mirror of https://github.com/encounter/SDL.git
Only copy resources to PSP eboot directory if it exists
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@ -134,37 +134,8 @@ endif()
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file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
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file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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set(NEEDS_RESOURCES
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testscale
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testrendercopyex
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controllermap
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testyuv
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testgamecontroller
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testshape
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testshader
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testspriteminimal
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testautomation
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testcustomcursor
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testrendertarget
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testsprite2
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loopwave
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loopwavequeue
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testresample
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testaudiohotplug
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testmultiaudio
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testime
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testiconv
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testoverlay2
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teststreaming
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testviewport
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)
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if(NOT PSP)
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set(NEEDS_RESOURCES ${NEEDS_RESOURCES} testnative)
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endif()
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if(PSP)
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# Build EBOOT files if building for PSP
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set(BUILD_EBOOT
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set(NEEDS_RESOURCES
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testscale
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testrendercopyex
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controllermap
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@ -181,6 +152,43 @@ if(PSP)
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testresample
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testaudiohotplug
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testmultiaudio
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testiconv
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testoverlay2
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teststreaming
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testviewport
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)
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else()
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set(NEEDS_RESOURCES
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testscale
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testrendercopyex
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controllermap
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testyuv
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testgamecontroller
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testshape
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testshader
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testspriteminimal
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testautomation
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testcustomcursor
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testrendertarget
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testsprite2
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loopwave
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loopwavequeue
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testresample
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testaudiohotplug
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testmultiaudio
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testime
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testnative
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testiconv
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testoverlay2
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teststreaming
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testviewport
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)
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endif()
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if(PSP)
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# Build EBOOT files if building for PSP
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set(BUILD_EBOOT
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${NEEDS_RESOURCES}
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testoffscreen
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testbounds
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testgl2
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