prime/asm/MetroidPrime
Luke Street 94e27faee8 Continued work on CActor
Former-commit-id: 09dfe946fc
2022-08-15 00:51:06 -04:00
..
BodyState Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
Cameras Continued work on CActor 2022-08-15 00:51:06 -04:00
Enemies Continued work on CActor 2022-08-15 00:51:06 -04:00
Factories Initial work on CActor.cpp 2022-08-12 21:26:54 -04:00
HUD Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
PathFinding Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
Player Continued work on CActor 2022-08-15 00:51:06 -04:00
ScriptObjects Continued work on CActor 2022-08-15 00:51:06 -04:00
Tweaks Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
Weapons Continued work on CActor 2022-08-15 00:51:06 -04:00
CAABoxFilter.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CActor.s Continued work on CActor 2022-08-15 00:51:06 -04:00
CActorLights.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CActorParameters.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CActorParticles.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CAnimData.s Continue work on CActor::UpdateAnimation; lots of headers n stuff 2022-08-14 14:38:41 -04:00
CAnimationDatabaseGame.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CArchMsgParmControllerStatus.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CArchMsgParmInt32.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CArchMsgParmInt32Int32VoidPtr.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CArchMsgParmNull.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CArchMsgParmReal32.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CArtifactDoll.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CAudioStateWin.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CAutoMapper.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CAxisAngle.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CBallFilter.s Full deincbin 2022-07-14 01:48:03 -04:00
CBoneTracking.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CCollisionActor.s Continued work on CActor 2022-08-15 00:51:06 -04:00
CCollisionActorManager.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CConsoleOutputWindow.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CControlMapper.s Split .comm declarations 2022-08-10 22:27:22 -04:00
CCredits.s Initial work on CActor.cpp 2022-08-12 21:26:54 -04:00
CDamageInfo.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CDamageVulnerability.s Split .comm declarations 2022-08-10 22:27:22 -04:00
CDecalManager.s Split .comm declarations 2022-08-10 22:27:22 -04:00
CEffect.s Continued work on CActor 2022-08-15 00:51:06 -04:00
CEntity.s Split .comm declarations 2022-08-10 22:27:22 -04:00
CEnvFxManager.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CErrorOutputWindow.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CEulerAngles.s Split .comm declarations 2022-08-10 22:27:22 -04:00
CExplosion.s Continued work on CActor 2022-08-15 00:51:06 -04:00
CFlameWarp.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CFluidPlane.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CFluidPlaneCPU.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CFluidPlaneDoor.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CFluidPlaneManager.s Split .comm declarations 2022-08-10 22:27:22 -04:00
CFluidPlaneRender.s Migrate to -common on; use .comm/.lcomm 2022-08-10 21:17:58 -04:00
CFluidUVMotion.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CFrontEndUI.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CGBASupport.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CGameArea.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CGameCollision.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CGameCubeDoll.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CGameLight.s Continued work on CActor 2022-08-15 00:51:06 -04:00
CGameProjectile.s Continued work on CActor 2022-08-15 00:51:06 -04:00
CGroundMovement.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CHealthInfo.s Finish splitting sbss 2022-07-14 01:36:41 -04:00
CIOWin.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CIOWinManager.s Full deincbin 2022-07-14 01:48:03 -04:00
CIkChain.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CInGameGuiManager.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CInGameTweakManager.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CInputGenerator.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CInstruction.s Full deincbin 2022-07-14 01:48:03 -04:00
CInventoryScreen.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CLogBookScreen.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CMFGame.s Migrate to -common on; use .comm/.lcomm 2022-08-10 21:17:58 -04:00
CMainFlow.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CMapArea.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CMapUniverse.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CMapWorld.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CMapWorldInfo.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CMappableObject.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CMemoryCardDriver.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CMemoryDrawEnum.s Full deincbin 2022-07-14 01:48:03 -04:00
CMessageScreen.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CModelData.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CNESEmulator.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CObjectList.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CParticleDatabase.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CParticleGenInfo.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CParticleGenInfoGeneric.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CPauseScreen.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CPauseScreenBlur.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CPauseScreenFrame.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CPhysicsActor.s Continued work on CActor 2022-08-15 00:51:06 -04:00
CPhysicsState.s Finish splitting sbss 2022-07-14 01:36:41 -04:00
CPreFrontEnd.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CProjectedShadow.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CRagDoll.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CRainSplashGenerator.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CRipple.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CRippleManager.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CRumbleManager.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CSamusDoll.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CSaveGameScreen.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CScriptMailbox.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CSimpleShadow.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CSlideShow.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CSortedLists.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CSplashScreen.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CStateManager.s Revert bad rename 2022-08-14 14:42:30 -04:00
CSteeringBehaviors.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CTargetReticles.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CTransitionDatabaseGame.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CVisorFlare.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CWeaponMgr.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CWorld.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CWorldShadow.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CWorldTransManager.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
Clamp_int.s Full deincbin 2022-07-14 01:48:03 -04:00
Decode.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
GameObjectLists.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
IRenderer.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
RumbleFxTable.s Split .comm declarations 2022-08-10 22:27:22 -04:00
ScriptLoader.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
TCastTo.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
TGameTypes.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
main.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
text_80008894_80009144.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00