDown), x8_dir(vec), x14_severity(severity) {}
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const CVector3f& GetHitDirection() const { return x8_dir; }
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pas::ESeverity GetHitSeverity() const { return x14_severity; }
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private:
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CVector3f x8_dir;
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pas::ESeverity x14_severity;
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};
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//
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class CBCKnockBackCmd : public CBodyStateCmd {
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public:
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CBCKnockBackCmd(const CVector3f& vec, pas::ESeverity severity)
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: CBodyStateCmd(kBSC_KnockBack), x8_dir(vec), x14_severity(severity) {}
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const CVector3f& GetHitDirection() const { return x8_dir; }
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pas::ESeverity GetHitSeverity() const { return x14_severity; }
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private:
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CVector3f x8_dir;
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pas::ESeverity x14_severity;
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};
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//
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class CBCMeleeAttackCmd : public CBodyStateCmd {
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public:
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CBCMeleeAttackCmd(pas::ESeverity severity)
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: CBodyStateCmd(kBSC_MeleeAttack)
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, x8_severity(severity)
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, xc_targetPos(0.f, 0.f, 0.f)
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, x18_hasTargetPos(false) {}
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CBCMeleeAttackCmd(pas::ESeverity severity, const CVector3f& target)
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: CBodyStateCmd(kBSC_MeleeAttack)
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, x8_severity(severity)
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, xc_targetPos(target)
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, x18_hasTargetPos(true) {}
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pas::ESeverity GetAttackSeverity() const { return x8_severity; }
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bool HasAttackTargetPos() const { return x18_hasTargetPos; }
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const CVector3f& GetAttackTargetPos() const { return xc_targetPos; }
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private:
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pas::ESeverity x8_severity;
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CVector3f xc_targetPos;
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bool x18_hasTargetPos;
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};
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//
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class CBCProjectileAttackCmd : public CBodyStateCmd {
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public:
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CBCProjectileAttackCmd(pas::ESeverity severity, const CVector3f& vec, bool b)
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: CBodyStateCmd(kBSC_ProjectileAttack)
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, x8_severity(severity)
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, xc_target(vec)
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, x18_blendAnims(b) {}
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pas::ESeverity GetAttackSeverity() const { return x8_severity; }
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const CVector3f& GetTargetPosition() const { return xc_target; }
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bool BlendTwoClosest() const { return x18_blendAnims; }
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private:
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pas::ESeverity x8_severity;
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CVector3f xc_target;
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bool x18_blendAnims;
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};
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//
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class CBCLoopAttackCmd : public CBodyStateCmd {
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public:
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CBCLoopAttackCmd(pas::ELoopAttackType type, bool waitForAnimOver = false)
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: CBodyStateCmd(kBSC_LoopAttack), x8_type(type), xc_waitForAnimOver(waitForAnimOver) {}
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pas::ELoopAttackType GetAttackType() const { return x8_type; }
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int WaitForAnimOver() const { return xc_waitForAnimOver; }
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private:
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pas::ELoopAttackType x8_type;
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int xc_waitForAnimOver;
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};
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//
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class CBCLoopReactionCmd : public CBodyStateCmd {
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public:
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CBCLoopReactionCmd(pas::EReactionType type) : CBodyStateCmd(kBSC_LoopReaction), x8_type(type) {}
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pas::EReactionType GetReactionType() const { return x8_type; }
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private:
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pas::EReactionType x8_type;
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};
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//
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class CBCLoopHitReactionCmd : public CBodyStateCmd {
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public:
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CBCLoopHitReactionCmd(pas::EReactionType type)
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: CBodyStateCmd(kBSC_LoopHitReaction), x8_type(type) {}
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pas::EReactionType GetReactionType() const { return x8_type; }
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private:
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pas::EReactionType x8_type;
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};
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//
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class CBCHurledCmd : public CBodyStateCmd {
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public:
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CBCHurledCmd(const CVector3f& dir, const CVector3f& launchVel, bool startInLoop = false)
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: CBodyStateCmd(kBSC_Hurled)
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, x8_direction(dir)
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, x14_launchVel(launchVel)
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, x20_startInKnockLoop(startInLoop) {}
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const CVector3f& GetHitDirection() const { return x8_direction; }
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const CVector3f& GetLaunchVelocity() const { return x14_launchVel; }
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bool GetSkipLaunchState() const { return x20_startInKnockLoop; }
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void SetSkipLaunchState(bool s) { x20_startInKnockLoop = s; }
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private:
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CVector3f x8_direction;
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CVector3f x14_launchVel;
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bool x20_startInKnockLoop;
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};
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//
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class CBCJumpCmd : public CBodyStateCmd {
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public:
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CBCJumpCmd(const CVector3f& wp1, pas::EJumpType type, bool startInLoop = false)
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: CBodyStateCmd(kBSC_Jump)
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, x8_type(type)
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, xc_waypoint1(wp1)
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, x18_waypoint2(0.f, 0.f, 0.f)
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, x24_24_wallJump(false)
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, x24_25_startInJumpLoop(startInLoop) {}
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CBCJumpCmd(const CVector3f& wp1, const CVector3f& wp2, pas::EJumpType type)
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: CBodyStateCmd(kBSC_Jump)
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, x8_type(type)
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, xc_waypoint1(wp1)
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, x18_waypoint2(wp2)
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, x24_24_wallJump(true)
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, x24_25_startInJumpLoop(false) {}
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pas::EJumpType GetJumpType() const { return x8_type; }
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const CVector3f& GetJumpTarget() const { return xc_waypoint1; }
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const CVector3f& GetSecondJumpTarget() const { return x18_waypoint2; }
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bool IsWallJump() const { return x24_24_wallJump; }
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bool StartInJumpLoop() const { return x24_25_startInJumpLoop; }
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private:
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pas::EJumpType x8_type;
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CVector3f xc_waypoint1;
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CVector3f x18_waypoint2;
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bool x24_24_wallJump : 1;
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bool x24_25_startInJumpLoop : 1;
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};
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//
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class CBCCoverCmd : public CBodyStateCmd {
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public:
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CBCCoverCmd(pas::ECoverDirection dir, const CVector3f& v1, const CVector3f& v2)
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: CBodyStateCmd(kBSC_Cover), x8_dir(dir), xc_targetPos(v1), x18_alignDir(v2) {}
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pas::ECoverDirection GetDirection() const { return x8_dir; }
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const CVector3f& GetTarget() const { return xc_targetPos; }
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CUnitVector3f GetAlignDirection() const { return x18_alignDir; }
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private:
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pas::ECoverDirection x8_dir;
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CVector3f xc_targetPos;
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CUnitVector3f x18_alignDir;
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};
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//
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class CBCWallHangCmd : public CBodyStateCmd {
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public:
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CBCWallHangCmd(TUniqueId uid) : CBodyStateCmd(kBSC_WallHang), x8_wpId(uid) {}
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TUniqueId GetTarget() const { return x8_wpId; }
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private:
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TUniqueId x8_wpId;
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};
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//
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class CBCAdditiveAimCmd : public CBodyStateCmd {
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public:
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CBCAdditiveAimCmd() : CBodyStateCmd(kBSC_AdditiveAim) {}
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};
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//
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class CBCLocomotionCmd {
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public:
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CBCLocomotionCmd(const CVector3f& move, const CVector3f& face, float weight)
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: x0_move(move), xc_face(face), x18_weight(weight) {}
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const CVector3f& GetMoveVector() const { return x0_move; }
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const CVector3f& GetFaceVector() const { return xc_face; }
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float GetWeight() const { return x18_weight; }
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private:
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CVector3f x0_move;
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CVector3f xc_face;
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float x18_weight;
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};
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//
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class CBodyStateCmdMgr {
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public:
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CBodyStateCmdMgr();
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~CBodyStateCmdMgr();
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void ClearLocomotionCmds();
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void DeliverCmd(const CBCLocomotionCmd& cmd);
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void DeliverCmd(EBodyStateCmd cmd);
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void DeliverCmd2(EBodyStateCmd cmd) {
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xb4_deliveredCmdMask |= 1 << cmd;
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}
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void DeliverCmd(const CBodyStateCmd& cmd);
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void DeliverCmd(const CBCGenerateCmd& cmd) {
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DeliverCmd(kBSC_Generate);
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x18c_generate = cmd;
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}
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void DeliverCmd(const CBCKnockDownCmd& cmd) {
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DeliverCmd(kBSC_KnockDown);
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xdc_knockDown = cmd;
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}
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void DeliverCmd(const CBCScriptedCmd& cmd) {
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DeliverCmd(kBSC_Scripted);
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x21c_scripted = cmd;
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}
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void DeliverCmd(const CBCSlideCmd& cmd) {
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DeliverCmd(cmd.GetCommandId());
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x1f8_slide = cmd;
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}
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void DeliverCmd(const CBCAdditiveReactionCmd& cmd) {
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DeliverCmd(cmd.GetCommandId());
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x284_additiveReaction = cmd;
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}
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void DeliverTargetVector(const CVector3f& t) { x18_target = t; }
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void BlendSteeringCmds();
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void SetSteeringSpeedRange(float rmin, float rmax);
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void Reset();
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CBodyStateCmd* GetCmd(EBodyStateCmd cmd);
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const CBodyStateCmd* GetCmd(EBodyStateCmd cmd) const;
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const CVector3f& GetMoveVector() const { return x0_move; }
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const CVector3f& GetFaceVector() const { return xc_face; }
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const CVector3f& GetTargetVector() const { return x18_target; }
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const CVector3f& GetAdditiveTargetVector() const { return x24_additiveTarget; }
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private:
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CVector3f x0_move;
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CVector3f xc_face;
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CVector3f x18_target;
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CVector3f x24_additiveTarget;
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ESteeringBlendMode x30_steeringMode;
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float x34_steeringSpeedMin;
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float x38_steeringSpeedMax;
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float x3c_steeringSpeed;
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rstl::reserved_vector< CBodyStateCmd*, 28 > x40_commandTable;
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uint xb4_deliveredCmdMask;
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CBCGetupCmd xb8_getup;
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CBCStepCmd xc4_step;
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CBodyStateCmd xd4_die;
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CBCKnockDownCmd xdc_knockDown;
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CBCKnockBackCmd xf4_knockBack;
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CBCMeleeAttackCmd x10c_meleeAttack;
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CBCProjectileAttackCmd x128_projectileAttack;
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CBCLoopAttackCmd x144_loopAttack;
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CBCLoopReactionCmd x154_loopReaction;
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CBCLoopHitReactionCmd x160_loopHitReaction;
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CBodyStateCmd x16c_exitState;
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CBodyStateCmd x174_leanFromCover;
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CBodyStateCmd x17c_nextState;
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CBodyStateCmd x184_maintainVelocity;
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CBCGenerateCmd x18c_generate;
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CBCHurledCmd x1ac_hurled;
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CBCJumpCmd x1d0_jump;
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CBCSlideCmd x1f8_slide;
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CBCTauntCmd x210_taunt;
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CBCScriptedCmd x21c_scripted;
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CBCCoverCmd x230_cover;
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CBCWallHangCmd x254_wallHang;
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CBodyStateCmd x260_locomotion;
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CBodyStateCmd x268_additiveIdle;
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CBCAdditiveAimCmd x270_additiveAim;
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CBCAdditiveFlinchCmd x278_additiveFlinch;
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CBCAdditiveReactionCmd x284_additiveReaction;
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CBodyStateCmd x298_stopReaction;
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};
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CHECK_SIZEOF(CBodyStateCmdMgr, 0x2a0)
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#endif // _CBODYSTATECMDMGR
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