SDL/src/video/x11/SDL_x11video.h

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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_x11video_h_
#define SDL_x11video_h_
#include "SDL_keycode.h"
#include "../SDL_sysvideo.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#if SDL_VIDEO_DRIVER_X11_XCURSOR
#include <X11/Xcursor/Xcursor.h>
#endif
#if SDL_VIDEO_DRIVER_X11_XDBE
#include <X11/extensions/Xdbe.h>
#endif
#if SDL_VIDEO_DRIVER_X11_XINPUT2
#include <X11/extensions/XInput2.h>
#endif
#if SDL_VIDEO_DRIVER_X11_XRANDR
#include <X11/extensions/Xrandr.h>
#endif
#if SDL_VIDEO_DRIVER_X11_XSCRNSAVER
#include <X11/extensions/scrnsaver.h>
#endif
#if SDL_VIDEO_DRIVER_X11_XSHAPE
#include <X11/extensions/shape.h>
#endif
#include "../../core/linux/SDL_dbus.h"
#include "../../core/linux/SDL_ime.h"
#include "SDL_x11dyn.h"
#include "SDL_x11clipboard.h"
#include "SDL_x11events.h"
#include "SDL_x11keyboard.h"
#include "SDL_x11modes.h"
#include "SDL_x11mouse.h"
#include "SDL_x11opengl.h"
#include "SDL_x11window.h"
#include "SDL_x11vulkan.h"
/* Private display data */
typedef struct SDL_VideoData
{
Display *display;
Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling When possible use native os functions to make a blocking call waiting for an incoming event. Previous behavior was to continuously poll the event queue with a small delay between each poll. The blocking call uses a new optional video driver event, WaitEventTimeout, if available. It is called only if an window already shown is available. If present the window is designated using the variable wakeup_window to receive a wakeup event if needed. The WaitEventTimeout function accept a timeout parameter. If positive the call will wait for an event or return if the timeout expired without any event. If the timeout is zero it will implement a polling behavior. If the timeout is negative the function will block indefinetely waiting for an event. To let the main thread sees events sent form a different thread a "wake-up" signal is sent to the main thread if the main thread is in a blocking state. The wake-up event is sent to the designated wakeup_window if present. The wake-up event is sent only if the PushEvent call is coming from a different thread. Before sending the wake-up event the ID of the thread making the blocking call is saved using the variable blocking_thread_id and it is compared to the current thread's id to decide if the wake-up event should be sent. Two new optional video device methods are introduced: WaitEventTimeout SendWakeupEvent in addition the mutex wakeup_lock which is defined and initialized but only for the drivers supporting the methods above. If the methods are not present the system behaves as previously performing a periodic polling of the events queue. The blocking call is disabled if a joystick or sensor is detected and falls back to previous behavior.
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Display *request_display;
char *classname;
pid_t pid;
XIM im;
Uint32 screensaver_activity;
int numwindows;
SDL_WindowData **windowlist;
int windowlistlength;
XID window_group;
Window clipboard_window;
#if SDL_VIDEO_DRIVER_X11_XFIXES
SDL_Window *active_cursor_confined_window;
#endif /* SDL_VIDEO_DRIVER_X11_XFIXES */
/* This is true for ICCCM2.0-compliant window managers */
SDL_bool net_wm;
/* Useful atoms */
Atom WM_PROTOCOLS;
Atom WM_DELETE_WINDOW;
Atom WM_TAKE_FOCUS;
Atom WM_NAME;
Atom _NET_WM_STATE;
Atom _NET_WM_STATE_HIDDEN;
Atom _NET_WM_STATE_FOCUSED;
Atom _NET_WM_STATE_MAXIMIZED_VERT;
Atom _NET_WM_STATE_MAXIMIZED_HORZ;
Atom _NET_WM_STATE_FULLSCREEN;
Atom _NET_WM_STATE_ABOVE;
Atom _NET_WM_STATE_SKIP_TASKBAR;
Atom _NET_WM_STATE_SKIP_PAGER;
Atom _NET_WM_ALLOWED_ACTIONS;
Atom _NET_WM_ACTION_FULLSCREEN;
Atom _NET_WM_NAME;
Atom _NET_WM_ICON_NAME;
Atom _NET_WM_ICON;
Atom _NET_WM_PING;
Atom _NET_WM_WINDOW_OPACITY;
Atom _NET_WM_USER_TIME;
Atom _NET_ACTIVE_WINDOW;
Atom _NET_FRAME_EXTENTS;
Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling When possible use native os functions to make a blocking call waiting for an incoming event. Previous behavior was to continuously poll the event queue with a small delay between each poll. The blocking call uses a new optional video driver event, WaitEventTimeout, if available. It is called only if an window already shown is available. If present the window is designated using the variable wakeup_window to receive a wakeup event if needed. The WaitEventTimeout function accept a timeout parameter. If positive the call will wait for an event or return if the timeout expired without any event. If the timeout is zero it will implement a polling behavior. If the timeout is negative the function will block indefinetely waiting for an event. To let the main thread sees events sent form a different thread a "wake-up" signal is sent to the main thread if the main thread is in a blocking state. The wake-up event is sent to the designated wakeup_window if present. The wake-up event is sent only if the PushEvent call is coming from a different thread. Before sending the wake-up event the ID of the thread making the blocking call is saved using the variable blocking_thread_id and it is compared to the current thread's id to decide if the wake-up event should be sent. Two new optional video device methods are introduced: WaitEventTimeout SendWakeupEvent in addition the mutex wakeup_lock which is defined and initialized but only for the drivers supporting the methods above. If the methods are not present the system behaves as previously performing a periodic polling of the events queue. The blocking call is disabled if a joystick or sensor is detected and falls back to previous behavior.
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Atom _SDL_WAKEUP;
Atom UTF8_STRING;
Atom PRIMARY;
Atom XdndEnter;
Atom XdndPosition;
Atom XdndStatus;
Atom XdndTypeList;
Atom XdndActionCopy;
Atom XdndDrop;
Atom XdndFinished;
Atom XdndSelection;
Atom XKLAVIER_STATE;
SDL_Scancode key_layout[256];
SDL_bool selection_waiting;
SDL_bool broken_pointer_grab; /* true if XGrabPointer seems unreliable. */
Uint32 last_mode_change_deadline;
SDL_bool global_mouse_changed;
SDL_Point global_mouse_position;
Uint32 global_mouse_buttons;
#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
XkbDescPtr xkb;
#endif
int xkb_event;
KeyCode filter_code;
Time filter_time;
#if SDL_VIDEO_VULKAN
/* Vulkan variables only valid if _this->vulkan_config.loader_handle is not NULL */
void *vulkan_xlib_xcb_library;
PFN_XGetXCBConnection vulkan_XGetXCBConnection;
#endif
} SDL_VideoData;
extern SDL_bool X11_UseDirectColorVisuals(void);
#endif /* SDL_x11video_h_ */
/* vi: set ts=4 sw=4 expandtab: */