mirror of https://github.com/PrimeDecomp/prime.git
20 lines
364 B
C++
20 lines
364 B
C++
#ifndef _CCUBEMATERIAL_HPP
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#define _CCUBEMATERIAL_HPP
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#include "types.h"
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#include "Kyoto/Graphics/CModelFlags.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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extern CVector3f sPlayerPosition;
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class CCubeMaterial {
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public:
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private:
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static void SetupBlendMode(uint blendFactors, const CModelFlags& flags, bool alphaTest);
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static CVector3f sViewingFrom;
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};
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#endif
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