prime/include/Kyoto/Animation/CParticlePOINode.hpp

25 lines
815 B
C++

#ifndef _CPARTICLEPOINODE
#define _CPARTICLEPOINODE
#include "Kyoto/Animation/CPOINode.hpp"
#include "Kyoto/Particles/CParticleData.hpp"
class CParticlePOINode : public CPOINode {
public:
CParticlePOINode(rstl::string name, ushort type, const CCharAnimTime& time, int index,
bool unique, float weight, int charIdx, int flags, const CParticleData& data);
//: CPOINode(name, type, time, index, unique, weight, charIdx, flags), x38_val(value) {}
explicit CParticlePOINode(CInputStream& in);
const CParticleData& GetParticleData() const { return x38_data; }
static CParticlePOINode CopyNodeMinusStartTime(const CParticlePOINode& node,
const CCharAnimTime& startTime);
private:
CParticleData x38_data;
};
#endif // _CPARTICLEPOINODE