prime/include/MetroidPrime/CGameArea.hpp

303 lines
9.9 KiB
C++

#ifndef _CGAMEAREA
#define _CGAMEAREA
#include "types.h"
#include "MetroidPrime/CStateManager.hpp"
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/Graphics/CGraphics.hpp"
#include "Kyoto/Math/CAABox.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/Math/CVector2f.hpp"
#include "WorldFormat/CMetroidModelInstance.hpp"
#include "WorldFormat/CWorldLight.hpp"
#include "rstl/auto_ptr.hpp"
#include "rstl/list.hpp"
#include "rstl/optional_object.hpp"
#include "rstl/pair.hpp"
#include "rstl/rc_ptr.hpp"
#include "rstl/reserved_vector.hpp"
#include "rstl/single_ptr.hpp"
#include "rstl/vector.hpp"
class CAreaOctTree;
class CDvdRequest;
class CPVSAreaSet;
class CScriptAreaAttributes;
class CToken;
class IGameArea {
public:
class Dock {
public:
struct SDockReference {
uint x0_area;
s16 x4_dock;
bool x6_loadOther;
SDockReference();
};
private:
int x0_referenceCount;
rstl::vector< SDockReference > x4_dockReferences;
rstl::reserved_vector< CVector3f, 4 > x14_planeVertices;
bool x48_isReferenced;
public:
const rstl::reserved_vector< CVector3f, 4 >& GetPlaneVertices() const {
return x14_planeVertices;
}
int GetReferenceCount() const { return x0_referenceCount; }
const rstl::vector< SDockReference >& GetDockRefs() const { return x4_dockReferences; }
Dock(CInputStream& in, const CTransform4f& xf);
TAreaId GetConnectedAreaId(int other) const;
s16 GetOtherDockNumber(int other) const;
bool GetShouldLoadOther(int other) const;
void SetShouldLoadOther(int other, bool should);
bool ShouldLoadOtherArea(int other) const;
CVector3f GetPoint(int idx) const;
bool IsReferenced() const { return x48_isReferenced; }
void SetReferenceCount(int v) {
x0_referenceCount = v;
x48_isReferenced = true;
}
};
virtual ~IGameArea();
virtual const CTransform4f& IGetTM() const = 0;
virtual CAssetId IGetStringTableAssetId() const = 0;
virtual uint IGetNumAttachedAreas() const = 0;
virtual TAreaId IGetAttachedAreaId(int) const = 0;
virtual bool IIsActive() const = 0;
virtual CAssetId IGetAreaAssetId() const = 0;
virtual int IGetAreaSaveId() const = 0;
virtual rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const = 0;
};
struct CAreaRenderOctTree {
struct Node {
ushort x0_bitmapIdx;
ushort x2_flags;
ushort x4_children[1];
uint GetChildCount() const;
CAABox GetNodeBounds(const CAABox& curAABB, int idx) const;
void RecursiveBuildOverlaps(u32* out, const CAreaRenderOctTree& parent, const CAABox& curAABB,
const CAABox& testAABB) const;
};
const u8* x0_buf;
int x4_; // TODO
uint x8_bitmapCount;
uint xc_meshCount;
uint x10_nodeCount;
uint x14_bitmapWordCount;
CAABox x18_aabb;
const u32* x30_bitmaps;
const u32* x34_indirectionTable;
const u8* x38_entries;
explicit CAreaRenderOctTree(const u8* buf);
void FindOverlappingModels(rstl::vector< u32 >& out, const CAABox& testAABB) const;
void FindOverlappingModels(u32* out, const CAABox& testAABB) const;
};
CHECK_SIZEOF(CAreaRenderOctTree, 0x3c);
class CGameArea : public IGameArea {
public:
class CAreaFog {
private:
ERglFogMode x0_fogMode;
CVector2f x4_rangeCur;
CVector2f xc_rangeTarget;
CVector2f x14_rangeDelta;
CColor x1c_colorCur;
unkptr x20_;
unkptr x24_;
CColor x28_colorTarget;
unkptr x2c_;
unkptr x30_;
float x34_colorDelta;
public:
CAreaFog();
void SetCurrent() const;
void Update(float dt);
void RollFogOut(float rangeDelta, float colorDelta, const CColor& color);
void FadeFog(ERglFogMode, const CColor& color, const CVector2f& vec1, float,
const CVector2f& vec2);
void SetFogExplicit(ERglFogMode mode, const CColor& color, const CVector2f& range);
bool IsFogDisabled() const;
void DisableFog();
};
class CConstChainIterator {
const CGameArea* m_area;
public:
CConstChainIterator() : m_area(nullptr) {}
explicit CConstChainIterator(const CGameArea* area) : m_area(area) {}
const CGameArea& operator*() const { return *m_area; }
const CGameArea* operator->() const { return m_area; }
CConstChainIterator& operator++() {
m_area = m_area->GetNext();
return *this;
}
bool operator!=(const CConstChainIterator& other) const { return m_area != other.m_area; }
bool operator==(const CConstChainIterator& other) const { return m_area == other.m_area; }
};
enum EOcclusionState { kOS_Occluded, kOS_Visible };
struct CPostConstructed {
rstl::optional_object< CAreaOctTree* > x0_collision;
int x8_; // TODO
rstl::optional_object< CAreaRenderOctTree > xc_octTree;
rstl::vector< CMetroidModelInstance > x4c_insts;
rstl::single_ptr< int > x5c_; // TODO
rstl::vector< CWorldLight > x60_lightsA;
rstl::vector< CLight > x70_gfxLightsA;
rstl::vector< CWorldLight > x80_lightsB;
rstl::vector< CLight > x90_gfxLightsB;
CPVSAreaSet* xa0_pvs;
uchar xa4_pad[0x1020];
rstl::single_ptr< CAreaFog > x10c4_areaFog;
rstl::optional_object< void* > x10c8_sclyBuf;
u32 x10d0_sclySize;
const u8* x10d4_firstMatPtr;
const CScriptAreaAttributes* x10d8_areaAttributes;
EOcclusionState x10dc_occlusionState;
uchar x10e0_pad[0x60];
CPostConstructed();
~CPostConstructed();
};
~CGameArea();
const CTransform4f& IGetTM() const override;
CAssetId IGetStringTableAssetId() const override;
uint IGetNumAttachedAreas() const override;
TAreaId IGetAttachedAreaId(int) const override;
bool IIsActive() const override;
CAssetId IGetAreaAssetId() const override;
int IGetAreaSaveId() const override;
rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override;
TAreaId GetId() const { return x4_selfIdx; }
const CTransform4f& GetTM() const { return xc_transform; }
bool IsLoaded() const { return xf0_24_postConstructed; }
bool IsActive() const { return xf0_25_active; }
const CAABox& GetAABB() const { return x6c_aabb; }
CGameArea* GetNext() const; // { return x130_next; }
void SetXRaySpeedAndTarget(float speed, float target);
void SetThermalSpeedAndTarget(float speed, float target);
void SetWeaponWorldLighting(float speed, float target);
void SetAreaAttributes(const CScriptAreaAttributes* areaAttributes);
bool TryTakingOutOfARAM();
bool StartStreamingMainArea();
bool Invalidate(CStateManager* mgr);
void Validate(CStateManager& mgr);
void SetOcclusionState(EOcclusionState state);
void RemoveStaticGeometry();
void StartStreamIn(CStateManager& mgr);
void SetChain(CGameArea* next, int chain);
CAssetId GetAreaAssetId() const { return x84_mrea; }
const Dock& GetDock(int idx) const { return xcc_docks[idx]; }
int GetDockCount() const { return xcc_docks.size(); }
const CAreaFog* GetAreaFog() const { return x12c_postConstructed->x10c4_areaFog.get(); }
CAreaFog* AreaFog() { return x12c_postConstructed->x10c4_areaFog.get(); }
EOcclusionState GetOcclusionState() const { return x12c_postConstructed->x10dc_occlusionState; }
const rstl::vector< CWorldLight >& GetLightsA() const;
const rstl::vector< CWorldLight >& GetLightsB() const;
const CPVSAreaSet* GetAreaVisSet() const { return x12c_postConstructed->xa0_pvs; }
bool IsPostConstructed() const { return xf0_24_postConstructed; } // name?
CPostConstructed* GetPostConstructed() { return x12c_postConstructed.get(); } // name?
const CPostConstructed* GetPostConstructed() const { return x12c_postConstructed.get(); } // name?
CGameArea* GetNext() { return x130_next; } // name?
CGameArea* GetPrev() { return x134_prev; } // name?
int GetCurChain() const { return x138_curChain; } // name?
private:
void AllocNewAreaData(int, int);
void CullDeadAreaRequests();
int VerifyHeader() const;
int GetNumPartSizes() const;
enum EPhase {
kP_LoadHeader,
kP_LoadSecSizes,
kP_ReserveSections,
kP_LoadDataSections,
kP_WaitForFinish,
};
TAreaId x4_selfIdx;
CAssetId x8_nameSTRG;
CTransform4f xc_transform;
CTransform4f x3c_invTransform;
CAABox x6c_aabb;
CAssetId x84_mrea;
int x88_areaId;
rstl::vector< ushort > x8c_attachedAreaIndices;
rstl::vector< SObjectTag > x9c_deps1;
rstl::vector< SObjectTag > xac_deps2;
rstl::vector< uint > xbc_layerDepOffsets;
rstl::vector< Dock > xcc_docks;
rstl::vector< CToken > xdc_tokens;
uint xec_totalResourcesSize;
bool xf0_24_postConstructed : 1;
bool xf0_25_active : 1;
bool xf0_26_tokensReady : 1;
bool xf0_27_loadPaused : 1;
bool xf0_28_validated : 1;
EPhase xf4_phase;
rstl::list< rstl::rc_ptr< CDvdRequest > > xf8_loadTransactions;
rstl::vector< rstl::pair< rstl::auto_ptr< char >, int > > x110_mreaSecBufs;
int x120_unk;
int x124_secCount;
int x128_mreaDataOffset;
rstl::single_ptr< CPostConstructed > x12c_postConstructed;
CGameArea* x130_next;
CGameArea* x134_prev;
int x138_curChain;
};
NESTED_CHECK_SIZEOF(CGameArea, CPostConstructed, 0x1140)
CHECK_SIZEOF(CGameArea, 0x13c)
class CDummyGameArea final : public IGameArea {
friend class CDummyWorld;
public:
CDummyGameArea(CInputStream& in, int idx, int mlvlVersion);
rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override;
int IGetAreaSaveId() const override;
CAssetId IGetAreaAssetId() const override;
bool IIsActive() const override;
TAreaId IGetAttachedAreaId(int) const override;
uint IGetNumAttachedAreas() const override;
CAssetId IGetStringTableAssetId() const override;
const CTransform4f& IGetTM() const override;
private:
int x4_mlvlVersion;
CAssetId x8_nameSTRG;
CAssetId xc_mrea;
int x10_areaId;
CTransform4f x14_transform;
rstl::vector< u16 > x44_attachedAreaIndices;
rstl::vector< Dock > x54_docks;
};
CHECK_SIZEOF(CDummyGameArea, 0x64)
#endif // _CGAMEAREA