prime/include/MetroidPrime/CMemoryCard.hpp

33 lines
738 B
C++

#ifndef _CMEMORYCARD_HPP
#define _CMEMORYCARD_HPP
#include "types.h"
#include "Kyoto/CObjectReference.hpp"
#include "MetroidPrime/TGameTypes.hpp"
class CWorldSaveGameInfo {
// TODO: move to it's own file
public:
enum EScanCategory { kSC_None, kSC_Data, kSC_Lore, kSC_Creature, kSC_Research, kSC_Artifact };
};
class CMemoryCard {
public:
~CMemoryCard();
// TODO
rstl::pair< CAssetId, TAreaId > GetAreaAndWorldIdForSaveId(s32 saveId) const;
typedef rstl::pair< CAssetId, CWorldSaveGameInfo::EScanCategory > ScanState;
const rstl::vector< ScanState >& GetScanStates() const { return x20_scanStates; }
private:
u8 x0_pad[0x20];
rstl::vector< ScanState > x20_scanStates;
};
extern CMemoryCard* gpMemoryCard;
#endif