2015-06-21 15:33:46 +00:00
|
|
|
/*
|
|
|
|
Simple DirectMedia Layer
|
2023-01-09 17:52:59 +00:00
|
|
|
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
2015-06-21 15:33:46 +00:00
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
|
|
warranty. In no event will the authors be held liable for any damages
|
|
|
|
arising from the use of this software.
|
|
|
|
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
|
|
including commercial applications, and to alter it and redistribute it
|
|
|
|
freely, subject to the following restrictions:
|
|
|
|
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
|
|
claim that you wrote the original software. If you use this software
|
|
|
|
in a product, an acknowledgment in the product documentation would be
|
|
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
|
|
*/
|
|
|
|
|
2016-11-21 05:34:54 +00:00
|
|
|
#ifndef SDL_config_h_
|
|
|
|
#define SDL_config_h_
|
2015-06-21 15:33:46 +00:00
|
|
|
|
2017-09-29 17:07:37 +00:00
|
|
|
#include "SDL_platform.h"
|
|
|
|
|
2017-09-29 17:15:44 +00:00
|
|
|
/**
|
|
|
|
* \file SDL_config.h
|
|
|
|
*/
|
2017-09-29 17:07:37 +00:00
|
|
|
|
2017-09-29 17:15:44 +00:00
|
|
|
/* Add any platform that doesn't build using the configure system. */
|
|
|
|
#if defined(__WIN32__)
|
|
|
|
#include "SDL_config_windows.h"
|
|
|
|
#elif defined(__WINRT__)
|
|
|
|
#include "SDL_config_winrt.h"
|
2022-06-27 17:19:39 +00:00
|
|
|
#elif defined(__WINGDK__)
|
|
|
|
#include "SDL_config_wingdk.h"
|
2022-07-01 20:59:14 +00:00
|
|
|
#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
|
|
|
#include "SDL_config_xbox.h"
|
2017-09-29 17:15:44 +00:00
|
|
|
#elif defined(__MACOSX__)
|
|
|
|
#include "SDL_config_macosx.h"
|
|
|
|
#elif defined(__IPHONEOS__)
|
|
|
|
#include "SDL_config_iphoneos.h"
|
|
|
|
#elif defined(__ANDROID__)
|
|
|
|
#include "SDL_config_android.h"
|
2018-10-14 20:56:56 +00:00
|
|
|
#elif defined(__OS2__)
|
|
|
|
#include "SDL_config_os2.h"
|
2021-05-19 15:24:33 +00:00
|
|
|
#elif defined(__EMSCRIPTEN__)
|
|
|
|
#include "SDL_config_emscripten.h"
|
2022-05-03 15:51:49 +00:00
|
|
|
#elif defined(__NGAGE__)
|
|
|
|
#include "SDL_config_ngage.h"
|
2015-06-21 15:33:46 +00:00
|
|
|
#else
|
2018-10-14 20:56:56 +00:00
|
|
|
/* This is a minimal configuration just to get SDL running on new platforms. */
|
2017-09-29 17:15:44 +00:00
|
|
|
#include "SDL_config_minimal.h"
|
|
|
|
#endif /* platform config */
|
2015-06-21 15:33:46 +00:00
|
|
|
|
2017-09-29 17:15:44 +00:00
|
|
|
#ifdef USING_GENERATED_CONFIG_H
|
|
|
|
#error Wrong SDL_config.h, check your include path?
|
2015-06-21 15:33:46 +00:00
|
|
|
#endif
|
|
|
|
|
2016-11-21 05:34:54 +00:00
|
|
|
#endif /* SDL_config_h_ */
|