2021-03-04 15:28:04 +00:00
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cmake_minimum_required(VERSION 3.0.0)
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2018-02-24 16:59:58 +00:00
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project(SDL2 C)
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# Global settings for all of the test targets
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# FIXME: is this wrong?
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remove_definitions(-DUSING_GENERATED_CONFIG_H)
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2022-01-03 17:41:21 +00:00
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if(PSP)
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link_libraries(
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SDL2main
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SDL2_test
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SDL2-static
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GL
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pspvram
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pspvfpu
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pspdisplay
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pspgu
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pspge
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pspaudio
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pspctrl
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psphprm
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psppower
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)
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else()
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link_libraries(SDL2_test SDL2-static)
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endif()
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2018-02-24 16:59:58 +00:00
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if(WINDOWS)
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2021-10-31 23:53:11 +00:00
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# mingw32 must come before SDL2main to link successfully
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if(MINGW OR CYGWIN)
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link_libraries(mingw32)
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endif()
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# FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin,
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# but we need them for VS as well.
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2018-02-24 16:59:58 +00:00
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link_libraries(SDL2main)
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add_definitions(-Dmain=SDL_main)
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endif()
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2021-11-01 00:11:09 +00:00
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# CMake incorrectly detects opengl32.lib being present on MSVC ARM64
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if(NOT MSVC OR NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM64")
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find_package(OpenGL)
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endif()
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2021-03-04 15:28:10 +00:00
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if (OPENGL_FOUND)
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add_definitions(-DHAVE_OPENGL)
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endif()
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2018-02-24 16:59:58 +00:00
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add_executable(checkkeys checkkeys.c)
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2021-03-12 20:58:20 +00:00
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add_executable(checkkeysthreads checkkeysthreads.c)
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2018-02-24 16:59:58 +00:00
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add_executable(loopwave loopwave.c)
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add_executable(loopwavequeue loopwavequeue.c)
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2021-10-29 06:11:59 +00:00
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add_executable(testsurround testsurround.c)
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2018-02-24 16:59:58 +00:00
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add_executable(testresample testresample.c)
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add_executable(testaudioinfo testaudioinfo.c)
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file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
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add_executable(testautomation ${TESTAUTOMATION_SOURCE_FILES})
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add_executable(testmultiaudio testmultiaudio.c)
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add_executable(testaudiohotplug testaudiohotplug.c)
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add_executable(testaudiocapture testaudiocapture.c)
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add_executable(testatomic testatomic.c)
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add_executable(testintersections testintersections.c)
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add_executable(testrelative testrelative.c)
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add_executable(testhittesting testhittesting.c)
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add_executable(testdraw2 testdraw2.c)
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add_executable(testdrawchessboard testdrawchessboard.c)
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add_executable(testdropfile testdropfile.c)
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add_executable(testerror testerror.c)
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add_executable(testfile testfile.c)
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add_executable(testgamecontroller testgamecontroller.c)
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2021-04-06 19:49:23 +00:00
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add_executable(testgeometry testgeometry.c)
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2018-02-24 16:59:58 +00:00
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add_executable(testgesture testgesture.c)
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add_executable(testgl2 testgl2.c)
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add_executable(testgles testgles.c)
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add_executable(testgles2 testgles2.c)
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add_executable(testhaptic testhaptic.c)
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add_executable(testhotplug testhotplug.c)
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add_executable(testrumble testrumble.c)
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add_executable(testthread testthread.c)
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add_executable(testiconv testiconv.c)
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add_executable(testime testime.c)
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add_executable(testjoystick testjoystick.c)
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add_executable(testkeys testkeys.c)
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add_executable(testloadso testloadso.c)
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add_executable(testlock testlock.c)
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2021-09-09 20:33:35 +00:00
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add_executable(testmouse testmouse.c)
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2018-02-24 16:59:58 +00:00
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if(APPLE)
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add_executable(testnative testnative.c
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testnativecocoa.m
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testnativex11.c)
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elseif(WINDOWS)
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add_executable(testnative testnative.c testnativew32.c)
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elseif(UNIX)
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add_executable(testnative testnative.c testnativex11.c)
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endif()
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add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c)
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add_executable(testplatform testplatform.c)
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add_executable(testpower testpower.c)
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add_executable(testfilesystem testfilesystem.c)
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add_executable(testrendertarget testrendertarget.c)
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add_executable(testscale testscale.c)
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add_executable(testsem testsem.c)
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add_executable(testshader testshader.c)
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add_executable(testshape testshape.c)
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add_executable(testsprite2 testsprite2.c)
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add_executable(testspriteminimal testspriteminimal.c)
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add_executable(teststreaming teststreaming.c)
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add_executable(testtimer testtimer.c)
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add_executable(testver testver.c)
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add_executable(testviewport testviewport.c)
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add_executable(testwm2 testwm2.c)
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add_executable(testyuv testyuv.c testyuv_cvt.c)
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add_executable(torturethread torturethread.c)
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add_executable(testrendercopyex testrendercopyex.c)
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add_executable(testmessage testmessage.c)
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add_executable(testdisplayinfo testdisplayinfo.c)
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add_executable(testqsort testqsort.c)
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add_executable(testbounds testbounds.c)
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add_executable(testcustomcursor testcustomcursor.c)
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add_executable(controllermap controllermap.c)
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add_executable(testvulkan testvulkan.c)
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2019-09-24 20:36:48 +00:00
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add_executable(testoffscreen testoffscreen.c)
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2018-02-24 16:59:58 +00:00
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2021-03-04 15:28:10 +00:00
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if(OPENGL_FOUND)
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add_dependencies(testshader OpenGL::GL)
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add_dependencies(testgl2 OpenGL::GL)
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target_link_libraries(testshader OpenGL::GL)
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target_link_libraries(testgl2 OpenGL::GL)
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endif()
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2021-07-08 21:51:16 +00:00
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file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
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2018-02-24 16:59:58 +00:00
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file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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2022-01-03 17:41:21 +00:00
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if(PSP)
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2022-01-05 10:33:51 +00:00
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set(NEEDS_RESOURCES
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testscale
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testrendercopyex
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controllermap
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testyuv
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testgamecontroller
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testshape
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testshader
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testspriteminimal
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testautomation
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testrendertarget
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testsprite2
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loopwave
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loopwavequeue
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testresample
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testaudiohotplug
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testmultiaudio
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testiconv
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testoverlay2
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teststreaming
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testviewport
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)
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else()
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set(NEEDS_RESOURCES
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2022-01-05 10:18:26 +00:00
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testscale
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testrendercopyex
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controllermap
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testyuv
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testgamecontroller
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testshape
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testshader
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testspriteminimal
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testautomation
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2022-01-05 10:33:51 +00:00
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testcustomcursor
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2022-01-05 10:18:26 +00:00
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testrendertarget
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testsprite2
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loopwave
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loopwavequeue
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testresample
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testaudiohotplug
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testmultiaudio
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2022-01-05 10:33:51 +00:00
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testime
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testnative
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testiconv
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testoverlay2
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teststreaming
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testviewport
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)
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endif()
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if(PSP)
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# Build EBOOT files if building for PSP
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set(BUILD_EBOOT
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${NEEDS_RESOURCES}
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2022-01-03 17:41:21 +00:00
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testbounds
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testgl2
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testsem
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testdisplayinfo
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teststreaming
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testgeometry
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testfile
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testdraw2
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testviewport
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testhittesting
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testoverlay2
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testver
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testdrawchessboard
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testsurround
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testintersections
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testmessage
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testaudiocapture
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testerror
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testatomic
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testjoystick
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testiconv
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testfilesystem
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testplatform
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testthread
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testloadso
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testqsort
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testaudioinfo
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testlock
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testtimer
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testpower
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testwm2
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torturethread
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)
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foreach(APP IN LISTS BUILD_EBOOT)
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create_pbp_file(
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TARGET ${APP}
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TITLE SDL-${APP}
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ICON_PATH NULL
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BACKGROUND_PATH NULL
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PREVIEW_PATH NULL
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)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory
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2022-01-03 17:56:02 +00:00
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$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
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2022-01-03 17:41:21 +00:00
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)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E rename
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$<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
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2022-01-03 17:56:02 +00:00
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$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
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2022-01-03 17:41:21 +00:00
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)
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2022-01-03 17:56:02 +00:00
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if(${BUILD_PRX})
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
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$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
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)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E rename
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$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
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$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
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)
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endif()
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2022-01-03 17:41:21 +00:00
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E remove
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$<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
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)
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endforeach()
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endif()
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|
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
|
|
|
foreach(APP IN LISTS NEEDS_RESOURCES)
|
2021-10-30 17:05:11 +00:00
|
|
|
foreach(RESOURCE_FILE ${RESOURCE_FILES})
|
2022-01-03 17:41:21 +00:00
|
|
|
if(PSP)
|
2022-01-03 18:12:09 +00:00
|
|
|
add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>/sdl-${APP})
|
2022-01-03 17:41:21 +00:00
|
|
|
else()
|
|
|
|
add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>)
|
|
|
|
endif()
|
2021-10-30 17:05:11 +00:00
|
|
|
endforeach(RESOURCE_FILE)
|
CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
|
|
|
if(APPLE)
|
|
|
|
# Make sure resource files get installed into macOS/iOS .app bundles.
|
|
|
|
target_sources(${APP} PRIVATE "${RESOURCE_FILES}")
|
|
|
|
set_target_properties(${APP} PROPERTIES RESOURCE "${RESOURCE_FILES}")
|
|
|
|
endif()
|
|
|
|
endforeach()
|
|
|
|
|
|
|
|
# Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
|
|
|
|
# platforms (iOS, for example).
|
|
|
|
if(APPLE)
|
|
|
|
if(${CMAKE_VERSION} VERSION_LESS "3.7.0")
|
|
|
|
# CMake's 'BUILDSYSTEM_TARGETS' property is only available in
|
|
|
|
# CMake 3.7 and above.
|
|
|
|
message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).")
|
|
|
|
else()
|
|
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get_property(TARGETS DIRECTORY ${CMAKE_CURRENT_LIST_DIR} PROPERTY BUILDSYSTEM_TARGETS)
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foreach(CURRENT_TARGET IN LISTS TARGETS)
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get_property(TARGET_TYPE TARGET ${CURRENT_TARGET} PROPERTY TYPE)
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if(TARGET_TYPE STREQUAL "EXECUTABLE")
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set_target_properties("${CURRENT_TARGET}" PROPERTIES
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MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
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2019-09-23 21:48:14 +00:00
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MACOSX_BUNDLE_BUNDLE_VERSION "${SDL_VERSION}"
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MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL_VERSION}"
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CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 15:07:43 +00:00
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)
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endif()
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endforeach()
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endif()
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endif()
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