prime/asm/MetroidPrime
Luke Street e98f62c3a6 Implement TObj*/IObj; finish matching CStringTable 2022-07-14 12:24:26 -04:00
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BodyState Full deincbin 2022-07-14 01:48:03 -04:00
Cameras Full deincbin 2022-07-14 01:48:03 -04:00
Enemies Implement TObj*/IObj; finish matching CStringTable 2022-07-14 12:24:26 -04:00
Factories Implement TObj*/IObj; finish matching CStringTable 2022-07-14 12:24:26 -04:00
HUD Full deincbin 2022-07-14 01:48:03 -04:00
PathFinding Implement TObj*/IObj; finish matching CStringTable 2022-07-14 12:24:26 -04:00
Player Implement TObj*/IObj; finish matching CStringTable 2022-07-14 12:24:26 -04:00
ScriptObjects Implement TObj*/IObj; finish matching CStringTable 2022-07-14 12:24:26 -04:00
Tweaks Full deincbin 2022-07-14 01:48:03 -04:00
Weapons Full deincbin 2022-07-14 01:48:03 -04:00
CAABoxFilter.s Full deincbin 2022-07-14 01:48:03 -04:00
CActor.s Full deincbin 2022-07-14 01:48:03 -04:00
CActorLights.s Full deincbin 2022-07-14 01:48:03 -04:00
CActorParameters.s Full deincbin 2022-07-14 01:48:03 -04:00
CActorParticles.s Full deincbin 2022-07-14 01:48:03 -04:00
CAnimData.s Full deincbin 2022-07-14 01:48:03 -04:00
CAnimationDatabaseGame.s Full deincbin 2022-07-14 01:48:03 -04:00
CArchMsgParmControllerStatus.s Full deincbin 2022-07-14 01:48:03 -04:00
CArchMsgParmInt32.s Full deincbin 2022-07-14 01:48:03 -04:00
CArchMsgParmInt32Int32VoidPtr.s Full deincbin 2022-07-14 01:48:03 -04:00
CArchMsgParmNull.s Full deincbin 2022-07-14 01:48:03 -04:00
CArchMsgParmReal32.s Full deincbin 2022-07-14 01:48:03 -04:00
CArchitectureMessage.s Full deincbin 2022-07-14 01:48:03 -04:00
CArtifactDoll.s Full deincbin 2022-07-14 01:48:03 -04:00
CAudioStateWin.s Full deincbin 2022-07-14 01:48:03 -04:00
CAutoMapper.s Full deincbin 2022-07-14 01:48:03 -04:00
CAutoSave.s Full deincbin 2022-07-14 01:48:03 -04:00
CAxisAngle.s Full deincbin 2022-07-14 01:48:03 -04:00
CBallFilter.s Full deincbin 2022-07-14 01:48:03 -04:00
CBoneTracking.s Full deincbin 2022-07-14 01:48:03 -04:00
CCollisionActor.s Full deincbin 2022-07-14 01:48:03 -04:00
CCollisionActorManager.s Full deincbin 2022-07-14 01:48:03 -04:00
CConsoleOutputWindow.s Full deincbin 2022-07-14 01:48:03 -04:00
CControlMapper.s Full deincbin 2022-07-14 01:48:03 -04:00
CDamageInfo.s Full deincbin 2022-07-14 01:48:03 -04:00
CDamageVulnerability.s Full deincbin 2022-07-14 01:48:03 -04:00
CDecalManager.s Full deincbin 2022-07-14 01:48:03 -04:00
CEffect.s Full deincbin 2022-07-14 01:48:03 -04:00
CEntity.s Full deincbin 2022-07-14 01:48:03 -04:00
CEnvFxManager.s Full deincbin 2022-07-14 01:48:03 -04:00
CErrorOutputWindow.s Full deincbin 2022-07-14 01:48:03 -04:00
CEulerAngles.s Full deincbin 2022-07-14 01:48:03 -04:00
CExplosion.s Full deincbin 2022-07-14 01:48:03 -04:00
CFlameWarp.s Full deincbin 2022-07-14 01:48:03 -04:00
CFluidPlane.s Full deincbin 2022-07-14 01:48:03 -04:00
CFluidPlaneCPU.s Full deincbin 2022-07-14 01:48:03 -04:00
CFluidPlaneDoor.s Full deincbin 2022-07-14 01:48:03 -04:00
CFluidPlaneManager.s Full deincbin 2022-07-14 01:48:03 -04:00
CFluidPlaneRender.s Full deincbin 2022-07-14 01:48:03 -04:00
CFluidUVMotion.s Full deincbin 2022-07-14 01:48:03 -04:00
CFrontEndUI.s Full deincbin 2022-07-14 01:48:03 -04:00
CGBASupport.s Full deincbin 2022-07-14 01:48:03 -04:00
CGameArea.s Full deincbin 2022-07-14 01:48:03 -04:00
CGameCollision.s Full deincbin 2022-07-14 01:48:03 -04:00
CGameCubeDoll.s Full deincbin 2022-07-14 01:48:03 -04:00
CGameLight.s Full deincbin 2022-07-14 01:48:03 -04:00
CGameProjectile.s Full deincbin 2022-07-14 01:48:03 -04:00
CGroundMovement.s Full deincbin 2022-07-14 01:48:03 -04:00
CHealthInfo.s Finish splitting sbss 2022-07-14 01:36:41 -04:00
CIOWin.s Full deincbin 2022-07-14 01:48:03 -04:00
CIOWinManager.s Full deincbin 2022-07-14 01:48:03 -04:00
CIkChain.s Full deincbin 2022-07-14 01:48:03 -04:00
CInGameGuiManager.s Full deincbin 2022-07-14 01:48:03 -04:00
CInGameTweakManager.s Full deincbin 2022-07-14 01:48:03 -04:00
CInputGenerator.s Full deincbin 2022-07-14 01:48:03 -04:00
CInstruction.s Full deincbin 2022-07-14 01:48:03 -04:00
CInventoryScreen.s Full deincbin 2022-07-14 01:48:03 -04:00
CLightParameters.s Full deincbin 2022-07-14 01:48:03 -04:00
CLogBookScreen.s Full deincbin 2022-07-14 01:48:03 -04:00
CMFGame.s Full deincbin 2022-07-14 01:48:03 -04:00
CMainFlow.s Full deincbin 2022-07-14 01:48:03 -04:00
CMapArea.s Implement TObj*/IObj; finish matching CStringTable 2022-07-14 12:24:26 -04:00
CMapUniverse.s Implement TObj*/IObj; finish matching CStringTable 2022-07-14 12:24:26 -04:00
CMapWorld.s Implement TObj*/IObj; finish matching CStringTable 2022-07-14 12:24:26 -04:00
CMapWorldInfo.s Full deincbin 2022-07-14 01:48:03 -04:00
CMappableObject.s Full deincbin 2022-07-14 01:48:03 -04:00
CMemoryCardDriver.s Full deincbin 2022-07-14 01:48:03 -04:00
CMemoryDrawEnum.s Full deincbin 2022-07-14 01:48:03 -04:00
CMessageScreen.s Full deincbin 2022-07-14 01:48:03 -04:00
CModelData.s Full deincbin 2022-07-14 01:48:03 -04:00
CNESEmulator.s Full deincbin 2022-07-14 01:48:03 -04:00
CObjectList.s Full deincbin 2022-07-14 01:48:03 -04:00
CParticleDatabase.s Full deincbin 2022-07-14 01:48:03 -04:00
CParticleGenInfo.s Full deincbin 2022-07-14 01:48:03 -04:00
CParticleGenInfoGeneric.s Full deincbin 2022-07-14 01:48:03 -04:00
CPauseScreen.s Full deincbin 2022-07-14 01:48:03 -04:00
CPauseScreenBlur.s Full deincbin 2022-07-14 01:48:03 -04:00
CPauseScreenFrame.s Full deincbin 2022-07-14 01:48:03 -04:00
CPhysicsActor.s Full deincbin 2022-07-14 01:48:03 -04:00
CPhysicsState.s Finish splitting sbss 2022-07-14 01:36:41 -04:00
CPlayMovie.s Implement TObj*/IObj; finish matching CStringTable 2022-07-14 12:24:26 -04:00
CPreFrontEnd.s Full deincbin 2022-07-14 01:48:03 -04:00
CProjectedShadow.s Full deincbin 2022-07-14 01:48:03 -04:00
CRagDoll.s Full deincbin 2022-07-14 01:48:03 -04:00
CRainSplashGenerator.s Full deincbin 2022-07-14 01:48:03 -04:00
CRipple.s Finish splitting sbss 2022-07-14 01:36:41 -04:00
CRippleManager.s Full deincbin 2022-07-14 01:48:03 -04:00
CRumbleManager.s Full deincbin 2022-07-14 01:48:03 -04:00
CSamusDoll.s Full deincbin 2022-07-14 01:48:03 -04:00
CSaveGameScreen.s Full deincbin 2022-07-14 01:48:03 -04:00
CScriptMailbox.s Full deincbin 2022-07-14 01:48:03 -04:00
CSimpleShadow.s Full deincbin 2022-07-14 01:48:03 -04:00
CSlideShow.s Full deincbin 2022-07-14 01:48:03 -04:00
CSortedLists.s Full deincbin 2022-07-14 01:48:03 -04:00
CSplashScreen.s Full deincbin 2022-07-14 01:48:03 -04:00
CStateManager.s Full deincbin 2022-07-14 01:48:03 -04:00
CSteeringBehaviors.s Full deincbin 2022-07-14 01:48:03 -04:00
CTargetReticles.s Full deincbin 2022-07-14 01:48:03 -04:00
CTransitionDatabaseGame.s Full deincbin 2022-07-14 01:48:03 -04:00
CVisorFlare.s Full deincbin 2022-07-14 01:48:03 -04:00
CWeaponMgr.s Full deincbin 2022-07-14 01:48:03 -04:00
CWorld.s Full deincbin 2022-07-14 01:48:03 -04:00
CWorldShadow.s Full deincbin 2022-07-14 01:48:03 -04:00
CWorldTransManager.s Full deincbin 2022-07-14 01:48:03 -04:00
Clamp_int.s Full deincbin 2022-07-14 01:48:03 -04:00
Decode.s Full deincbin 2022-07-14 01:48:03 -04:00
GameObjectLists.s Full deincbin 2022-07-14 01:48:03 -04:00
IRenderer.s deincbin data.s 2022-04-16 17:22:26 -07:00
RumbleFxTable.s Finish splitting sbss 2022-07-14 01:36:41 -04:00
ScriptLoader.s Full deincbin 2022-07-14 01:48:03 -04:00
TCastTo.s Full deincbin 2022-07-14 01:48:03 -04:00
TGameTypes.s Full deincbin 2022-07-14 01:48:03 -04:00
main.s Implement TObj*/IObj; finish matching CStringTable 2022-07-14 12:24:26 -04:00
text_80008894_80009144.s Full deincbin 2022-07-14 01:48:03 -04:00