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#ifndef _CPLAYERGUN_HPP
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#define _CPLAYERGUN_HPP
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class CPlayerGun {
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static float skTractorBeamFactor;
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public:
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bool IsCharging() const;
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float GetChargeBeamFactor() const;
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static float GetTractorBeamFactor() {
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return skTractorBeamFactor;
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}
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};
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#endif // _CPLAYERGUN_HPP
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