mirror of https://github.com/PrimeDecomp/prime.git
369 lines
9.1 KiB
C++
369 lines
9.1 KiB
C++
#ifndef _CREALELEMENT
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#define _CREALELEMENT
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#include "types.h"
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#include "Kyoto/Particles/IElement.hpp"
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#include "rstl/vector.hpp"
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class CREConstant : public CRealElement {
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float x4_val;
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public:
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CREConstant(float val);
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~CREConstant() override;
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bool GetValue(int frame, float& valOut) const override;
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bool IsConstant() const override { return true; }
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};
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class CRESineWave : public CRealElement {
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CRealElement* x4_frequency;
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CRealElement* x8_amplitude;
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CRealElement* xc_phase;
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public:
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CRESineWave(CRealElement* a, CRealElement* b, CRealElement* c);
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~CRESineWave() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CRETimeScale : public CRealElement {
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CRealElement* x4_a;
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public:
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CRETimeScale(CRealElement* a);
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~CRETimeScale() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREAdd : public CRealElement {
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CRealElement* x4_a;
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CRealElement* x8_b;
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public:
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CREAdd(CRealElement* a, CRealElement* b);
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~CREAdd() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREMultiply : public CRealElement {
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CRealElement* x4_a;
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CRealElement* x8_b;
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public:
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CREMultiply(CRealElement* a, CRealElement* b);
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~CREMultiply() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREDotProduct : public CRealElement {
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CVectorElement* x4_a;
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CVectorElement* x8_b;
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public:
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CREDotProduct(CVectorElement* a, CVectorElement* b);
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~CREDotProduct() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CRERandom : public CRealElement {
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CRealElement* x4_min;
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CRealElement* x8_max;
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public:
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CRERandom(CRealElement* min, CRealElement* max);
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~CRERandom() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREInitialRandom : public CRealElement {
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CRealElement* x4_min;
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CRealElement* x8_max;
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public:
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CREInitialRandom(CRealElement* min, CRealElement* max);
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~CREInitialRandom() override;
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bool GetValue(int frame, float& valOut) const override;
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bool IsConstant() const override { return true; }
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};
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class CRETimeChain : public CRealElement {
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CRealElement* x4_a;
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CRealElement* x8_b;
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CIntElement* xc_swFrame;
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public:
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CRETimeChain(CRealElement* a, CRealElement* b, CIntElement* c);
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~CRETimeChain() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREClamp : public CRealElement {
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CRealElement* x4_min;
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CRealElement* x8_max;
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CRealElement* xc_val;
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public:
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CREClamp(CRealElement* a, CRealElement* b, CRealElement* c);
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~CREClamp() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREPulse : public CRealElement {
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CIntElement* x4_aDuration;
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CIntElement* x8_bDuration;
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CRealElement* xc_valA;
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CRealElement* x10_valB;
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public:
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CREPulse(CIntElement* a, CIntElement* b, CRealElement* c, CRealElement* d);
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~CREPulse() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CRELifetimePercent : public CRealElement {
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CRealElement* x4_percentVal;
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public:
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CRELifetimePercent(CRealElement* a); // : x4_percentVal(a) {}
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~CRELifetimePercent() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CRELifetimeTween : public CRealElement {
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CRealElement* x4_a;
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CRealElement* x8_b;
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public:
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CRELifetimeTween(CRealElement* a, CRealElement* b);
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~CRELifetimeTween() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREKeyframeEmitter : public CRealElement {
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int x4_percent;
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int x8_unk1;
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bool xc_loop;
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bool xd_unk2;
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int x10_loopEnd;
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int x14_loopStart;
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rstl::vector< float > x18_keys;
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public:
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CREKeyframeEmitter(CInputStream& in);
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~CREKeyframeEmitter() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREParticleAccessParameter1 : public CRealElement {
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public:
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~CREParticleAccessParameter1() override {}
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREParticleAccessParameter2 : public CRealElement {
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public:
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~CREParticleAccessParameter2() override {}
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREParticleAccessParameter3 : public CRealElement {
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public:
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~CREParticleAccessParameter3() override {}
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREParticleAccessParameter4 : public CRealElement {
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public:
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~CREParticleAccessParameter4() override {}
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREParticleAccessParameter5 : public CRealElement {
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public:
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~CREParticleAccessParameter5() override {}
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREParticleAccessParameter6 : public CRealElement {
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public:
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~CREParticleAccessParameter6() override {}
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREParticleAccessParameter7 : public CRealElement {
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public:
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~CREParticleAccessParameter7() override {}
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREParticleAccessParameter8 : public CRealElement {
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public:
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~CREParticleAccessParameter8() override {}
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREParticleSizeOrLineLength : public CRealElement {
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public:
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~CREParticleSizeOrLineLength() override {}
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREParticleRotationOrLineWidth : public CRealElement {
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public:
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~CREParticleRotationOrLineWidth() override {}
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREVectorXToReal : public CRealElement {
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CVectorElement* x4_a;
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public:
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CREVectorXToReal(CVectorElement* a);
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~CREVectorXToReal() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREVectorYToReal : public CRealElement {
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CVectorElement* x4_a;
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public:
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CREVectorYToReal(CVectorElement* a);
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~CREVectorYToReal() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREVectorZToReal : public CRealElement {
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CVectorElement* x4_a;
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public:
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CREVectorZToReal(CVectorElement* a);
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~CREVectorZToReal() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREVectorMagnitude : public CRealElement {
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CVectorElement* x4_a;
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public:
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CREVectorMagnitude(CVectorElement* a);
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~CREVectorMagnitude() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREInitialSwitch : public CRealElement {
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CRealElement* x4_a;
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CRealElement* x8_b;
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public:
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CREInitialSwitch(CRealElement* a, CRealElement* b);
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~CREInitialSwitch() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CRECompareLessThan : public CRealElement {
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CRealElement* x4_a;
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CRealElement* x8_b;
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CRealElement* xc_c;
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CRealElement* x10_d;
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public:
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CRECompareLessThan(CRealElement* a, CRealElement* b, CRealElement* c, CRealElement* d);
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~CRECompareLessThan() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CRECompareEqual : public CRealElement {
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CRealElement* x4_a;
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CRealElement* x8_b;
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CRealElement* xc_c;
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CRealElement* x10_d;
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public:
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CRECompareEqual(CRealElement* a, CRealElement* b, CRealElement* c, CRealElement* d);
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~CRECompareEqual() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREConstantRange : public CRealElement {
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CRealElement* x4_val;
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CRealElement* x8_min;
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CRealElement* xc_max;
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CRealElement* x10_inRange;
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CRealElement* x14_outOfRange;
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public:
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CREConstantRange(CRealElement* a, CRealElement* b, CRealElement* c, CRealElement* d,
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CRealElement* e);
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~CREConstantRange() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREExternalVar : public CRealElement {
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CIntElement* x4_a;
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public:
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CREExternalVar(CIntElement* a);
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~CREExternalVar() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CRESubtract : public CRealElement {
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CRealElement* x4_a;
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CRealElement* x8_b;
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public:
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CRESubtract(CRealElement* a, CRealElement* b);
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~CRESubtract() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREGetComponentRed : public CRealElement {
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CColorElement* x4_a;
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public:
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CREGetComponentRed(CColorElement* a);
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~CREGetComponentRed() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREGetComponentGreen : public CRealElement {
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CColorElement* x4_a;
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public:
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CREGetComponentGreen(CColorElement* a);
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~CREGetComponentGreen() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREGetComponentBlue : public CRealElement {
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CColorElement* x4_a;
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public:
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CREGetComponentBlue(CColorElement* a);
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~CREGetComponentBlue() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREGetComponentAlpha : public CRealElement {
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CColorElement* x4_a;
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public:
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CREGetComponentAlpha(CColorElement* a);
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~CREGetComponentAlpha() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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class CREIntTimesReal : public CRealElement {
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CIntElement* x4_a;
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CRealElement* x8_b;
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public:
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CREIntTimesReal(CIntElement* a, CRealElement* b);
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~CREIntTimesReal() override;
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bool GetValue(int frame, float& valOut) const override;
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};
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#endif // _CREALELEMENT
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