2015-06-21 15:33:46 +00:00
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/*
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Simple DirectMedia Layer
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2018-01-03 18:03:25 +00:00
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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2015-06-21 15:33:46 +00:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* General mouse handling code for SDL */
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#include "SDL_timer.h"
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#include "SDL_events.h"
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#include "SDL_events_c.h"
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#include "../video/SDL_sysvideo.h"
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/* #define DEBUG_MOUSE */
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/* The mouse state */
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static SDL_Mouse SDL_mouse;
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static int
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SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y);
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2018-09-15 02:26:26 +00:00
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static void SDLCALL
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SDL_MouseDoubleClickTimeChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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if (hint && *hint) {
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mouse->double_click_time = SDL_atoi(hint);
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} else {
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#ifdef __WIN32__
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mouse->double_click_time = GetDoubleClickTime();
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#else
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mouse->double_click_time = 500;
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#endif
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}
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}
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static void SDLCALL
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SDL_MouseDoubleClickRadiusChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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if (hint && *hint) {
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mouse->double_click_radius = SDL_atoi(hint);
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} else {
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mouse->double_click_radius = 32; /* 32 pixels seems about right for touch interfaces */
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}
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}
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2017-08-14 13:28:21 +00:00
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static void SDLCALL
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2016-12-03 05:01:13 +00:00
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SDL_MouseNormalSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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2016-12-03 17:59:43 +00:00
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if (hint && *hint) {
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mouse->normal_speed_scale = (float)SDL_atof(hint);
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} else {
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mouse->normal_speed_scale = 1.0f;
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}
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2016-12-03 05:01:13 +00:00
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}
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2017-08-14 13:28:21 +00:00
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static void SDLCALL
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2016-12-03 05:01:13 +00:00
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SDL_MouseRelativeSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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2016-12-03 17:59:43 +00:00
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if (hint && *hint) {
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mouse->relative_speed_scale = (float)SDL_atof(hint);
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} else {
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mouse->relative_speed_scale = 1.0f;
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}
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2016-12-03 05:01:13 +00:00
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}
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2017-08-14 13:28:21 +00:00
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static void SDLCALL
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2017-08-03 16:48:44 +00:00
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SDL_TouchMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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if (hint && (*hint == '0' || SDL_strcasecmp(hint, "false") == 0)) {
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mouse->touch_mouse_events = SDL_FALSE;
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} else {
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mouse->touch_mouse_events = SDL_TRUE;
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}
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}
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2015-06-21 15:33:46 +00:00
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/* Public functions */
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int
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SDL_MouseInit(void)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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2017-10-12 20:28:48 +00:00
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SDL_zerop(mouse);
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2018-09-15 02:26:26 +00:00
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SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
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SDL_MouseDoubleClickTimeChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS,
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SDL_MouseDoubleClickRadiusChanged, mouse);
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2016-12-03 05:01:13 +00:00
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SDL_AddHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
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SDL_MouseNormalSpeedScaleChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
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SDL_MouseRelativeSpeedScaleChanged, mouse);
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2017-08-03 16:48:44 +00:00
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SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
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SDL_TouchMouseEventsChanged, mouse);
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2015-06-21 15:33:46 +00:00
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mouse->cursor_shown = SDL_TRUE;
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return (0);
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}
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void
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SDL_SetDefaultCursor(SDL_Cursor * cursor)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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mouse->def_cursor = cursor;
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if (!mouse->cur_cursor) {
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SDL_SetCursor(cursor);
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}
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}
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SDL_Mouse *
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SDL_GetMouse(void)
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{
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return &SDL_mouse;
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}
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SDL_Window *
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SDL_GetMouseFocus(void)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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return mouse->focus;
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}
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2016-11-14 06:57:41 +00:00
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#if 0
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2015-06-21 15:33:46 +00:00
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void
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SDL_ResetMouse(void)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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Uint8 i;
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#ifdef DEBUG_MOUSE
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printf("Resetting mouse\n");
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#endif
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for (i = 1; i <= sizeof(mouse->buttonstate)*8; ++i) {
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if (mouse->buttonstate & SDL_BUTTON(i)) {
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SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, i);
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}
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}
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SDL_assert(mouse->buttonstate == 0);
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}
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2016-11-14 06:57:41 +00:00
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#endif
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2015-06-21 15:33:46 +00:00
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void
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SDL_SetMouseFocus(SDL_Window * window)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if (mouse->focus == window) {
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return;
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}
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/* Actually, this ends up being a bad idea, because most operating
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systems have an implicit grab when you press the mouse button down
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so you can drag things out of the window and then get the mouse up
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when it happens. So, #if 0...
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*/
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#if 0
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if (mouse->focus && !window) {
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/* We won't get anymore mouse messages, so reset mouse state */
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SDL_ResetMouse();
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}
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#endif
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/* See if the current window has lost focus */
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if (mouse->focus) {
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SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_LEAVE, 0, 0);
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}
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mouse->focus = window;
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2017-08-13 03:25:49 +00:00
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mouse->has_position = SDL_FALSE;
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2015-06-21 15:33:46 +00:00
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if (mouse->focus) {
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SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_ENTER, 0, 0);
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}
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/* Update cursor visibility */
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SDL_SetCursor(NULL);
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}
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/* Check to see if we need to synthesize focus events */
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static SDL_bool
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SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_bool inWindow = SDL_TRUE;
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if (window && ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0)) {
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int w, h;
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SDL_GetWindowSize(window, &w, &h);
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if (x < 0 || y < 0 || x >= w || y >= h) {
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inWindow = SDL_FALSE;
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}
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}
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/* Linux doesn't give you mouse events outside your window unless you grab
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the pointer.
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Windows doesn't give you mouse events outside your window unless you call
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SetCapture().
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Both of these are slightly scary changes, so for now we'll punt and if the
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mouse leaves the window you'll lose mouse focus and reset button state.
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*/
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#ifdef SUPPORT_DRAG_OUTSIDE_WINDOW
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if (!inWindow && !buttonstate) {
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#else
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if (!inWindow) {
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#endif
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if (window == mouse->focus) {
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#ifdef DEBUG_MOUSE
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printf("Mouse left window, synthesizing move & focus lost event\n");
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#endif
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SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
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SDL_SetMouseFocus(NULL);
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}
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return SDL_FALSE;
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}
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if (window != mouse->focus) {
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#ifdef DEBUG_MOUSE
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2017-08-13 03:25:49 +00:00
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printf("Mouse entered window, synthesizing focus gain & move event\n");
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2015-06-21 15:33:46 +00:00
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#endif
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2017-08-13 03:25:49 +00:00
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SDL_SetMouseFocus(window);
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SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
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2015-06-21 15:33:46 +00:00
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}
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return SDL_TRUE;
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}
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int
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SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y)
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{
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if (window && !relative) {
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SDL_Mouse *mouse = SDL_GetMouse();
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if (!SDL_UpdateMouseFocus(window, x, y, mouse->buttonstate)) {
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return 0;
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}
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}
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return SDL_PrivateSendMouseMotion(window, mouseID, relative, x, y);
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}
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2016-12-03 05:01:13 +00:00
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static int
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GetScaledMouseDelta(float scale, int value, float *accum)
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{
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if (scale != 1.0f) {
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*accum += scale * value;
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if (*accum >= 0.0f) {
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value = (int)SDL_floor(*accum);
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} else {
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value = (int)SDL_ceil(*accum);
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}
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*accum -= value;
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}
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return value;
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}
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2015-06-21 15:33:46 +00:00
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static int
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SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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int posted;
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int xrel;
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int yrel;
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2017-08-03 16:48:44 +00:00
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if (mouseID == SDL_TOUCH_MOUSEID && !mouse->touch_mouse_events) {
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return 0;
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}
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2017-08-13 03:25:49 +00:00
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if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
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2015-06-21 15:33:46 +00:00
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int center_x = 0, center_y = 0;
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SDL_GetWindowSize(window, ¢er_x, ¢er_y);
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center_x /= 2;
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center_y /= 2;
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if (x == center_x && y == center_y) {
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mouse->last_x = center_x;
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mouse->last_y = center_y;
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return 0;
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}
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SDL_WarpMouseInWindow(window, center_x, center_y);
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}
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if (relative) {
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2016-12-03 05:01:13 +00:00
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if (mouse->relative_mode) {
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x = GetScaledMouseDelta(mouse->relative_speed_scale, x, &mouse->scale_accum_x);
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y = GetScaledMouseDelta(mouse->relative_speed_scale, y, &mouse->scale_accum_y);
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} else {
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x = GetScaledMouseDelta(mouse->normal_speed_scale, x, &mouse->scale_accum_x);
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y = GetScaledMouseDelta(mouse->normal_speed_scale, y, &mouse->scale_accum_y);
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}
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2015-06-21 15:33:46 +00:00
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xrel = x;
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yrel = y;
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x = (mouse->last_x + xrel);
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y = (mouse->last_y + yrel);
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} else {
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xrel = x - mouse->last_x;
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yrel = y - mouse->last_y;
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}
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/* Drop events that don't change state */
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if (!xrel && !yrel) {
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#ifdef DEBUG_MOUSE
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printf("Mouse event didn't change state - dropped!\n");
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#endif
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return 0;
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}
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2017-08-13 03:25:49 +00:00
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/* Ignore relative motion when first positioning the mouse */
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if (!mouse->has_position) {
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xrel = 0;
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yrel = 0;
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mouse->has_position = SDL_TRUE;
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}
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/* Ignore relative motion positioning the first touch */
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if (mouseID == SDL_TOUCH_MOUSEID && !mouse->buttonstate) {
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xrel = 0;
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yrel = 0;
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}
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2015-06-21 15:33:46 +00:00
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/* Update internal mouse coordinates */
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if (!mouse->relative_mode) {
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mouse->x = x;
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mouse->y = y;
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} else {
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mouse->x += xrel;
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mouse->y += yrel;
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}
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/* make sure that the pointers find themselves inside the windows,
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|
|
unless we have the mouse captured. */
|
|
|
|
if (window && ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0)) {
|
|
|
|
int x_max = 0, y_max = 0;
|
|
|
|
|
2017-01-07 22:09:14 +00:00
|
|
|
/* !!! FIXME: shouldn't this be (window) instead of (mouse->focus)? */
|
2015-06-21 15:33:46 +00:00
|
|
|
SDL_GetWindowSize(mouse->focus, &x_max, &y_max);
|
|
|
|
--x_max;
|
|
|
|
--y_max;
|
|
|
|
|
|
|
|
if (mouse->x > x_max) {
|
|
|
|
mouse->x = x_max;
|
|
|
|
}
|
|
|
|
if (mouse->x < 0) {
|
|
|
|
mouse->x = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mouse->y > y_max) {
|
|
|
|
mouse->y = y_max;
|
|
|
|
}
|
|
|
|
if (mouse->y < 0) {
|
|
|
|
mouse->y = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mouse->xdelta += xrel;
|
|
|
|
mouse->ydelta += yrel;
|
|
|
|
|
|
|
|
/* Move the mouse cursor, if needed */
|
|
|
|
if (mouse->cursor_shown && !mouse->relative_mode &&
|
|
|
|
mouse->MoveCursor && mouse->cur_cursor) {
|
|
|
|
mouse->MoveCursor(mouse->cur_cursor);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Post the event, if desired */
|
|
|
|
posted = 0;
|
|
|
|
if (SDL_GetEventState(SDL_MOUSEMOTION) == SDL_ENABLE) {
|
|
|
|
SDL_Event event;
|
|
|
|
event.motion.type = SDL_MOUSEMOTION;
|
|
|
|
event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
|
|
|
|
event.motion.which = mouseID;
|
|
|
|
event.motion.state = mouse->buttonstate;
|
|
|
|
event.motion.x = mouse->x;
|
|
|
|
event.motion.y = mouse->y;
|
|
|
|
event.motion.xrel = xrel;
|
|
|
|
event.motion.yrel = yrel;
|
|
|
|
posted = (SDL_PushEvent(&event) > 0);
|
|
|
|
}
|
|
|
|
if (relative) {
|
|
|
|
mouse->last_x = mouse->x;
|
|
|
|
mouse->last_y = mouse->y;
|
|
|
|
} else {
|
|
|
|
/* Use unclamped values if we're getting events outside the window */
|
|
|
|
mouse->last_x = x;
|
|
|
|
mouse->last_y = y;
|
|
|
|
}
|
|
|
|
return posted;
|
|
|
|
}
|
|
|
|
|
|
|
|
static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
|
|
|
|
{
|
|
|
|
if (button >= mouse->num_clickstates) {
|
|
|
|
int i, count = button + 1;
|
|
|
|
SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(mouse->clickstate, count * sizeof(*mouse->clickstate));
|
|
|
|
if (!clickstate) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
mouse->clickstate = clickstate;
|
|
|
|
|
|
|
|
for (i = mouse->num_clickstates; i < count; ++i) {
|
|
|
|
SDL_zero(mouse->clickstate[i]);
|
|
|
|
}
|
|
|
|
mouse->num_clickstates = count;
|
|
|
|
}
|
|
|
|
return &mouse->clickstate[button];
|
|
|
|
}
|
|
|
|
|
2016-09-24 21:46:34 +00:00
|
|
|
static int
|
|
|
|
SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
|
2015-06-21 15:33:46 +00:00
|
|
|
{
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
int posted;
|
|
|
|
Uint32 type;
|
|
|
|
Uint32 buttonstate = mouse->buttonstate;
|
|
|
|
|
2017-08-03 16:48:44 +00:00
|
|
|
if (mouseID == SDL_TOUCH_MOUSEID && !mouse->touch_mouse_events) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
/* Figure out which event to perform */
|
|
|
|
switch (state) {
|
|
|
|
case SDL_PRESSED:
|
|
|
|
type = SDL_MOUSEBUTTONDOWN;
|
|
|
|
buttonstate |= SDL_BUTTON(button);
|
|
|
|
break;
|
|
|
|
case SDL_RELEASED:
|
|
|
|
type = SDL_MOUSEBUTTONUP;
|
|
|
|
buttonstate &= ~SDL_BUTTON(button);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
/* Invalid state -- bail */
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* We do this after calculating buttonstate so button presses gain focus */
|
|
|
|
if (window && state == SDL_PRESSED) {
|
|
|
|
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (buttonstate == mouse->buttonstate) {
|
|
|
|
/* Ignore this event, no state change */
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
mouse->buttonstate = buttonstate;
|
|
|
|
|
2016-09-24 21:46:34 +00:00
|
|
|
if (clicks < 0) {
|
|
|
|
SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button);
|
2016-09-30 21:30:54 +00:00
|
|
|
if (clickstate) {
|
|
|
|
if (state == SDL_PRESSED) {
|
|
|
|
Uint32 now = SDL_GetTicks();
|
|
|
|
|
2018-09-15 02:26:26 +00:00
|
|
|
if (SDL_TICKS_PASSED(now, clickstate->last_timestamp + mouse->double_click_time) ||
|
|
|
|
SDL_abs(mouse->x - clickstate->last_x) > mouse->double_click_radius ||
|
|
|
|
SDL_abs(mouse->y - clickstate->last_y) > mouse->double_click_radius) {
|
2016-09-30 21:30:54 +00:00
|
|
|
clickstate->click_count = 0;
|
|
|
|
}
|
|
|
|
clickstate->last_timestamp = now;
|
|
|
|
clickstate->last_x = mouse->x;
|
|
|
|
clickstate->last_y = mouse->y;
|
|
|
|
if (clickstate->click_count < 255) {
|
|
|
|
++clickstate->click_count;
|
|
|
|
}
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
2016-09-30 21:30:54 +00:00
|
|
|
clicks = clickstate->click_count;
|
|
|
|
} else {
|
|
|
|
clicks = 1;
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Post the event, if desired */
|
|
|
|
posted = 0;
|
|
|
|
if (SDL_GetEventState(type) == SDL_ENABLE) {
|
|
|
|
SDL_Event event;
|
|
|
|
event.type = type;
|
|
|
|
event.button.windowID = mouse->focus ? mouse->focus->id : 0;
|
|
|
|
event.button.which = mouseID;
|
|
|
|
event.button.state = state;
|
|
|
|
event.button.button = button;
|
2016-09-24 21:46:34 +00:00
|
|
|
event.button.clicks = (Uint8) SDL_min(clicks, 255);
|
2015-06-21 15:33:46 +00:00
|
|
|
event.button.x = mouse->x;
|
|
|
|
event.button.y = mouse->y;
|
|
|
|
posted = (SDL_PushEvent(&event) > 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* We do this after dispatching event so button releases can lose focus */
|
|
|
|
if (window && state == SDL_RELEASED) {
|
|
|
|
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate);
|
|
|
|
}
|
2016-09-24 21:46:34 +00:00
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
return posted;
|
|
|
|
}
|
|
|
|
|
2016-09-24 21:46:34 +00:00
|
|
|
int
|
|
|
|
SDL_SendMouseButtonClicks(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
|
|
|
|
{
|
|
|
|
clicks = SDL_max(clicks, 0);
|
|
|
|
return SDL_PrivateSendMouseButton(window, mouseID, state, button, clicks);
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
|
|
|
|
{
|
|
|
|
return SDL_PrivateSendMouseButton(window, mouseID, state, button, -1);
|
|
|
|
}
|
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
int
|
Fixed bug 2293 - Precise scrolling events
Martijn Courteaux
I implemented precise scrolling events. I have been through all the folders in /src/video/[platform] to implement where possible. This works on OS X, but I can't speak for others. Build farm will figure that out, I guess. I think this patch should introduce precise scrolling on OS X, Wayland, Mir, Windows, Android, Nacl, Windows RT.
The way I provide precise scrolling events is by adding two float fields to the SDL_MouseWheelScrollEvent datastructure, called "preciseX" and "preciseY". The old integer fields "x" and "y" are still present. The idea is that every platform specific code normalises the scroll amounts and forwards them to the SDL_SendMouseWheel function. It is this function that will now accumulate these (using a static variable, as I have seen how it was implemented in the Windows specific code) and once we hit a unit size, set the traditional integer "x" and "y" fields.
I believe this is pretty solid way of doing it, although I'm not the expert here.
There is also a fix in the patch for a typo recently introduced, that might need to be taken away by the time anybody merges this in. There is also a file in Nacl which I have stripped a horrible amount of trailing whitespaces. (Leave that part out if you want).
2017-08-15 04:28:04 +00:00
|
|
|
SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction)
|
2015-06-21 15:33:46 +00:00
|
|
|
{
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
int posted;
|
Fixed bug 2293 - Precise scrolling events
Martijn Courteaux
I implemented precise scrolling events. I have been through all the folders in /src/video/[platform] to implement where possible. This works on OS X, but I can't speak for others. Build farm will figure that out, I guess. I think this patch should introduce precise scrolling on OS X, Wayland, Mir, Windows, Android, Nacl, Windows RT.
The way I provide precise scrolling events is by adding two float fields to the SDL_MouseWheelScrollEvent datastructure, called "preciseX" and "preciseY". The old integer fields "x" and "y" are still present. The idea is that every platform specific code normalises the scroll amounts and forwards them to the SDL_SendMouseWheel function. It is this function that will now accumulate these (using a static variable, as I have seen how it was implemented in the Windows specific code) and once we hit a unit size, set the traditional integer "x" and "y" fields.
I believe this is pretty solid way of doing it, although I'm not the expert here.
There is also a fix in the patch for a typo recently introduced, that might need to be taken away by the time anybody merges this in. There is also a file in Nacl which I have stripped a horrible amount of trailing whitespaces. (Leave that part out if you want).
2017-08-15 04:28:04 +00:00
|
|
|
int integral_x, integral_y;
|
2015-06-21 15:33:46 +00:00
|
|
|
|
|
|
|
if (window) {
|
|
|
|
SDL_SetMouseFocus(window);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!x && !y) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
Fixed bug 2293 - Precise scrolling events
Martijn Courteaux
I implemented precise scrolling events. I have been through all the folders in /src/video/[platform] to implement where possible. This works on OS X, but I can't speak for others. Build farm will figure that out, I guess. I think this patch should introduce precise scrolling on OS X, Wayland, Mir, Windows, Android, Nacl, Windows RT.
The way I provide precise scrolling events is by adding two float fields to the SDL_MouseWheelScrollEvent datastructure, called "preciseX" and "preciseY". The old integer fields "x" and "y" are still present. The idea is that every platform specific code normalises the scroll amounts and forwards them to the SDL_SendMouseWheel function. It is this function that will now accumulate these (using a static variable, as I have seen how it was implemented in the Windows specific code) and once we hit a unit size, set the traditional integer "x" and "y" fields.
I believe this is pretty solid way of doing it, although I'm not the expert here.
There is also a fix in the patch for a typo recently introduced, that might need to be taken away by the time anybody merges this in. There is also a file in Nacl which I have stripped a horrible amount of trailing whitespaces. (Leave that part out if you want).
2017-08-15 04:28:04 +00:00
|
|
|
mouse->accumulated_wheel_x += x;
|
|
|
|
if (mouse->accumulated_wheel_x > 0) {
|
|
|
|
integral_x = (int)SDL_floor(mouse->accumulated_wheel_x);
|
|
|
|
} else if (mouse->accumulated_wheel_x < 0) {
|
|
|
|
integral_x = (int)SDL_ceil(mouse->accumulated_wheel_x);
|
|
|
|
} else {
|
|
|
|
integral_x = 0;
|
|
|
|
}
|
|
|
|
mouse->accumulated_wheel_x -= integral_x;
|
|
|
|
|
|
|
|
mouse->accumulated_wheel_y += y;
|
|
|
|
if (mouse->accumulated_wheel_y > 0) {
|
|
|
|
integral_y = (int)SDL_floor(mouse->accumulated_wheel_y);
|
|
|
|
} else if (mouse->accumulated_wheel_y < 0) {
|
|
|
|
integral_y = (int)SDL_ceil(mouse->accumulated_wheel_y);
|
|
|
|
} else {
|
|
|
|
integral_y = 0;
|
|
|
|
}
|
|
|
|
mouse->accumulated_wheel_y -= integral_y;
|
|
|
|
|
2015-06-21 15:33:46 +00:00
|
|
|
/* Post the event, if desired */
|
|
|
|
posted = 0;
|
|
|
|
if (SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE) {
|
|
|
|
SDL_Event event;
|
|
|
|
event.type = SDL_MOUSEWHEEL;
|
|
|
|
event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
|
|
|
|
event.wheel.which = mouseID;
|
Fixed bug 2293 - Precise scrolling events
Martijn Courteaux
I implemented precise scrolling events. I have been through all the folders in /src/video/[platform] to implement where possible. This works on OS X, but I can't speak for others. Build farm will figure that out, I guess. I think this patch should introduce precise scrolling on OS X, Wayland, Mir, Windows, Android, Nacl, Windows RT.
The way I provide precise scrolling events is by adding two float fields to the SDL_MouseWheelScrollEvent datastructure, called "preciseX" and "preciseY". The old integer fields "x" and "y" are still present. The idea is that every platform specific code normalises the scroll amounts and forwards them to the SDL_SendMouseWheel function. It is this function that will now accumulate these (using a static variable, as I have seen how it was implemented in the Windows specific code) and once we hit a unit size, set the traditional integer "x" and "y" fields.
I believe this is pretty solid way of doing it, although I'm not the expert here.
There is also a fix in the patch for a typo recently introduced, that might need to be taken away by the time anybody merges this in. There is also a file in Nacl which I have stripped a horrible amount of trailing whitespaces. (Leave that part out if you want).
2017-08-15 04:28:04 +00:00
|
|
|
#if 0 /* Uncomment this when it goes in for SDL 2.1 */
|
|
|
|
event.wheel.preciseX = x;
|
|
|
|
event.wheel.preciseY = y;
|
|
|
|
#endif
|
|
|
|
event.wheel.x = integral_x;
|
|
|
|
event.wheel.y = integral_y;
|
2015-06-21 15:33:46 +00:00
|
|
|
event.wheel.direction = (Uint32)direction;
|
|
|
|
posted = (SDL_PushEvent(&event) > 0);
|
|
|
|
}
|
|
|
|
return posted;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_MouseQuit(void)
|
|
|
|
{
|
|
|
|
SDL_Cursor *cursor, *next;
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
|
|
|
if (mouse->CaptureMouse) {
|
|
|
|
SDL_CaptureMouse(SDL_FALSE);
|
|
|
|
}
|
|
|
|
SDL_SetRelativeMouseMode(SDL_FALSE);
|
|
|
|
SDL_ShowCursor(1);
|
|
|
|
|
|
|
|
cursor = mouse->cursors;
|
|
|
|
while (cursor) {
|
|
|
|
next = cursor->next;
|
|
|
|
SDL_FreeCursor(cursor);
|
|
|
|
cursor = next;
|
|
|
|
}
|
2017-10-14 02:30:34 +00:00
|
|
|
mouse->cursors = NULL;
|
2015-06-21 15:33:46 +00:00
|
|
|
|
|
|
|
if (mouse->def_cursor && mouse->FreeCursor) {
|
|
|
|
mouse->FreeCursor(mouse->def_cursor);
|
2017-10-14 02:30:34 +00:00
|
|
|
mouse->def_cursor = NULL;
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (mouse->clickstate) {
|
|
|
|
SDL_free(mouse->clickstate);
|
2017-10-14 02:30:34 +00:00
|
|
|
mouse->clickstate = NULL;
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
|
2016-12-03 05:01:13 +00:00
|
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
|
|
|
|
SDL_MouseNormalSpeedScaleChanged, mouse);
|
|
|
|
|
|
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
|
|
|
|
SDL_MouseRelativeSpeedScaleChanged, mouse);
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Uint32
|
|
|
|
SDL_GetMouseState(int *x, int *y)
|
|
|
|
{
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
|
|
|
if (x) {
|
|
|
|
*x = mouse->x;
|
|
|
|
}
|
|
|
|
if (y) {
|
|
|
|
*y = mouse->y;
|
|
|
|
}
|
|
|
|
return mouse->buttonstate;
|
|
|
|
}
|
|
|
|
|
|
|
|
Uint32
|
|
|
|
SDL_GetRelativeMouseState(int *x, int *y)
|
|
|
|
{
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
|
|
|
if (x) {
|
|
|
|
*x = mouse->xdelta;
|
|
|
|
}
|
|
|
|
if (y) {
|
|
|
|
*y = mouse->ydelta;
|
|
|
|
}
|
|
|
|
mouse->xdelta = 0;
|
|
|
|
mouse->ydelta = 0;
|
|
|
|
return mouse->buttonstate;
|
|
|
|
}
|
|
|
|
|
|
|
|
Uint32
|
|
|
|
SDL_GetGlobalMouseState(int *x, int *y)
|
|
|
|
{
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
int tmpx, tmpy;
|
|
|
|
|
|
|
|
/* make sure these are never NULL for the backend implementations... */
|
|
|
|
if (!x) {
|
|
|
|
x = &tmpx;
|
|
|
|
}
|
|
|
|
if (!y) {
|
|
|
|
y = &tmpy;
|
|
|
|
}
|
|
|
|
|
|
|
|
*x = *y = 0;
|
|
|
|
|
|
|
|
if (!mouse->GetGlobalMouseState) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return mouse->GetGlobalMouseState(x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
|
|
|
|
{
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
|
|
|
if (window == NULL) {
|
|
|
|
window = mouse->focus;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (window == NULL) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mouse->WarpMouse) {
|
|
|
|
mouse->WarpMouse(window, x, y);
|
|
|
|
} else {
|
|
|
|
SDL_SendMouseMotion(window, mouse->mouseID, 0, x, y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-07-18 01:03:58 +00:00
|
|
|
int
|
2015-06-21 15:33:46 +00:00
|
|
|
SDL_WarpMouseGlobal(int x, int y)
|
|
|
|
{
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
|
|
|
if (mouse->WarpMouseGlobal) {
|
2015-07-18 01:03:58 +00:00
|
|
|
return mouse->WarpMouseGlobal(x, y);
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
2015-07-18 01:03:58 +00:00
|
|
|
|
|
|
|
return SDL_Unsupported();
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static SDL_bool
|
|
|
|
ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
|
|
|
|
{
|
|
|
|
if (!mouse->SetRelativeMouseMode) {
|
2018-06-05 19:46:11 +00:00
|
|
|
SDL_assert(mouse->WarpMouse); /* Need this functionality for relative mode warp implementation */
|
2015-06-21 15:33:46 +00:00
|
|
|
return SDL_TRUE;
|
|
|
|
}
|
|
|
|
|
2016-10-08 06:40:44 +00:00
|
|
|
return SDL_GetHintBoolean(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, SDL_FALSE);
|
2015-06-21 15:33:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_SetRelativeMouseMode(SDL_bool enabled)
|
|
|
|
{
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
SDL_Window *focusWindow = SDL_GetKeyboardFocus();
|
|
|
|
|
|
|
|
if (enabled == mouse->relative_mode) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (enabled && focusWindow) {
|
|
|
|
/* Center it in the focused window to prevent clicks from going through
|
|
|
|
* to background windows.
|
|
|
|
*/
|
|
|
|
SDL_SetMouseFocus(focusWindow);
|
|
|
|
SDL_WarpMouseInWindow(focusWindow, focusWindow->w/2, focusWindow->h/2);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Set the relative mode */
|
|
|
|
if (!enabled && mouse->relative_mode_warp) {
|
|
|
|
mouse->relative_mode_warp = SDL_FALSE;
|
|
|
|
} else if (enabled && ShouldUseRelativeModeWarp(mouse)) {
|
|
|
|
mouse->relative_mode_warp = SDL_TRUE;
|
|
|
|
} else if (mouse->SetRelativeMouseMode(enabled) < 0) {
|
|
|
|
if (enabled) {
|
|
|
|
/* Fall back to warp mode if native relative mode failed */
|
2018-06-18 20:14:02 +00:00
|
|
|
if (!mouse->WarpMouse) {
|
|
|
|
return SDL_SetError("No relative mode implementation available");
|
|
|
|
}
|
2015-06-21 15:33:46 +00:00
|
|
|
mouse->relative_mode_warp = SDL_TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mouse->relative_mode = enabled;
|
2016-12-03 05:01:13 +00:00
|
|
|
mouse->scale_accum_x = 0.0f;
|
|
|
|
mouse->scale_accum_y = 0.0f;
|
2015-06-21 15:33:46 +00:00
|
|
|
|
|
|
|
if (mouse->focus) {
|
|
|
|
SDL_UpdateWindowGrab(mouse->focus);
|
|
|
|
|
|
|
|
/* Put the cursor back to where the application expects it */
|
|
|
|
if (!enabled) {
|
|
|
|
SDL_WarpMouseInWindow(mouse->focus, mouse->x, mouse->y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Flush pending mouse motion - ideally we would pump events, but that's not always safe */
|
|
|
|
SDL_FlushEvent(SDL_MOUSEMOTION);
|
|
|
|
|
|
|
|
/* Update cursor visibility */
|
|
|
|
SDL_SetCursor(NULL);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_bool
|
|
|
|
SDL_GetRelativeMouseMode()
|
|
|
|
{
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
|
|
|
return mouse->relative_mode;
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_CaptureMouse(SDL_bool enabled)
|
|
|
|
{
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
SDL_Window *focusWindow;
|
|
|
|
SDL_bool isCaptured;
|
|
|
|
|
|
|
|
if (!mouse->CaptureMouse) {
|
|
|
|
return SDL_Unsupported();
|
|
|
|
}
|
|
|
|
|
|
|
|
focusWindow = SDL_GetKeyboardFocus();
|
|
|
|
|
|
|
|
isCaptured = focusWindow && (focusWindow->flags & SDL_WINDOW_MOUSE_CAPTURE);
|
|
|
|
if (isCaptured == enabled) {
|
|
|
|
return 0; /* already done! */
|
|
|
|
}
|
|
|
|
|
|
|
|
if (enabled) {
|
|
|
|
if (!focusWindow) {
|
|
|
|
return SDL_SetError("No window has focus");
|
|
|
|
} else if (mouse->CaptureMouse(focusWindow) == -1) {
|
|
|
|
return -1; /* CaptureMouse() should call SetError */
|
|
|
|
}
|
|
|
|
focusWindow->flags |= SDL_WINDOW_MOUSE_CAPTURE;
|
|
|
|
} else {
|
|
|
|
if (mouse->CaptureMouse(NULL) == -1) {
|
|
|
|
return -1; /* CaptureMouse() should call SetError */
|
|
|
|
}
|
|
|
|
focusWindow->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_Cursor *
|
|
|
|
SDL_CreateCursor(const Uint8 * data, const Uint8 * mask,
|
|
|
|
int w, int h, int hot_x, int hot_y)
|
|
|
|
{
|
|
|
|
SDL_Surface *surface;
|
|
|
|
SDL_Cursor *cursor;
|
|
|
|
int x, y;
|
|
|
|
Uint32 *pixel;
|
|
|
|
Uint8 datab = 0, maskb = 0;
|
|
|
|
const Uint32 black = 0xFF000000;
|
|
|
|
const Uint32 white = 0xFFFFFFFF;
|
|
|
|
const Uint32 transparent = 0x00000000;
|
|
|
|
|
|
|
|
/* Make sure the width is a multiple of 8 */
|
|
|
|
w = ((w + 7) & ~7);
|
|
|
|
|
|
|
|
/* Create the surface from a bitmap */
|
|
|
|
surface = SDL_CreateRGBSurface(0, w, h, 32,
|
|
|
|
0x00FF0000,
|
|
|
|
0x0000FF00,
|
|
|
|
0x000000FF,
|
|
|
|
0xFF000000);
|
|
|
|
if (!surface) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
for (y = 0; y < h; ++y) {
|
|
|
|
pixel = (Uint32 *) ((Uint8 *) surface->pixels + y * surface->pitch);
|
|
|
|
for (x = 0; x < w; ++x) {
|
|
|
|
if ((x % 8) == 0) {
|
|
|
|
datab = *data++;
|
|
|
|
maskb = *mask++;
|
|
|
|
}
|
|
|
|
if (maskb & 0x80) {
|
|
|
|
*pixel++ = (datab & 0x80) ? black : white;
|
|
|
|
} else {
|
|
|
|
*pixel++ = (datab & 0x80) ? black : transparent;
|
|
|
|
}
|
|
|
|
datab <<= 1;
|
|
|
|
maskb <<= 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
cursor = SDL_CreateColorCursor(surface, hot_x, hot_y);
|
|
|
|
|
|
|
|
SDL_FreeSurface(surface);
|
|
|
|
|
|
|
|
return cursor;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_Cursor *
|
|
|
|
SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
|
|
|
|
{
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
SDL_Surface *temp = NULL;
|
|
|
|
SDL_Cursor *cursor;
|
|
|
|
|
|
|
|
if (!surface) {
|
|
|
|
SDL_SetError("Passed NULL cursor surface");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!mouse->CreateCursor) {
|
|
|
|
SDL_SetError("Cursors are not currently supported");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Sanity check the hot spot */
|
|
|
|
if ((hot_x < 0) || (hot_y < 0) ||
|
|
|
|
(hot_x >= surface->w) || (hot_y >= surface->h)) {
|
|
|
|
SDL_SetError("Cursor hot spot doesn't lie within cursor");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (surface->format->format != SDL_PIXELFORMAT_ARGB8888) {
|
|
|
|
temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888, 0);
|
|
|
|
if (!temp) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
surface = temp;
|
|
|
|
}
|
|
|
|
|
|
|
|
cursor = mouse->CreateCursor(surface, hot_x, hot_y);
|
|
|
|
if (cursor) {
|
|
|
|
cursor->next = mouse->cursors;
|
|
|
|
mouse->cursors = cursor;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_FreeSurface(temp);
|
|
|
|
|
|
|
|
return cursor;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_Cursor *
|
|
|
|
SDL_CreateSystemCursor(SDL_SystemCursor id)
|
|
|
|
{
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
SDL_Cursor *cursor;
|
|
|
|
|
|
|
|
if (!mouse->CreateSystemCursor) {
|
|
|
|
SDL_SetError("CreateSystemCursor is not currently supported");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
cursor = mouse->CreateSystemCursor(id);
|
|
|
|
if (cursor) {
|
|
|
|
cursor->next = mouse->cursors;
|
|
|
|
mouse->cursors = cursor;
|
|
|
|
}
|
|
|
|
|
|
|
|
return cursor;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* SDL_SetCursor(NULL) can be used to force the cursor redraw,
|
|
|
|
if this is desired for any reason. This is used when setting
|
|
|
|
the video mode and when the SDL window gains the mouse focus.
|
|
|
|
*/
|
|
|
|
void
|
|
|
|
SDL_SetCursor(SDL_Cursor * cursor)
|
|
|
|
{
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
|
|
|
/* Set the new cursor */
|
|
|
|
if (cursor) {
|
|
|
|
/* Make sure the cursor is still valid for this mouse */
|
|
|
|
if (cursor != mouse->def_cursor) {
|
|
|
|
SDL_Cursor *found;
|
|
|
|
for (found = mouse->cursors; found; found = found->next) {
|
|
|
|
if (found == cursor) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!found) {
|
|
|
|
SDL_SetError("Cursor not associated with the current mouse");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mouse->cur_cursor = cursor;
|
|
|
|
} else {
|
|
|
|
if (mouse->focus) {
|
|
|
|
cursor = mouse->cur_cursor;
|
|
|
|
} else {
|
|
|
|
cursor = mouse->def_cursor;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cursor && mouse->cursor_shown && !mouse->relative_mode) {
|
|
|
|
if (mouse->ShowCursor) {
|
|
|
|
mouse->ShowCursor(cursor);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (mouse->ShowCursor) {
|
|
|
|
mouse->ShowCursor(NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_Cursor *
|
|
|
|
SDL_GetCursor(void)
|
|
|
|
{
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
|
|
|
if (!mouse) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
return mouse->cur_cursor;
|
|
|
|
}
|
|
|
|
|
|
|
|
SDL_Cursor *
|
|
|
|
SDL_GetDefaultCursor(void)
|
|
|
|
{
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
|
|
|
|
if (!mouse) {
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
return mouse->def_cursor;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
SDL_FreeCursor(SDL_Cursor * cursor)
|
|
|
|
{
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
SDL_Cursor *curr, *prev;
|
|
|
|
|
|
|
|
if (!cursor) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cursor == mouse->def_cursor) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (cursor == mouse->cur_cursor) {
|
|
|
|
SDL_SetCursor(mouse->def_cursor);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (prev = NULL, curr = mouse->cursors; curr;
|
|
|
|
prev = curr, curr = curr->next) {
|
|
|
|
if (curr == cursor) {
|
|
|
|
if (prev) {
|
|
|
|
prev->next = curr->next;
|
|
|
|
} else {
|
|
|
|
mouse->cursors = curr->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mouse->FreeCursor) {
|
|
|
|
mouse->FreeCursor(curr);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int
|
|
|
|
SDL_ShowCursor(int toggle)
|
|
|
|
{
|
|
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
SDL_bool shown;
|
|
|
|
|
|
|
|
if (!mouse) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
shown = mouse->cursor_shown;
|
|
|
|
if (toggle >= 0) {
|
|
|
|
if (toggle) {
|
|
|
|
mouse->cursor_shown = SDL_TRUE;
|
|
|
|
} else {
|
|
|
|
mouse->cursor_shown = SDL_FALSE;
|
|
|
|
}
|
|
|
|
if (mouse->cursor_shown != shown) {
|
|
|
|
SDL_SetCursor(NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return shown;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|