prime/asm/musyx
Phillip Stephens e19fd8c70e Split sdata and sdata2 (we can now start splitting game code!)
Former-commit-id: 44d7e93e64
2022-04-07 23:25:41 -07:00
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chorus_fx.s Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
creverb.s Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
creverb_fx.s Start splitting system libraries 2022-04-02 02:50:35 -07:00
delay_fx.s Start splitting system libraries 2022-04-02 02:50:35 -07:00
hardware.s Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
hw_aramdma.s Split bss down to game data 2022-04-07 22:17:01 -07:00
hw_dolphin.s Split bss down to game data 2022-04-07 22:17:01 -07:00
hw_dspctrl.s Split bss down to game data 2022-04-07 22:17:01 -07:00
hw_memory.s Split out sinit data from bss.s, continue renaming globals 2022-04-07 01:53:55 -07:00
hw_volconv.s Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
reverb.s Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
reverb_fx.s Start splitting system libraries 2022-04-02 02:50:35 -07:00
s_data.s Split bss down to game data 2022-04-07 22:17:01 -07:00
seq.s Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
seq_api.s Split bss down to game data 2022-04-07 22:17:01 -07:00
snd3d.s Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
snd_init.s Split out sinit data from bss.s, continue renaming globals 2022-04-07 01:53:55 -07:00
snd_math.s Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
snd_midictrl.s Split bss down to game data 2022-04-07 22:17:01 -07:00
snd_service.s Continue splitting data 2022-04-04 03:14:22 -07:00
snd_synthapi.s Split bss down to game data 2022-04-07 22:17:01 -07:00
stream.s Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
synth.s Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
synth_ac.s Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
synth_adsr.s Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
synth_vsamples.s Split out sinit data from bss.s, continue renaming globals 2022-04-07 01:53:55 -07:00
synthdata.s Split bss down to game data 2022-04-07 22:17:01 -07:00
synthmacros.s Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
synthvoice.s Split bss down to game data 2022-04-07 22:17:01 -07:00