prime/asm/MetroidPrime/Player
Henrique Gemignani Passos Lima 8f1d21ac83
Match CGunMotion::LoadAnimations
2022-10-07 02:44:37 +03:00
..
CFaceplateDecoration.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CFidget.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CGameHintInfo.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
CGameOptions.s Renaming & more CActor progress 2022-08-15 22:14:28 -04:00
CGameState.s Lots of stuff 2022-10-03 20:00:46 -04:00
CGrappleArm.s Match CGunMotion::LoadAnimations 2022-10-07 02:44:37 +03:00
CMorphBall.s Initial CRumbleVoice, various fixes 2022-10-06 05:51:36 -07:00
CMorphBallShadow.s More renaming 2022-08-16 17:46:30 -04:00
CPlayer.s Start work on CPhysicsActor 2022-10-05 09:28:48 -07:00
CPlayerCameraBob.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CPlayerDynamics.s Fix symbol name for CPlayerState::GetIsFusionEnabled 2022-10-04 17:12:27 +03:00
CPlayerEnergyDrain.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CPlayerGun.s More CPlayerGun matches 2022-10-06 07:24:38 -07:00
CPlayerInputFilter.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CPlayerOrbit.s Start work on CPhysicsActor 2022-10-05 09:28:48 -07:00
CPlayerState.s Implement CPlayerState::InitializeScanTimes 2022-10-04 21:22:56 +03:00
CPlayerVisor.s Match and link CVector2f 2022-10-04 14:00:16 -07:00
CSamusFaceReflection.s Update CActorLights constructor symbol 2022-10-06 13:38:28 +03:00
CSaveWorld.s More main progress; tons of headers & stuff 2022-09-13 00:28:02 -04:00
CScanDisplay.s Match and link CVector2f 2022-10-04 14:00:16 -07:00
CStaticInterference.s Lots of stuff 2022-10-03 20:00:46 -04:00
CWorldLayerState.s Migrate to -common on; use .comm/.lcomm 2022-08-10 21:17:58 -04:00