prime/include/MetroidPrime
Phillip Stephens 954e820f65 Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
..
Cameras CScriptPickup progress 2022-10-08 00:53:34 -04:00
Enemies More main progress; tons of headers & stuff 2022-09-13 00:28:02 -04:00
Factories More main progress; tons of headers & stuff 2022-09-13 00:28:02 -04:00
HUD Add CScriptPickup and all dependencies 2022-10-05 21:06:23 +03:00
Player Match & link CScriptPickup 2022-10-08 01:12:48 -04:00
SFX Add SFX indices from metaforce 2022-10-06 23:15:46 +03:00
ScriptObjects Start matching CFire, weird regswaps in constructor, rmemory_allocator constructors 2022-10-08 01:44:58 -07:00
Tweaks Add CTweakGunRes and CTweakPlayerGun 2022-10-06 13:38:27 +03:00
Weapons Match CGunMotion::LoadAnimations 2022-10-07 02:44:37 +03:00
CActor.hpp CScriptPickup progress 2022-10-08 00:53:34 -04:00
CActorLights.hpp Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer 2022-10-06 14:37:57 +03:00
CActorModelParticles.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CActorParameters.hpp Begin CBallCamera & more headers 2022-09-21 01:18:20 -04:00
CAdditiveAnimPlayback.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CAnimData.hpp Things for CGunMotion 2022-10-07 01:53:47 +03:00
CAnimPlaybackParms.hpp Header merge & CScriptPickup progress 2022-10-05 19:06:15 -04:00
CAnimRes.hpp Add CPlayerGun::CPlayerGun 2022-10-06 13:38:28 +03:00
CArchMsgParmControllerStatus.hpp Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchMsgParmInt32.hpp Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchMsgParmInt32Int32VoidPtr.hpp Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchMsgParmNull.hpp Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchMsgParmReal32.hpp Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchMsgParmUserInput.hpp Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchitectureMessage.hpp Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchitectureQueue.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CAreaFog.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CArtifactDoll.hpp Add CScriptPickup and all dependencies 2022-10-05 21:06:23 +03:00
CAudioStateWin.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CAxisAngle.hpp Match and link CAxisAngle 2022-10-08 10:39:03 -07:00
CCharAnimTime.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CCharacterInfo.hpp Move CPASDatabase to Kyoto/Animation 2022-10-07 02:10:07 +03:00
CCollisionActor.hpp Begin CBallCamera & more headers 2022-09-21 01:18:20 -04:00
CConsoleOutputWindow.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CDamageInfo.hpp More CScriptSpecialFunction; start rstl::map/red_black_tree 2022-10-03 00:49:20 -04:00
CDamageVulnerability.hpp Fix linking issues with CDamageVulnerability 2022-10-02 01:06:20 +03:00
CDecalManager.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CEffect.hpp CScriptPickup progress 2022-10-08 00:53:34 -04:00
CEffectComponent.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CEntity.hpp Preparing other headers for CScriptSpecialFunction 2022-10-02 18:21:51 +03:00
CEntityInfo.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CEnvFxManager.hpp Preparing other headers for CScriptSpecialFunction 2022-10-02 18:21:51 +03:00
CErrorOutputWindow.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CExplosion.hpp CScriptPickup progress 2022-10-08 00:53:34 -04:00
CFluidPlaneManager.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CGameArchitectureSupport.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CGameArea.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CGameCollision.hpp Fix GetSortingBounds symbol; various fixes 2022-09-29 20:24:12 -04:00
CGameGlobalObjects.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CHealthInfo.hpp Add CPlayerState::CPlayerState(CInputStream& stream) 2022-10-04 16:29:05 +03:00
CHierarchyPoseBuilder.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CIOWin.hpp Match and link CIOWin 2022-10-08 02:21:38 -07:00
CIOWinManager.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CInGameTweakManager.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CInputGenerator.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CMain.hpp CScriptSpecialFunction progress & symbol updates 2022-10-04 20:16:35 -04:00
CMainFlow.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CMemoryCard.hpp Add CPlayerState::CPlayerState(CInputStream& stream) 2022-10-04 16:29:05 +03:00
CMemoryDrawEnum.hpp More allocator work 2022-09-19 21:35:24 -07:00
CModelData.hpp CScriptPickup progress 2022-10-08 00:53:34 -04:00
CObjectList.hpp Start matching CScriptPlatform; more CScriptMazeNode 2022-09-18 01:55:13 -04:00
CPOINode.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CParticleData.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CParticleDatabase.hpp Implement CScriptSpecialFunction::ThinkSpinnerController 2022-10-03 14:55:03 +03:00
CPhysicsActor.hpp Match & link CScriptPickup 2022-10-08 01:12:48 -04:00
CPhysicsState.hpp Don't link snd_math 2022-10-05 10:59:51 -07:00
CPoseAsTransforms.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CRainSplashGenerator.hpp Initial CRumbleVoice, various fixes 2022-10-06 05:51:36 -07:00
CRippleManager.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CRumbleManager.hpp CScriptSpecialFunction progress & symbol updates 2022-10-04 20:16:35 -04:00
CSimpleShadow.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CSortedLists.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CSplashScreen.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CStateManager.hpp CScriptPickup progress 2022-10-08 00:53:34 -04:00
CStateManagerContainer.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CWeaponMgr.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CWorld.hpp Preparing other headers for CScriptSpecialFunction 2022-10-02 18:21:51 +03:00
CWorldShadow.hpp Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer 2022-10-06 14:37:57 +03:00
TCastTo.hpp CScriptSpecialFunction progress & symbol updates 2022-10-04 20:16:35 -04:00
TGameTypes.hpp More CScriptSpecialFunction; start rstl::map/red_black_tree 2022-10-03 00:49:20 -04:00
UserNames.hpp Reorganize includes to match asm 2022-07-18 18:42:58 -04:00