prime/include/MetroidPrime/Weapons/CProjectileWeapon.hpp

72 lines
1.8 KiB
C++

#ifndef _CPROJECTILEWEAPON_HPP
#define _CPROJECTILEWEAPON_HPP
#include "types.h"
#include "Kyoto/CRandom16.hpp"
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/TToken.hpp"
#include "rstl/optional_object.hpp"
#include "rstl/single_ptr.hpp"
class CWeaponDescription;
class CElementGen;
class CModel;
class CParticleSwoosh;
class CProjectileWeapon {
public:
// TODO ctor
virtual ~CProjectileWeapon();
virtual void Update(float dt);
virtual void AddToRenderer();
virtual void Render();
virtual CVector3f GetTranslation() const;
virtual CTransform4f GetTransform() const;
private:
TLockedToken< CWeaponDescription > x4_weaponDesc;
CRandom16 x10_random;
CTransform4f x14_localToWorldXf;
CTransform4f x44_localXf;
CVector3f x74_worldOffset;
CVector3f x80_localOffset;
CVector3f x8c_projOffset;
CVector3f x98_scale;
CVector3f xa4_localOffset2;
CVector3f xb0_velocity;
CVector3f xbc_gravity;
CColor xc8_ambientLightColor;
double xd0_curTime;
double xd8_remainderTime;
float xe0_maxTurnRate;
int xe4_flags;
int xe8_lifetime;
int xec_childSystemUpdateRate;
int xf0_;
int xf4_curFrame;
int xf8_lastParticleFrame;
rstl::single_ptr< CElementGen > xfc_APSMGen;
rstl::single_ptr< CElementGen > x100_APS2Gen;
rstl::single_ptr< CElementGen > x104_;
rstl::optional_object< TLockedToken< CModel > > x108_model;
rstl::single_ptr< CParticleSwoosh > x118_swoosh1;
rstl::single_ptr< CParticleSwoosh > x11c_swoosh2;
rstl::single_ptr< CParticleSwoosh > x120_swoosh3;
bool x124_24_active : 1;
bool x124_25_APSO : 1;
bool x124_26_AP11 : 1;
bool x124_27_AP21 : 1;
bool x124_28_AS11 : 1;
bool x124_29_AS12 : 1;
bool x124_30_AS13 : 1;
bool x124_31_VMD2 : 1;
};
CHECK_SIZEOF(CProjectileWeapon, 0x128)
#endif