2021-03-30 08:32:39 +00:00
# Nintendo 3DS
SDL port for the Nintendo 3DS [Homebrew toolchain ](https://devkitpro.org/ ) contributed by:
- [Pierre Wendling ](https://github.com/FtZPetruska )
Credits to:
- The awesome people who ported SDL to other homebrew platforms.
- The Devkitpro team for making all the tools necessary to achieve this.
## Building
To build for the Nintendo 3DS, make sure you have devkitARM and cmake installed and run:
```bash
cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/3DS.cmake" -DCMAKE_BUILD_TYPE=Release
cmake --build build
cmake --install build
```
## Notes
- Currently only software rendering is supported.
2022-09-18 18:01:36 +00:00
- SDL2main should be used to ensure ROMFS is enabled.
- By default, the extra L2 cache and higher clock speeds of the New 2/3DS lineup are enabled. If you wish to turn it off, use `osSetSpeedupEnable(false)` in your main function.
2022-11-14 22:34:22 +00:00
- `SDL_GetBasePath` returns the romfs root instead of the executable's directory.