prime/asm/Weapons
Luke Street e98f62c3a6 Implement TObj*/IObj; finish matching CStringTable 2022-07-14 12:24:26 -04:00
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CCollisionResponseData.s Implement TObj*/IObj; finish matching CStringTable 2022-07-14 12:24:26 -04:00
CDecal.s Full deincbin 2022-07-14 01:48:03 -04:00
CDecalDataFactory.s Implement TObj*/IObj; finish matching CStringTable 2022-07-14 12:24:26 -04:00
CDecalDescription.s Full deincbin 2022-07-14 01:48:03 -04:00
CProjectileWeapon.s Full deincbin 2022-07-14 01:48:03 -04:00
CProjectileWeaponDataFactory.s Implement TObj*/IObj; finish matching CStringTable 2022-07-14 12:24:26 -04:00
CWeaponDescription.s Full deincbin 2022-07-14 01:48:03 -04:00
IWeaponRenderer.s Full deincbin 2022-07-14 01:48:03 -04:00