prime/include/Kyoto/Graphics/CCubeMaterial.hpp

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#ifndef _CCUBEMATERIAL_HPP
#define _CCUBEMATERIAL_HPP
#include "types.h"
#include "Kyoto/Graphics/CModelFlags.hpp"
#include "Kyoto/Math/CVector3f.hpp"
extern CVector3f sPlayerPosition;
class CCubeMaterial {
public:
private:
static void SetupBlendMode(uint blendFactors, const CModelFlags& flags, bool alphaTest);
static CVector3f sViewingFrom;
};
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#endif