.. |
Cameras
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Add CPlayerGun::UpdateGunIdle
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2022-10-06 23:40:41 +03:00 |
Enemies
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More main progress; tons of headers & stuff
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2022-09-13 00:28:02 -04:00 |
Factories
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More main progress; tons of headers & stuff
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2022-09-13 00:28:02 -04:00 |
HUD
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Add CScriptPickup and all dependencies
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2022-10-05 21:06:23 +03:00 |
Player
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Fix compilation
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2022-10-06 23:40:41 +03:00 |
SFX
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Add SFX indices from metaforce
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2022-10-06 23:15:46 +03:00 |
ScriptObjects
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Header merge & CScriptPickup progress
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2022-10-05 19:06:15 -04:00 |
Tweaks
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Add CTweakGunRes and CTweakPlayerGun
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2022-10-06 13:38:27 +03:00 |
Weapons
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Match CGunMotion::Draw/GetFreeLookSetId
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2022-10-07 02:28:42 +03:00 |
CActor.hpp
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Match CLight, has issues with constants
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2022-10-06 01:40:00 -07:00 |
CActorLights.hpp
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Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer
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2022-10-06 14:37:57 +03:00 |
CActorModelParticles.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CActorParameters.hpp
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Begin CBallCamera & more headers
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2022-09-21 01:18:20 -04:00 |
CAdditiveAnimPlayback.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CAnimData.hpp
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Things for CGunMotion
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2022-10-07 01:53:47 +03:00 |
CAnimPlaybackParms.hpp
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Header merge & CScriptPickup progress
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2022-10-05 19:06:15 -04:00 |
CAnimRes.hpp
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Add CPlayerGun::CPlayerGun
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2022-10-06 13:38:28 +03:00 |
CArchitectureMessage.hpp
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Symbol fixes, headers & main progress
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2022-10-01 02:19:15 -04:00 |
CArchitectureQueue.hpp
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Symbol fixes, headers & main progress
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2022-10-01 02:19:15 -04:00 |
CAreaFog.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CArtifactDoll.hpp
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Add CScriptPickup and all dependencies
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2022-10-05 21:06:23 +03:00 |
CAudioStateWin.hpp
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Symbol fixes, headers & main progress
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2022-10-01 02:19:15 -04:00 |
CAxisAngle.hpp
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Add CPlayerGun::UpdateGunIdle
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2022-10-06 23:40:41 +03:00 |
CCharAnimTime.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CCharacterInfo.hpp
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Move CPASDatabase to Kyoto/Animation
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2022-10-07 02:10:07 +03:00 |
CCollisionActor.hpp
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Begin CBallCamera & more headers
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2022-09-21 01:18:20 -04:00 |
CConsoleOutputWindow.hpp
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Symbol fixes, headers & main progress
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2022-10-01 02:19:15 -04:00 |
CDamageInfo.hpp
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More CScriptSpecialFunction; start rstl::map/red_black_tree
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2022-10-03 00:49:20 -04:00 |
CDamageVulnerability.hpp
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Fix linking issues with CDamageVulnerability
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2022-10-02 01:06:20 +03:00 |
CDecalManager.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CEffectComponent.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CEntity.hpp
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Preparing other headers for CScriptSpecialFunction
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2022-10-02 18:21:51 +03:00 |
CEntityInfo.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CEnvFxManager.hpp
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Preparing other headers for CScriptSpecialFunction
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2022-10-02 18:21:51 +03:00 |
CErrorOutputWindow.hpp
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Symbol fixes, headers & main progress
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2022-10-01 02:19:15 -04:00 |
CFluidPlaneManager.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CGameArchitectureSupport.hpp
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Symbol fixes, headers & main progress
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2022-10-01 02:19:15 -04:00 |
CGameArea.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CGameCollision.hpp
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Fix GetSortingBounds symbol; various fixes
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2022-09-29 20:24:12 -04:00 |
CGameGlobalObjects.hpp
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Symbol fixes, headers & main progress
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2022-10-01 02:19:15 -04:00 |
CHealthInfo.hpp
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Add CPlayerState::CPlayerState(CInputStream& stream)
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2022-10-04 16:29:05 +03:00 |
CHierarchyPoseBuilder.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CIOWin.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CIOWinManager.hpp
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Symbol fixes, headers & main progress
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2022-10-01 02:19:15 -04:00 |
CInGameTweakManager.hpp
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Symbol fixes, headers & main progress
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2022-10-01 02:19:15 -04:00 |
CInputGenerator.hpp
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Symbol fixes, headers & main progress
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2022-10-01 02:19:15 -04:00 |
CMain.hpp
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CScriptSpecialFunction progress & symbol updates
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2022-10-04 20:16:35 -04:00 |
CMainFlow.hpp
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Symbol fixes, headers & main progress
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2022-10-01 02:19:15 -04:00 |
CMemoryCard.hpp
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Add CPlayerState::CPlayerState(CInputStream& stream)
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2022-10-04 16:29:05 +03:00 |
CMemoryDrawEnum.hpp
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More allocator work
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2022-09-19 21:35:24 -07:00 |
CModelData.hpp
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Fix compilation
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2022-10-06 23:40:41 +03:00 |
CObjectList.hpp
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Start matching CScriptPlatform; more CScriptMazeNode
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2022-09-18 01:55:13 -04:00 |
CPOINode.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CParticleData.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CParticleDatabase.hpp
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Implement CScriptSpecialFunction::ThinkSpinnerController
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2022-10-03 14:55:03 +03:00 |
CPhysicsActor.hpp
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Match CLight, has issues with constants
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2022-10-06 01:40:00 -07:00 |
CPhysicsState.hpp
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Don't link snd_math
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2022-10-05 10:59:51 -07:00 |
CPoseAsTransforms.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CRainSplashGenerator.hpp
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Initial CRumbleVoice, various fixes
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2022-10-06 05:51:36 -07:00 |
CRippleManager.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CRumbleManager.hpp
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CScriptSpecialFunction progress & symbol updates
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2022-10-04 20:16:35 -04:00 |
CSimpleShadow.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CSortedLists.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CSplashScreen.hpp
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Symbol fixes, headers & main progress
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2022-10-01 02:19:15 -04:00 |
CStateManager.hpp
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Add CPlayerGun::UpdateWeaponFire
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2022-10-06 22:45:21 +03:00 |
CStateManagerContainer.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CWeaponMgr.hpp
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
CWorld.hpp
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Preparing other headers for CScriptSpecialFunction
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2022-10-02 18:21:51 +03:00 |
CWorldShadow.hpp
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Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer
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2022-10-06 14:37:57 +03:00 |
TCastTo.hpp
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CScriptSpecialFunction progress & symbol updates
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2022-10-04 20:16:35 -04:00 |
TGameTypes.hpp
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More CScriptSpecialFunction; start rstl::map/red_black_tree
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2022-10-03 00:49:20 -04:00 |
UserNames.hpp
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Reorganize includes to match asm
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2022-07-18 18:42:58 -04:00 |