#ifndef _CCUBEMATERIAL_HPP
#define _CCUBEMATERIAL_HPP
#include "types.h"
#include "Kyoto/Graphics/CModelFlags.hpp"
#include "Kyoto/Math/CVector3f.hpp"
extern CVector3f sPlayerPosition;
class CCubeMaterial {
public:
private:
static void SetupBlendMode(uint blendFactors, const CModelFlags& flags, bool alphaTest);
static CVector3f sViewingFrom;
};
#endif