.. |
GunController
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Almost match CPlayerGun::TakeDamage
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2022-10-10 22:15:26 +03:00 |
CAuxWeapon.hpp
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CPlayerGun progress
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2022-10-11 11:31:28 -04:00 |
CBeamInfo.hpp
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Match and link CScriptBeam
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2022-11-01 01:46:20 +02:00 |
CBeamProjectile.hpp
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Add CBeamProjectile.hpp
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2022-10-30 15:48:17 -04:00 |
CEnergyProjectile.hpp
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Add CMetroidPrimeProjectile
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2022-11-03 20:15:03 +02:00 |
CGameProjectile.hpp
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Add CMetroidPrimeProjectile
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2022-11-03 20:15:03 +02:00 |
CGunWeapon.hpp
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Replace int types in Retro code
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2022-10-09 01:37:23 -04:00 |
CIceBeam.hpp
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Replace int types in Retro code
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2022-10-09 01:37:23 -04:00 |
CPhazonBeam.hpp
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Replace int types in Retro code
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2022-10-09 01:37:23 -04:00 |
CPlasmaBeam.hpp
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Replace int types in Retro code
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2022-10-09 01:37:23 -04:00 |
CPlasmaProjectile.hpp
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Minor improvements to CScriptVisorFlare
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2022-11-01 21:21:07 -04:00 |
CPowerBeam.hpp
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Replace int types in Retro code
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2022-10-09 01:37:23 -04:00 |
CPowerBomb.hpp
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Standardize include guards, clang-format headers
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2022-10-09 01:13:17 -04:00 |
CProjectileInfo.hpp
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CNewIntroBoss progress
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2022-10-30 15:47:50 -04:00 |
CProjectileWeapon.hpp
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Match and link CProjectileInfo
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2022-10-20 14:18:42 +03:00 |
CWaveBeam.hpp
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Replace int types in Retro code
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2022-10-09 01:37:23 -04:00 |
CWeapon.hpp
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95% match CMetaree
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2022-10-29 00:22:07 -04:00 |
WeaponCommon.hpp
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Match & link CIntElement
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2022-10-09 12:35:06 -04:00 |
WeaponTypes.hpp
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Match CWeapon::FluidFXThink
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2022-11-01 22:57:25 -04:00 |